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Thurnip's paintings and stuff

  • Thurnip
  • September 16, 2013 at 2:57 PM
  • Thurnip
    • October 19, 2013 at 5:57 AM
    • #21

    omg... i was stalking a profile on steam community and a person posted a music video I started watching it and....

    the bridge i painted appeared in 1min 12 seconds


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  • KoKo5oVaR
    • October 19, 2013 at 1:52 PM
    • #22
    Quote from Sentura

    I like your workflow, it's a great way to do details right. I don't really have any critiques for it, but maybe you should try painting at a bigger resolution? One of the things I discovered was that doing things at higher resolution let me have more precision for brush strokes and generally left paintings look better.


    What works for me i find when doing painting, not line work, is starting with a huge resolution, zoom it out to be small on screen, and force yourself to work with big brushes that don't let you go into details with a fairly high opacity like 75%, you then try to use the less brush strokes as possible; and then once you got a satisfying basis in color and composition, you get into the polishing and rendering by zooming in and using smaller brushes.


    Anyway that's great stuff thurnip keep on these going !! What you could try is using less sharp lines, because what is sharp means details, and what is details is usually considered as the focus point, so to have a sense of atmospheric perspective that could be an idea for what is the background


    This one from antonov is a good example i find for atmospheric perspective techniques, the lesser and lesser high contrast and the lesser sharp lines and details

    Quote

    [Blocked Image: http://images.wikia.com/dishonoredvideogame/images/4/45/Dunwall_bridge_concept_art_by_Viktor_Antonov.jpg]

  • Sentura
    • October 19, 2013 at 3:05 PM
    • #23

    Goddamn I love how he made the center bridge so sharp and colorful compared to the rest. I gotta work on my technique

  • KoKo5oVaR
    • October 19, 2013 at 4:38 PM
    • #24

    Also what helps if you don't feel confident with perspective, is taking the picture you want to draw into 3dsmax or other, and blockout the volumes in 3d; that will help you a lot as a base for your perspective.


    If you feel that's like cheating you can use this technique instead, you find where the horizon is in the picture and where are the 2 exit points


    Quote

    [Blocked Image: http://3.bp.blogspot.com/_F94JTwTwuvM/TRdajpbtlXI/AAAAAAAAAY0/aAld4jVF_XI/s1600/two+point+perspective+grid.jpg]


    It's the easiest way to do it


    Although the real thing would be 3 end points, works well if you want to use focal for something tall, like for example, when you look at the top of a skycrapper from the bottom, the top will be smaller than from where you are.

  • Sentura
    • October 20, 2013 at 12:11 AM
    • #25

    Here's an excellent tutorial on how to get good perspective in photoshop:


    http://www.youtube.com/watch?v=A9PIUG2fjcQ

  • ziiN
    • October 20, 2013 at 4:44 PM
    • #26

    I like to use carapace, a free software from EpicGames.

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    Official Site: http://epicgames.com/community/2012…to-epic-friday/

  • Thurnip
    • October 21, 2013 at 8:57 PM
    • #27

    Cool ! Thanks Kokosovs! this insight about sharpen stuff and detail is really something i didn't thought about very very cool insight!! thanks


    The greek ocean landscape i used that method, large brushes and them small version of the same to detail some areas... Amost always using a small viewport


    About mixing stuff:

    Some time ago, i read an article about how Paper (ios painting app) mixes the colors; and how innovative it was and how natural and stuff... (seemed a lot of hype on the app, to me) but yeah, the article explained that when you put 50% colors on other 50% color the result will not be similar to real paint. So i was curious about this: how the software's algorithm mixes stuff under the hood.
    So i google about this and found this about LAB color model

    http://yinako.wordpress.com/2006/10/29/col…e-in-photoshop/

    [Blocked Image: http://static.flickr.com/93/282003386_4a49c90aac.jpg]

    You guys know anything about this kind of stuff? In fact i'm using this LAB mode since i read this.


    Perspective
    For perspective im using this script (add-on) on photoshop. Carapace looks cool but is a stand alone and you need to keep reimporting the new perspective grid into PS. So a friend showed this Perspective tools to me


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    Cya!

  • KoKo5oVaR
    • October 21, 2013 at 9:10 PM
    • #28

    Holyshit thanks thurnip how i didn't even knew about the lab color mode in photoshop! that is amazing !!! thanks a bunch

  • ziiN
    • October 21, 2013 at 10:40 PM
    • #29

    Awesome, this Ps script is really good!!

