Do you plan to make some bundles ?
Posts by Froyok
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Like philip, I like your presentation !

Also, I like the tutorials for converting the skies, very cool !
My only one critic will be the price.
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Unfortunately, there is no vertice snapping, bu you can change the pivot point inside the properties of your actor.
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Quote from Thrik
Looks like I'm managing a steady 30–40 FPS with most things set to low/medium. I have no idea what post-processing AA is or whatever, but it seems to be quite magical in that it smooths everything without raping my FPS like the regular AA setting does.

Well, post-processing AA is just a new manner to smooth the aliasing by simply looking on the current frame and see where the edges are, most of the time helped by the z-buffer.
Where the multi-sampling make your current resolution bigger and resize it to smooth your frame (heavy cost), the FXAA/MSAA is just a post-process which is a way more lighter.
The first game which have used this new technique was Saboteur on PS3.

BF3 use the FXAA if I remember correctly.
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Quote from deceiver
Operation Firestorm is fucking amazing in 64 Conquest and 32 player Rush!
Totally !
You really feel the war field !

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Also, on this map, the sky is the most beautiful sky that I have ever seen :
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Quote
":1hqxhhnf]
Yep, same here, seems to be some kind of bug?
Yep, the same.
Very annoying to trying to cut a guy which win on you because he shoots your legs while you try to cut is back.
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Nice !

I like the design, very clean with nice colors for the lighting.
My only change will be for the texture of the floor : the wood is too old and noisy, I think something more clean will fit better.
But something still more sharpen/noisy than the walls, for making a good contrast.
Also, to avoid the feeling of emptiness in the corridors I will put some furnitures.
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'Grats Minos !

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Ho yes !
(With a nice and bad compressed sky texture !
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Quote from Skjalg
I spammed mouse clicking when the talk was about to end and that did it for me. A buddy of mine said he had to alt tab during the talking in order to get mouse input to work.
Yup, I have finally solved the problem : if my mouse binding were in left-handed mode (in the game, not in windows) the QTE was ignoring my inputs.
I was obliged to momently reset to defaults the inputs.
I'm so tired of theses game which totally ignore the left-handed mouse users.
Seriously, it's so hard to take care of the mouse input correctly ?
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I can't finish the kaffarov mission now !

Dammit fucking mouse input ! The game doesn't allow me to shoot and finish the mission !
FUCK FUCK FUCK
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Quote from Froyok
Mouse binding, it's a joke ? :neutral: After jumping from a mission to an other, the game have reseted my bindings to the default.
I have removed the mouse binding to rebind them... but I can't.
The game is ok when I click on the box, but after it doesn't recognize my input.
I'm left handed, I can't play.
Yipie.
Fixed : I need to hit the reset to default button and reste all my bindings.

I love the single player campaign !
The
Quotejet flight sequence is amazing
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Riddick !

And now you are working on syndicate.
I'm a little bit jealous. Very nice work !
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My only critic is on the thumbnails, on the main page you have huge banner for the game, and on pages the screenshot's thumbnails are very tiny, I think making them larger could be cool.

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Mouse binding, it's a joke ? :neutral:
After jumping from a mission to an other, the game have reseted my bindings to the default.
I have removed the mouse binding to rebind them... but I can't.
The game is ok when I click on the box, but after it doesn't recognize my input.
I'm left handed, I can't play.
Yipie.
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An exe unlocked of the game is walking on the web...
Which allow players of locked region to play even if the game is not reaching the unlocking date.
The first reviews are awesome !

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Pre-ordered. Pre-loaded.
I hate you.
FAP FAP FAP
I hope there will be a lot of papers/making of/behind the scene on the engine or of the game.
I'm very curious.