Are you all playing with mouse and keyboard? FOV doesn't really bother me when playing with the controller tbh.
Posts by deceiver
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New trailer!
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.And gif from said trailer:
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It's shallow and not as big as you'd hope for, but damn it, can't stop playing! Definitely need to play with friends for maximum fun.
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Did a quick update to my site last night with some of the publicly released media from Gamescom for my Shangri-La map in Far Cry 4!
[Blocked Image: http://jobyek.com/porfolio_images/FC4_01.jpg]
[Blocked Image: http://jobyek.com/porfolio_images/FC4_04.jpg]
[Blocked Image: http://jobyek.com/porfolio_images/FC4_06.jpg]
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All the footage is of my level for Shangri-La
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It's actually a movie adaptation of Space Engineers Dark!
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Anyone else feel like this is gonna suck, because Snyder? Man of Steel was so underwhelming.
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Quote from deceiver
Probably a concession to have it run at 60fps
.Woop woop:
http://www.craveonline.ca/gaming/article…n-game#/slide/1
"The 30 FPS Lock in The Last of Us Remastered Enables ‘Higher-Quality Shadows In-Game"
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Quote from (HP)
fap fap!
Kinda weird how they didn't tick cast shadows on all objects, grass sprites cast lighting AO but not shadow map shadows for example. (And I spotted a few more in this new batch of screenshots, it really anoyes me.
But oh well, can't wait to play through it again. lol
Probably a concession to have it run at 60fps
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Suddenly our 6.5ms+ sunlight in Dunia/Bastardized CryEngine makes me cry q.q
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I'm super happy with all our trailers so far, especially that one, hope our marketing keeps it up until release
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On another note, 7.49$ today in the Steam Summer Sale, get on it!!
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Quote from Furyo
So I just got this in the past weekend deal, and Jobye wanted my thoughts after what I posted in the Thief thread, so here goes.
I'm very positively impressed by the game. Just finished the first mission (Benghazi) and outside of a few gamey quirks in the intro section (Guam), only high praise from me. It's the perfect example of what I was describing in the Thief thread, of an evolution in a seminal game mechanic. The stealth here is barely an afterthought, but that's just fine, as all the mechanics that were designed on top of the gunplay (by years of evolution, not just on Blacklist) just complement each other perfectly. Splinter Cell now is a "design your own action sequence" game, and the good news is it's the only TPS to do it.
Now if it wasn't for license fatigue, this game might even have been successful. There are enough well implemented features in there to start a new franchise, but the way it stands, these games are just not hot items anymore. That's Splinter Cell in a nutshell, the past two games should have come out 5 years before they did to have been relevant then and invigorate the genre.
Proof's in the pudding: a lot of the TPS mechanics (cover/shooting/takedowns) made their way into Watch Dogs given that they had Conviction's lead programmer (much better cover system, albeit weaker takedown system compared to Blacklist).
Appreciate the feedback
! And yup, totally agreed on all your points. Benghazi was Nick and I's mission
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Quote from Furyo
Just because a mechanic is attached to a franchise doesn't mean it can't evolve in the next installments. I am fully aware it's a Thief mechanic just as much as a Splinter Cell one, but the way this was done in this game is the SC way. As in, the game doesn't revolve around it, and it therefore becomes a hindrance more than a tool the player can use. I don't believe you could achieve mass market appeal making that mechanic actually useful. That's the problem with stealth games, the people who actually want to play stealthily are not enough a target group to justify making a AAA game based on that. A large portion of players who play them don't mind feeling like they're stealthy, but want to keep going as in an action game. So give Garrett the tools to be stealthy, while keeping on the move, the same way Dishonored and Deus Ex are made. Actually Splinter Cell follows the same trend too, with Chaos Theory being the most critically acclaimed game and the only one that gave you the tools to play stealthily without going too much down the action route.
Speaking of which, downloading Blacklist now.
Chaos Theory...the most critically acclaimed one AND the worst selling one.

Definitely curious to hear your thoughts on Blacklist
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fuuuuuu
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Fuck me. Going to go cry in a corner now!
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