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  3. Serenius

Posts by Serenius

  • Crysis 2

    • Serenius
    • February 14, 2011 at 7:51 PM

    Sorry this happened to you guys, especially on what looks to be a huge blockbuster hit. Hopefully the damage will be minimal so the next project won't be negatively impacted by it.

    Echoing the thoughts of most of the others in this thread, I'll be satiating any pre-release appetite with officially published previews and wait for the real thing to arrive on store shelves.

  • THE CUBE CHALLENGE: Rules and discussion

    • Serenius
    • February 14, 2011 at 6:58 PM

    That sounds like it would work. Considering the standard size of a full-blown multiplayer map is usually 4k-7k^2 in the main playable area, 2048^3 should be a workable size for a 1v1-style map.

  • THE CUBE CHALLENGE: Rules and discussion

    • Serenius
    • February 14, 2011 at 6:14 PM

    In Gears of War the scale is 1 UU = 2", which is quite different from UT3/UDK. Player size is around 96x96x144. This is gonna be a small map.

  • Say NO to low FOV Petition - (Idea)

    • Serenius
    • February 10, 2011 at 9:51 PM

    I've never found FOV to be a problem, no matter what it's set to.

    For a game like Dead Space, it's sensible due to performance issues from fully dynamic lighting. It also make sense from an atmospheric perspective, because you're supposed to feel claustrophobic.

    For PC ports of console games, I do agree that there should be an adjustable option for FOV since developers aren't locked into performance requirements like they are with consoles.

  • Upgrading CPU without doing a fresh install of Windows?

    • Serenius
    • February 10, 2011 at 6:57 PM

    You could always try spraying some compressed air directly into the CPU if it's running hot. If that fails, nothing has better cooling power than a spray bottle of cold water (except liquid nitrogen)!

  • Matt Braddy - Level Designer

    • Serenius
    • February 10, 2011 at 4:35 PM

    Thanks, HP! I'll continue to play around with the color scheme until I find one that jives well.

  • Nintendo : A Sad Story

    • Serenius
    • February 7, 2011 at 9:03 PM

    Excellent video. Loved all the story threads being cast out and wrapped up nicely at the end. LOL at getting death threats over the video.

  • Matt Braddy - Level Designer

    • Serenius
    • February 7, 2011 at 6:40 PM

    Hi, Mapcore!

    I've been working on putting together a portfolio site using Blogger, and I was hoping to get some feedback from the community if possible.

    http://www.mattbraddy.com

    It's still a WIP, but I'm interested in receiving some feedback on anything that seems pertinent as I'd like to be able to nail the layout early and be able to simply drop in more content over the course of the next year. I wanted to keep the layout and color scheme fairly simple to put the focus on the work over the website, but I feel it's a little drab at the moment.

    Also interested in receiving any feedback on some additional things that I should add to each sub-page about the current level posted. Right now I have a video, a summary, description of my role, and screenshots (which I will be updating with better ones soon).

    All feedback would be much appreciated. I'm hoping to have enough content to qualify for a move to the professional field within the next 12-18 months.

    Thanks in advance!

  • Killzone 3

    • Serenius
    • February 5, 2011 at 4:34 PM

    I hope the singleplayer campaign is more than a mere 6 hours long this time. I felt ripped off by the time I finished KZ2 with how short it was.

  • What have you purchased recently?

    • Serenius
    • February 3, 2011 at 6:59 PM
    Quote from Nysuatro

    Someone knows a good and cheap Android phone with 3g connection?

    Samsung Galaxy S series.

  • Slick & Clean Sci-Fi Building [UDK]

    • Serenius
    • January 28, 2011 at 5:02 PM

    Looks terrific, Mino! Did you draw your inspiration from Xenosaga for the building? Reminds me a lot of the style in that game (albeit with a lot more detail put into your model).

  • MapCore Challenge Discussion (Old)

    • Serenius
    • January 27, 2011 at 7:07 PM

    That's pretty good, Vivi! Wasn't the solution I was expecting at any point in the video up until the end.

  • WIP in WIP, post your level screenshots!

    • Serenius
    • January 26, 2011 at 1:54 AM

    That's freakin' sweet! It's like the cute aesthetics with brutal action of Naughty Bear combined with TF2. Good stuff!

  • Crysis 2

    • Serenius
    • January 25, 2011 at 5:32 PM

    Is Flowgraph about the same as Kismet in UnrealEd?

  • MapCore Challenge Discussion (Old)

    • Serenius
    • January 24, 2011 at 7:38 PM

    Would love to see more of these, and actually participate when time allows. These kinds of challenges really show off the talent of designers since everything's not covered in a bajillion meshes.

  • 20 Brush Challenge Voting: OVERALL

    • Serenius
    • January 24, 2011 at 7:32 PM

    Perhaps for the Overall award, tally up the votes from each category and base it on that?

  • Duke Nukem Forever

    • Serenius
    • January 21, 2011 at 11:24 PM

    I think it should be pretty entertaining overall. Even if it gets bad reviews, I'm still buying it. Gotta support the local studios!

  • WIP in WIP, post your level screenshots!

    • Serenius
    • January 19, 2011 at 5:33 PM

    Wow! It's like everything Peris touches turns to gold.

  • Non-industry employment thread!

    • Serenius
    • January 18, 2011 at 11:20 PM

    In.

  • Non-industry employment thread!

    • Serenius
    • January 18, 2011 at 9:02 PM

    Grats, dude! San Antonio is a nice city, and is close to Austin (the most awesome city in Texas).

    I work for an online travel agency and handle the hotel relationships in that area, so let me know if you ever need help getting a room.

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