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Crysis 2

  • Seldoon182
  • June 1, 2009 at 2:26 PM
  • 2d-chris
    • January 25, 2011 at 3:59 PM
    • #401
    Quote from Sentura

    what are the scripting possibilities in c2?

    Your imagination

  • Endzeit
    • January 25, 2011 at 4:38 PM
    • #402

    Multiplayer looks nice and fast.

    But will there be a mode with more than 12 players?

  • Sentura
    • January 25, 2011 at 5:06 PM
    • #403
    Quote from 2d-chris

    Your imagination

    i mean what languages are available for scripting

  • FrieChamp
    • January 25, 2011 at 5:12 PM
    • #404
    Quote from Sentura

    Your imagination

    i mean what languages are available for scripting

    Why bother with scripting? For anything level related you should only be concerned about connecting boxes with arrows using the flowgraph editor :derp: For anything else I presume it is still LUA.

  • -HP-
    • January 25, 2011 at 5:20 PM
    • #405

    Yep, what frie said. Flowgraph is amazing, best scripting tool I've seen, I wish we had something similar for the material editor.

  • Serenius
    • January 25, 2011 at 5:32 PM
    • #406

    Is Flowgraph about the same as Kismet in UnrealEd?

  • -HP-
    • January 25, 2011 at 5:56 PM
    • #407

    Yeah, only better!

    /jk

  • Skjalg
    • January 25, 2011 at 6:35 PM
    • #408

    What makes it better and why?

  • 2d-chris
    • January 25, 2011 at 6:36 PM
    • #409

    it's not better than kismet, i'd say equal ;P

    Safe to say you can do almost anything you want, check out the mirrors edge movement in crysis 1 - was done in flow graph.

    [Blocked Image: http://1.bp.blogspot.com/_ipGWJEoryC4/TJbZ1df7nAI/AAAAAAAAAOM/oPLiMExANJs/s400/10726_screen_841d806fd1f9758dbbed5b4dbfcccfe3.jpg]

  • jaboo224
    • January 25, 2011 at 6:41 PM
    • #410

    looks sexy! i love that type of scripting. Makes it easier. I hope eventually it gets better in terms of interface with cool icons :}!

  • 2d-chris
    • January 25, 2011 at 6:44 PM
    • #411
    Quote from jaboo224

    looks sexy! i love that type of scripting. Makes it easier. I hope eventually it gets better in terms of interface with cool icons :}!

    I should say,that's the hackiest feature abuse ever, but it's legendary around these parts

  • jaboo224
    • January 25, 2011 at 7:01 PM
    • #412

    I just loved for the fact in kismet you could prototype something up to see if it worked gameplay wise before you spent hours going through errors in Uscript to pull it off. I spent hours making artillery in UDK and it was probably the most fun i have ever had "scripting" so i cant wait to get my hands on c2's flowgraph. What is the material process tho in c2 (if you guys can answer), i like udk's however i dont like their preview panel.

  • Sentura
    • January 25, 2011 at 9:26 PM
    • #413
    Quote from FrieChamp

    Your imagination

    i mean what languages are available for scripting

    Why bother with scripting? For anything level related you should only be concerned about connecting boxes with arrows using the flowgraph editor :derp: For anything else I presume it is still LUA.

    i guess you could call flowgraph a kind of language too, then, since it has its likeness to UML.

  • Nysuatro
    • January 25, 2011 at 10:21 PM
    • #414

    Flowgraph is indeed programming. The code gets generated behind the scenes so a designer doesnt has to worry about typos

    Well .. Let's say less typos. Node based programming has been a really good thing for designers.

  • Minos
    • January 26, 2011 at 12:01 AM
    • #415
    Quote from 2d-chris

    it's not better than kismet, i'd say equal ;P Safe to say you can do almost anything you want, check out the mirrors edge movement in crysis 1 - was done in flow graph.

    [Blocked Image: http://1.bp.blogspot.com/_ipGWJEoryC4/TJbZ1df7nAI/AAAAAAAAAOM/oPLiMExANJs/s400/10726_screen_841d806fd1f9758dbbed5b4dbfcccfe3.jpg]

  • Jetsetlemming
    • January 26, 2011 at 11:32 AM
    • #416

    Even though that multiplayer trailer isn't actually against "invaders", it's still a better use of "Invaders Must Die" than the DNF trailer. At least they don't keep interrupting the song for cut aways to the player character taking a piss or something

  • Endzeit
    • January 26, 2011 at 12:45 PM
    • #417

    Will there be a mp mode with more than 12 players?

    sorry for the asking but must know!!

  • sarge mat
    • January 27, 2011 at 1:21 PM
    • #418

    Most fun multiplayer I have played in a good wile, feels like a tiny bit of COD in the mix. Really want to try the PC version interested to see how it plays. Looks really nice, impressed with how it does on console. Anyone know if Cry Engine 3 is shipping with it at launch?

  • Bunglo
    • January 27, 2011 at 8:05 PM
    • #419
    Quote from sarge mat

    Most fun multiplayer I have played in a good wile, feels like a tiny bit of COD in the mix. Really want to try the PC version interested to see how it plays. Looks really nice, impressed with how it does on console. Anyone know if Cry Engine 3 is shipping with it at launch?

    I would assume Sandbox 3 would be included, not sure when Crytek is releasing their version of the UDK though.

  • Froyok
    • January 30, 2011 at 10:18 AM
    • #420
    Quote from 2d-chris

    it's not better than kismet, i'd say equal ;P Safe to say you can do almost anything you want, check out the mirrors edge movement in crysis 1 - was done in flow graph.

    [Blocked Image: http://1.bp.blogspot.com/_ipGWJEoryC4/TJbZ1df7nAI/AAAAAAAAAOM/oPLiMExANJs/s400/10726_screen_841d806fd1f9758dbbed5b4dbfcccfe3.jpg]

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