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Posts by xfckup

  • Call of Duty: Black Ops 2

    • xfckup
    • May 2, 2012 at 10:00 AM

    It's so cool to hate on COD, that it's somehow even cooler and underground again to hate hating on COD, but then, for the real hip connoisseur artisan master of the craft, that is just too easy and sellout. So, basically, it's so lame, that it's almost good again, but then not. Either way, it is weird.

  • Richard Malinar Portfolio

    • xfckup
    • December 18, 2011 at 5:54 AM

    Beautiful stuff in there

  • ITT: Post maps/scenes that never saw the light of the day.

    • xfckup
    • November 11, 2011 at 8:05 AM

    Had this in the works for the 1024 Cube Challenge, but it got out of control.

    [Blocked Image: http://s9.postimage.org/793dly48r/plaza_1024.jpg]

    Wip Lighting, blockout is done, also wanted to do a decal- detailpass and add some vistastuff, but soon I realized it's

    an old engine and all looks dull and boring. A night version might be cool, but lets see if I'll ever find the time to finish this

    But still, it was fun to create models and materials for it...

    This is the original location: http://%7boption%7d

    [Blocked Image: http://s9.postimage.org/guwy28vej/shot7091.jpg][Blocked Image: http://s9.postimage.org/44spp5ngb/shot7092.jpg][Blocked Image: http://s9.postimage.org/qi0gbyoe3/shot7095.jpg]

    [Blocked Image: http://s9.postimage.org/gyqrii0vv/shot7097.jpg][Blocked Image: http://s9.postimage.org/u469olurf/shot7099.jpg][Blocked Image: http://s9.postimage.org/anq5ftp17/shot7101.jpg]

    [Blocked Image: http://s9.postimage.org/vynpk375n/shot7104.jpg]

    edit: used the Img tag...

    edit: fck it, back to thumbnails

  • Werner Martin Eggers - Leveldesign/3d

    • xfckup
    • August 15, 2011 at 5:48 PM

    A little update on things; I've been offered a contract for a level designer position at Treyarch, so I will stick to work with Radiant (just hope there will be no problems with the visa process...). It will be strange to leave Germany to work in California, but I think this opportunity is the best that could happen to me to get some insights and experiences, regarding I have no working backround in the game industry. Cheers and thank you again for your feedback, it encouraged me to keep trying!

  • Simon Fuchs - Senior Environment Artist

    • xfckup
    • May 7, 2011 at 1:43 AM

    very impressive stuff

  • Werner Martin Eggers - Leveldesign/3d

    • xfckup
    • April 8, 2011 at 11:55 AM

    A bit off topic, but i just had a spontaneous interview with a postproduction house in berlin. I needed to show them some stuff i did in the past,

    so i threw together this little motionreel, heavy wip, but better than going there showing them nothing meanwhile, had some email contact and interview

    with the recruiter of a good gaming studio, but things are going really really slow...even applied to Crytek or Irrational Games but never got a reply, so i won't

    even try to apply to Dice...

    I am sure it is not the correct way to just use the fantastic song by Boards of Canada, i bought the track but not the right to use it on this reel, should i write

    them an email asking them for permission or just use an open source song like the ones given in youtubes audioswap? or its this fair use?

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  • Battlefield 3

    • xfckup
    • March 2, 2011 at 1:01 AM

    this doesn't look too bad either

    [Blocked Image: http://www.bf3world.com/Battlefield-3-Hochhaus.jpg]

  • Paul Mason-Firth aka Paulo88 - Level Designer

    • xfckup
    • February 19, 2011 at 8:13 PM

    Hi dude,

    am very curious to see what you did in the mappack...when its finally available for the pc

    cheers!

  • THE CUBE CHALLENGE: Rules and discussion

    • xfckup
    • February 15, 2011 at 3:44 PM
    Quote from Sentura

    it isn't about winning, it's about participating.

    yep, thats why i am going to try this in cod radiant, should be fun to work with this constrains

  • THE CUBE CHALLENGE: Rules and discussion

    • xfckup
    • February 14, 2011 at 4:36 PM

    cool, sounds very interesting to work in such boundaries

  • Werner Martin Eggers - Leveldesign/3d

    • xfckup
    • January 25, 2011 at 6:36 PM

    thank you for the feedback i am going to incorporate the suggestions into the portfolio as far as i can right now...

  • Werner Martin Eggers - Leveldesign/3d

    • xfckup
    • January 18, 2011 at 5:34 PM

    Hi there,

    though until now i mainly mapped in radiant for the cod games, i find this site very interesting to browse and see

    how critical you guys discuss about artworks and techniques. I am working on my personal portfolio after i have been working for

    some years doing architectual visualisation, but lately i've been more and more into modding and creating custom maps (star wars mod for call of duty4),

    and my portfolio shall reflect that. I hope to get some constructive critisism, but wouldn't mind if you`d say that my stuff sucks

    Anyway, here ist the link http://%7boption%7d

    Its still heavy wip, as i don't have any CV yet (just quit my Job in December but have been recruited from University by my previous employer)

    and i am in the process of assessing my future options of continuing arch-vis or trying to get a job in the gaming industry.

    So please excuse my atm very poor about page

    And yeah, i know that a star wars mod is not the most original idea, but i like star wars and it was easy to work along the original trilogy art direction.

    cheers!

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