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Posts by Dersaidin

  • Weaver - Innovative FPS Project Needs Artists

    • Dersaidin
    • February 25, 2010 at 9:22 AM

    [Blocked Image: http://www.dersaidin.net/weaver/concept/players2.thumb.jpg]

    Pretty pic of real time lighting on one of our WIP maps, scene is by TRaK.

    We still want more artists! MOAR!

  • Weaver - Innovative FPS Project Needs Artists

    • Dersaidin
    • February 23, 2010 at 1:35 PM

    The engine is quite capable, the Xreal project has simply lacked artists who can take advantage of it.

    http://willihammes.com/webtemp/forest_capture_05.mp4

    Xreal was attempting to be released as a game as well as an engine, but the game was another q3 clone. The project is currently trying to get a few maps completed and polished for a release (with a small amount of content, but quality which does the engine justice).

    http://xreal-project.net/?page_id=3

    I also believe (and am seeing) that weaver project is new and unique enough to attract more artistic talent.

    Some new concept art for player models:

    [Blocked Image: http://www.dersaidin.net/weaver/concept/players.thumb.jpg]

    Still seeking artists!

  • Weaver - Innovative FPS Project Needs Artists

    • Dersaidin
    • February 13, 2010 at 3:30 AM

    WEAVER PROJECT IS SEEKING ARTISTS! 3D, 2D, mapper, sound, etc. Coders also welcome.

    Overview

    Weaver is a team based, online FPS, with stopwatch objective gameplay. The interesting thing about the game is that unlike other FPS, there's no guns. Instead players cast spells, using combinations of mouse movements. The unique casting system, and the huge variety of spells will produce an interesting, challenging, and novel game. Combat will be q3/UT style, fast paced, with a number of spells reflecting weapons from these games. Game play will be focused on teamwork to achieve objectives, similar to that of W:ET and RTCW.

    Project Goals

    The main goals of this project are to:

    • [*:4o033j7m]Realize a unique magic/casting system in place of weapons, with diverse, well balanced spells (nearly 50 planned)
      [*:4o033j7m]Create a team based, fun, challenging, objective based, multiplayer First Person Shooter game
      [*:4o033j7m]Produce a set of maps which focus game play on teamwork and objectives, and complement the available spells
      [*:4o033j7m]Features to support competitive online multiplayer matches
      [*:4o033j7m]Take advantage of modern graphics capabilities (graphics are secondary to gameplay)

    An immersive storyline is not a major goal of the project, as such a single player is not currently being considered.

    Media

    Early Screenshots:

    [email protected]

    IRC: #weaver irc.freenode.net

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