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  3. syver

Posts by syver

  • What music have you listened to recently?

    • syver
    • October 15, 2021 at 8:55 PM

    External Content www.youtube.com
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    this restoration is great. you can spot the ones tripping

  • What have you watched recently?

    • syver
    • October 15, 2021 at 7:20 PM

    Over the summer I started watching Star Trek. I used to be a massive Star Wars-fan and never really got into Star Trek. I had watched the modern (JJ abrams-)movies but they didn't really hit me any significant way and basically just seemed like action scifi movies.

    I later got to watching some individual The Next Generation episodes, based on whatever turned up in "best of"-google searches I did. Once I had went through a couple of those I watched through Discovery and then Picard (both new, modern, series).

    However, it wasn't until I started watching Deep Space Nine that I really started loving it. Admittedly it looks like fucking shit; desaturated and depressing, most likely caused by the technicalities of transitioning to modern media formats. Once I got past that I was consistently served with really good plots, character development and dialogue. I'm at S3 currently and loving it. It speaks to the skills of the writers that I went from immediately despising Quark, to absolutely loving him. My favorite episode so far is "Duet" from season 1

  • Battlefield 2042

    • syver
    • October 15, 2021 at 7:04 PM
    Quote from Beck

    3 hours ago, Beck said: See, this is where the specialists work. You and 3 mates. You know who your friends are and where they are since you're most likely on Discord with them. Everyone else is an enemy. It doesn't really matter that everyone else is playing the same characters like in other BR and Tarkov-like games

    Couldn't it pull some players out of the experience if you're consistently getting killed by a character, although different player, with the exact same look, repeatedly? I assume the reason they did it like this is for marketing reasons (?). Either way, wouldn't it be more fitting to give the players more options of customizing themselves, so to strengthen the theme that they're individuals serving as fodder in a large-scale battle? Just seems like a missed opportunity for me and I'm struggling to see the benefits of having them be distinct characters.

    I realize that for hardcore players this is barely relevant, but in order to create these players they would have to get them interested to begin with. Just seems a bit jarring that's all

  • Kung Fury

    • syver
    • December 26, 2013 at 9:38 PM

    looks amazing. i'm equally excited of the (mitch murder) soundtrack

  • Kung Fury

    • syver
    • December 26, 2013 at 9:35 PM

    http://www.kickstarter.com/projects/kungfury/kung-fury


    Kung Fury is a visually spectacular action comedy that has it's foundation in 80s cop movies.

    [Blocked Image: https://s3.amazonaws.com/ksr/assets/001/472/539/b3709978c04590d27247a9cc9affc581_large.jpg?1388001109]KUNG FURY is an over-the-top action comedy written and directed by David Sandberg. The movie features: arcade-robots, dinosaurs, nazis, vikings, norse gods, mutants and a super kung fu-cop called Kung Fury, all wrapped up in an 80s style action packed adventure.

  • Playstation 4

    • syver
    • December 2, 2013 at 9:42 AM

    bought a PS4 as wedding gift for a friend. When I bought it (early august) they told me he would get it at release, but he was called up a month later and told him he had to wait until 2014. They called him again last week and apparently they were in stock after all. so maybe there's some hope for those who have had theirs delayed?


    I tried it for an hour or two with Resogun and AC. I don't think I like the new controller that much. I find the buttons to be an improvement, but I feel the analog sticks and the general grip is actually worse. It would help with the grip if the controller was larger, because it's not really "filling" my hands/palms enough to make it rest comfortably in my hands. I'm not sure if it's because the analogs sticks are concave or if the material isn't sticky enough - but the sticks would sometimes slip from my fingers (which weren't greasy). I sometimes had to re-position my thumb(s) against the stick(s), especially during "prolonged" sessions like chase sequences in AC. This is kind of annoying in the long run.

  • Steam Holiday Sale Discussion and Recommendations!

    • syver
    • November 28, 2013 at 2:18 AM
    Quote from dux

    Oh fucking god damnit. I don't want to live off of yoghurt again.


