[Blocked Image: http://www.dersaidin.net/weaver/concept/players2.thumb.jpg]
Pretty pic of real time lighting on one of our WIP maps, scene is by TRaK.
We still want more artists! MOAR!
[Blocked Image: http://www.dersaidin.net/weaver/concept/players2.thumb.jpg]
Pretty pic of real time lighting on one of our WIP maps, scene is by TRaK.
We still want more artists! MOAR!
The engine is quite capable, the Xreal project has simply lacked artists who can take advantage of it.
http://willihammes.com/webtemp/forest_capture_05.mp4
Xreal was attempting to be released as a game as well as an engine, but the game was another q3 clone. The project is currently trying to get a few maps completed and polished for a release (with a small amount of content, but quality which does the engine justice).
http://xreal-project.net/?page_id=3
I also believe (and am seeing) that weaver project is new and unique enough to attract more artistic talent.
Some new concept art for player models:
[Blocked Image: http://www.dersaidin.net/weaver/concept/players.thumb.jpg]
Still seeking artists!
WEAVER PROJECT IS SEEKING ARTISTS! 3D, 2D, mapper, sound, etc. Coders also welcome.
Overview
Weaver is a team based, online FPS, with stopwatch objective gameplay. The interesting thing about the game is that unlike other FPS, there's no guns. Instead players cast spells, using combinations of mouse movements. The unique casting system, and the huge variety of spells will produce an interesting, challenging, and novel game. Combat will be q3/UT style, fast paced, with a number of spells reflecting weapons from these games. Game play will be focused on teamwork to achieve objectives, similar to that of W:ET and RTCW.
Project Goals
The main goals of this project are to:
An immersive storyline is not a major goal of the project, as such a single player is not currently being considered.
Media
Early Screenshots:
IRC: #weaver irc.freenode.net