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Posts by deceiver

  • Middle-Earth: Shadow of Mordor

    • deceiver
    • October 3, 2014 at 2:43 AM

    Are you all playing with mouse and keyboard? FOV doesn't really bother me when playing with the controller tbh.

  • Far Cry 4

    • deceiver
    • September 26, 2014 at 4:07 PM

    New trailer!


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    And gif from said trailer:

    http://share.gifyoutube.com/YXGBrK.gif

  • Destiny

    • deceiver
    • September 17, 2014 at 3:40 PM

    It's shallow and not as big as you'd hope for, but damn it, can't stop playing! Definitely need to play with friends for maximum fun.

  • Jobye-Kyle Karmaker - Environment Artist

    • deceiver
    • August 21, 2014 at 1:26 PM

    Did a quick update to my site last night with some of the publicly released media from Gamescom for my Shangri-La map in Far Cry 4!


    http://www.jobyek.com


    [Blocked Image: http://jobyek.com/porfolio_images/FC4_01.jpg]


    [Blocked Image: http://jobyek.com/porfolio_images/FC4_04.jpg]


    [Blocked Image: http://jobyek.com/porfolio_images/FC4_06.jpg]

  • Far Cry 4

    • deceiver
    • August 18, 2014 at 3:11 AM

    All the footage is of my level for Shangri-La !


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  • Games to get someone into gaming for the first time?

    • deceiver
    • August 6, 2014 at 5:44 AM
    Quote from Warby

    journey maybe ?


    +1 for Journey, and Flower!

  • Christopher Nolan‘s Interstellar

    • deceiver
    • July 31, 2014 at 5:59 AM

    It's actually a movie adaptation of Space Engineers Dark!

  • Superman VS Batman

    • deceiver
    • July 26, 2014 at 11:34 PM

    Anyone else feel like this is gonna suck, because Snyder? Man of Steel was so underwhelming.

  • The Last of Us

    • deceiver
    • July 26, 2014 at 7:32 PM
    Quote from deceiver

    Probably a concession to have it run at 60fps .


    Woop woop:


    http://www.craveonline.ca/gaming/article…n-game#/slide/1


    "The 30 FPS Lock in The Last of Us Remastered Enables ‘Higher-Quality Shadows In-Game"

  • The Last of Us

    • deceiver
    • July 24, 2014 at 7:13 PM
    Quote from (HP)

    fap fap!


    Kinda weird how they didn't tick cast shadows on all objects, grass sprites cast lighting AO but not shadow map shadows for example. (And I spotted a few more in this new batch of screenshots, it really anoyes me.


    But oh well, can't wait to play through it again. lol


    Probably a concession to have it run at 60fps .

  • THQ... Next Crytek?

    • deceiver
    • July 23, 2014 at 4:07 AM

    Suddenly our 6.5ms+ sunlight in Dunia/Bastardized CryEngine makes me cry q.q

  • Far Cry 4

    • deceiver
    • July 5, 2014 at 4:45 PM

    I'm super happy with all our trailers so far, especially that one, hope our marketing keeps it up until release .

  • Splinter Cell: Blacklist

    • deceiver
    • June 25, 2014 at 1:05 AM

    On another note, 7.49$ today in the Steam Summer Sale, get on it!!


    http://store.steampowered.com/app/235600/

  • Splinter Cell: Blacklist

    • deceiver
    • June 20, 2014 at 4:47 PM
    Quote from Furyo

    So I just got this in the past weekend deal, and Jobye wanted my thoughts after what I posted in the Thief thread, so here goes.


    I'm very positively impressed by the game. Just finished the first mission (Benghazi) and outside of a few gamey quirks in the intro section (Guam), only high praise from me. It's the perfect example of what I was describing in the Thief thread, of an evolution in a seminal game mechanic. The stealth here is barely an afterthought, but that's just fine, as all the mechanics that were designed on top of the gunplay (by years of evolution, not just on Blacklist) just complement each other perfectly. Splinter Cell now is a "design your own action sequence" game, and the good news is it's the only TPS to do it.

    Now if it wasn't for license fatigue, this game might even have been successful. There are enough well implemented features in there to start a new franchise, but the way it stands, these games are just not hot items anymore. That's Splinter Cell in a nutshell, the past two games should have come out 5 years before they did to have been relevant then and invigorate the genre.


    Proof's in the pudding: a lot of the TPS mechanics (cover/shooting/takedowns) made their way into Watch Dogs given that they had Conviction's lead programmer (much better cover system, albeit weaker takedown system compared to Blacklist).


    Appreciate the feedback ! And yup, totally agreed on all your points. Benghazi was Nick and I's mission .

  • Thief 4

    • deceiver
    • June 18, 2014 at 4:41 AM
    Quote from Furyo

    Just because a mechanic is attached to a franchise doesn't mean it can't evolve in the next installments. I am fully aware it's a Thief mechanic just as much as a Splinter Cell one, but the way this was done in this game is the SC way. As in, the game doesn't revolve around it, and it therefore becomes a hindrance more than a tool the player can use. I don't believe you could achieve mass market appeal making that mechanic actually useful. That's the problem with stealth games, the people who actually want to play stealthily are not enough a target group to justify making a AAA game based on that. A large portion of players who play them don't mind feeling like they're stealthy, but want to keep going as in an action game. So give Garrett the tools to be stealthy, while keeping on the move, the same way Dishonored and Deus Ex are made. Actually Splinter Cell follows the same trend too, with Chaos Theory being the most critically acclaimed game and the only one that gave you the tools to play stealthily without going too much down the action route.

    Speaking of which, downloading Blacklist now.


    Chaos Theory...the most critically acclaimed one AND the worst selling one. :/


    Definitely curious to hear your thoughts on Blacklist !

  • Far Cry 4

    • deceiver
    • June 11, 2014 at 6:02 AM

    Good in-depth interview with our Creative Director:


    http://www.polygon.com/a/e3-2014/far-cry-4

  • Far Cry 4

    • deceiver
    • June 6, 2014 at 3:25 AM

    http://www.gameinformer.com/b/news/archive…-far-cry-4.aspx


    [Blocked Image: http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/ubisoft2014/0265842/cover/255-cover-reveal-610-watermarka.jpg]


    [Blocked Image: http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/ubisoft2014/0265842/cover/255-cover-reveal-spreada.jpg]

  • Watch Dogs

    • deceiver
    • June 3, 2014 at 8:41 PM

    , 4 million copies sold through in a week!


    http://www.joystiq.com/2014/06/03/wat…million-copies/

  • Quantum Break - Remedy's next game!

    • deceiver
    • May 29, 2014 at 3:10 PM

    fuuuuuu


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  • Batman: Arkham Knight

    • deceiver
    • May 21, 2014 at 2:14 PM

    Fuck me. Going to go cry in a corner now!


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