    Sigh.


    *unzips*

    that's what she said


    i bought outlast, sleeping dogs, terraria and prison architect. i'm expecting i'll play them 0.5hrs each like i do with all the other games i buy on steam deals.

  • Diablo 3

    • syver
    • November 27, 2013 at 9:52 PM

    Is there an open beta of this coming anytime soon?

  • Fallout 4

    • syver
    • November 25, 2013 at 5:08 PM

    maybe they will use id tech? I'm not sure I would sacrifice the open-endedness of the creation engine for something more linear and graphically immersive. Even if they do release it on creation engine and it's a piece of shit then the modding community will fix that after a while. just imagine the game releasing a year later

  • World of Warcraft : Warlords of Draenor

    • syver
    • November 25, 2013 at 4:47 PM

    WoW is far from over. It's still an extremely populated MMO compared to the competition.


    It's over for me though. I played it actively for 3-4 years from Vanilla years and ultimately quit because it was just getting more of the same. Some of my most memorable moments in WoW was world pvp near Kargath, Tyr's Hand and such. I enjoyed PVE a lot too, but after 3 years of (very) hardcore raiding that gets boring after a while. Besides, there was a lot more community back then which made PvE more interesting for me. I played on the (arguably) most PVE-competitive server at its peak (Magtheridon) and there was a lot of personal rivalry between the guilds (especially if you had been playing for a while) which made it more interesting.


    I played PVE up until Ahn'Qiraj when I realized I was burned out. At one time I had given out my phone number to my guild leader so he could call me at 03:00 AM (it happened) if one of the dragon's spawned (loot you needed because of AQ). After that BC was released and I started grinding for gladiator arena rank. After getting the gladiator rank I sold my account for around $970 and never looked back.


    I'll also second what Taylor said regarding PvP. Most of the changes to PVP has been to limit or segregate the PVP from PVE by adding designated World PvP zones. The game doesn't make any attempt to utilize the fact that it spans an enormous world which would be a natural MMO quality to expand upon. Even something simple like Bounty-Hunting can help immensly by adding a personal and more intense layer to the PVP (anyone who BH jedi in SWG would agree).

  • Gravity

    • syver
    • November 21, 2013 at 9:48 AM
    Quote from Beck

    I do want to see it in 3D and there are some friends of mine who haven't seen the movie yet so I will go and see it in 3D with them


    Anyway, I enjoyed the film a lot, was a nice ride!


    Quote

    She did say she'd spent some time in the simulator so she had at least some knowledge of how the Soyuz worked I guess?


    Saw this a couple of days ago and loved it. Saw it in old fashioned 2D since my friend doesn't like 3D and thought it was probably the best space-based film I've ever seen. Very very tense throughout and there were some lovely shots in it. Kinda makes me not want to go to space since if anything goes wrong up there you're fucked xD Not that I'm ever going to get to go to space anyway!


    Story of my life.

    [Blocked Image: http://i.imgur.com/wAJ5xfy.jpg]

    !!


    or maybe just in time? secondly, you could explore VR sex? we're going to have some amazing japanese tech in just a few years now

  • VGX 2013

    • syver
    • November 19, 2013 at 2:33 PM

    sorry, i mean;

    [Blocked Image: http://gamingshogun.com/wp-content/uploads/2013/11/VGX.jpg]


    binge responsibly

  • VGX 2013

    • syver
    • November 19, 2013 at 2:29 PM

    VGA is the most depressing event in the entire games industry

  • Playstation 4

    • syver
    • November 5, 2013 at 11:59 AM

    There's also the social element. If you live with someone or have people come over to play games it's not exactly practical (or comfortable) to sit lined up in front of your desk.


    Steam Box will hopefully solve this

  • GTA V

    • syver
    • October 31, 2013 at 11:45 AM

    http://www.youtube.com/watch?v=Knab9oQIMOQ

  • Draugen

    • syver
    • October 30, 2013 at 10:59 PM

    i've been waiting for a game like this forever. scandinavian folklore is perfect for a horror game.


    probably going to be a good while before it's released though...