  • Sentura
    • October 21, 2013 at 10:47 PM
    • #30

    great stuff Thurnip

  • General Vivi
    • October 21, 2013 at 11:29 PM
    • #31

    I want to live in that photo at the top of the page...


    also nice work!

  • Thurnip
    • November 12, 2013 at 4:45 PM
    • #32

    last saturnday i finished this pencil exercise and today i brought the sheet to work to scan it.


    The composition was made from two different photos, one from a place in Turkey and the other from Chilean andes
    In photoshop i lowered the background tones to enhance the foreground silhouette

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/caste01.png]

  • Thurnip
    • December 2, 2013 at 3:50 PM
    • #33

    i was trying to make nice clouds... a little bit stylized but credible

    probably i'll make some more tonight

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/clouds.png]

  • blackdog
    • December 2, 2013 at 5:47 PM
    • #34

    Those perspective tools are great, but seeing the demo i'm not sure how much they speed up the process... better know the theory and draw accordingly, isn't it? I mean, we are talking about concept design.

    For a total noob interested in 3D spaces anyway, is probably better to build up some boxes with Sketchup and paint over, what do you think? I've seen artists suggesting this approach on YT.

    As far as I can remember from my high-school days, perspective wasn't that hard to setup, of course being a technical school we were designing mechanical pieces and doing all kind of measurements so it was a lenghty process, but from the videos i've seen from top-of-the-class concept artists, they just go freehand, and it takes seconds.

  • Thurnip
    • December 2, 2013 at 8:33 PM
    • #35

    i think we can use both worlds you know, maybe make some boxes on the sketchup (even illustrator), and use the script to trace lines above the blockout.

    Maybe skilled artists can just go free hand when sketching but probably when they need to make something more detailed, they will need to use blockout or perspective guides, right?

    [Blocked Image: http://www.ski.org/CWTyler_lab/CWTyler/Art%20Investigations/Images/Image1.jpg]


    Quote

    As far as I can remember from my high-school days, perspective wasn't that hard to setup

    the tools i think are good to experiment, try out different perspective setup rapidly

  • blackdog
    • December 3, 2013 at 1:05 AM
    • #36
    Quote from Thurnip

    the tools i think are good to experiment, try out different perspective setup rapidly

    If they are quick and fast, yes... the one from Epic, from the little i could see in those clips, seems to work the way i was imagining/expecting a perspective tool to work.Then I dunno, i'm not in the industry and i'm talking on top of my head, but from the behind the scenes stuff that goes around, i wouldn't expect concepts get much more intricated than this below. I mean, i would want 3d artists to have their own input in the creation process, while if the artist is bringing the thing from sketch to model, well, he knows what he's doing already. If we are speaking about level design is even less important because of the amount of iteration the process of making a good map involves it would be totally a waste of time to design things too much in detail

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  • Steppenwolf
    • December 3, 2013 at 2:54 AM
    • #37

    You still need to know the basic theory to use the tools. What good is carapace tool when you don't know what a vanishing point is?


    As for Feng Zhu he's uber pro so it's easy for him to just do it on the fly but he also said in one of his videos that it's not super important for concept art that perspective is 100% correct.


    If you do realistic paintings for art gallery it's much more important tho. I have a 168 pages book about perspective for painters and it's mostly fart dry text with some technical drawings.

  • blackdog
    • December 3, 2013 at 8:54 AM
    • #38

    That's exactly my point Steppenwolf.

    These tools allow to design on a grid so precise evryone would get a sense of perspective As for the tools, seems to me they are so intuitive that if you are just setting up grids on top of reference pics (like i've seen there or in Sketchup); I'm pretty sure you can follow tutorials and understand how to place grids without being able to explain what is what, so people wouldn't understand the theory, not more than "intuitively".

  • Thurnip
    • December 5, 2013 at 4:08 AM
    • #39

    this night i was trying something different

    i made a crow (or raven!? no idea whats the difference)

    used only one brush, took about 40 min to complete

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/crow_03.png]

    nevermore...

    probably i'll do more birds in future, the're beautiful

  • selmitto
    • December 5, 2013 at 4:17 AM
    • #40

    Very nice, Thur! You are surely doing some progress

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