  • Draugen

    • syver
    • October 30, 2013 at 10:56 PM

    http://www.draugengame.com/Draugen is a first-person survival horror adventure, set amongst the deep fjords and towering mountains of Norway's awe-inspiring west coast. The game is a dark and disturbing journey into the pitch black heart of Norwegian national romanticism, as seen through the eyes of an American nature photographer, botanist and entomologist. The story -- inspired by Scandinavian literature, legends and fairytales, as well as Norse mythology and the Icelandic sagas -- is set in the early 1920s, and delves into the deepest, darkest secrets of a remote fishing community where every single soul has mysteriously vanished. [Blocked Image: http://static.squarespace.com/static/5056eb0de4b0ddb0f538eaf8/t/526fbea3e4b00fff37146146/1383055041976/Draugen%20concept%20web.jpg?format=1000w][Blocked Image: http://static.squarespace.com/static/5056eb0de4b0ddb0f538eaf8/t/526fddd5e4b0da375b7d9a5f/1383063093742/Draugen%20screen%2001.jpg?format=1000w]

  • The Stanley Parable

    • syver
    • October 30, 2013 at 7:26 PM

    I remember being impressed by the original mod, but this is way better. what do you call a game like this? "mindfuck simulator"?


    either way, definitely one of my top game experiences this year.

  • What are you playing now?

    • syver
    • October 30, 2013 at 1:32 PM

    [Blocked Image: http://justpressstart.net/wp-content/upl…ogo-293x150.jpg]


    I had split feelings when I started playing this. My political stance leans towards anarcho-capitalism, so the thought of being a politician forcing tax and laws on people was a bit uncomfortable. Still, these kind of games are kind of cool because it explores design similar to Ian Bogost's games. The designer(s) has said he's trying to make it as politically neutral as possible, but of course that's not very viable. To his credit he has included a spreadsheet where you can modify the political logic. I started initially by cheekily decriminalizing prostitution, gambling, pot and hard drugs. Apparently my decriminalization of drugs led to a pandemic where lots of teenager citizens became addicted, although that result is rather unlikely. I tried to remove tax alltogether, but I could only reduce it to 2%. After some googling it seems that it might be possible to disable it somehow.


    Despite claiming to be a "politically neutral" game I still think the design exhibits some core political statements (perhaps unintentionally). The game effectively demonstrates why powerful centralized governments are ineffective and immoral. You constantly have to make sure you are appeasing all the different groups (liberals, capitalists, conservatives, parents etc.) when making decisions, which severely handicaps your efficiency. Minorities will be discriminated and the gravity of this is underlined every time you get some ridiculous policy suggestion like "banning tobacco" in favor of some asshole's megalomaniac opinion. The game constantly prompts you to take decisions that impedes freedom and generally encourages you to take decisions that obviously negatively affects several groups, all in the spirit of the greater good of course...


    It's interesting because the game is essentially asking you to play with a system that is broken by nature. I also think that the feeling of the (apparent) "power" you have in the game reflects the psychological issue by having such amount of power assigned to just a few people.


    ...anyway, stuff like this is what makes games so much more stimulating and enjoying than movies imo


    caveats: i've only played it for a few hours, so I might have some stuff wrong. also the post might be too preachy, but I don't really see how I can discuss this game without bringing this up.

  • Soma (From the amnesia guys!)

    • syver
    • October 29, 2013 at 7:07 PM

    http://www.kickstarter.com/projects/AntCa…ror-video-games

    Quote

    A documentary feature film and web series dissecting the art, craft and community of horror video games.

    Playing With Fear is an independent exploration of the relentlessly creative world of horror video games. The project will shine a light on the stories behind the enduring classics, the ingenuity of the new harbingers of our digital nightmares, and the speed of technological innovation nurturing the global renaissance of interactive horror.

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