Posts by Chrono
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Unfortunately, after a recent blog post by valve, our servers have been held hostage by the general public, and the contest rotation.
And about the far right path, I wanted it to be a quick path to the point but provide no higher ground for the attackers up in the middle building. Those mystery cylinders are intended to be trees.
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It took about 3 weeks to create and revise a complete map sketch. I whipped that in hammer in about 2 hours.
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Almost 3 weeks of constant layout revision via sketches allowed me to produce capture point B of my ABC TF2 map in hammer.
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And an early sketch of the area:
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Any chance of this being fixed in the next patch?
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Quote from Taylor
Has anyone else found that the melee weapons are too good? Someone was telling me he felt like an idiot walking around with a gun when someone running around holding down the 'fire' button with the machete was far more effective and got several times the amount of kills.
In my four or five plays of the demo, I've always seen it as a trade off. It can be more effective, but removes the safe distance away from zombies when gunning them down with a pistol. This combined with the time in between swings leads to you taking more damage, which is a pretty reasonable trade off for strategic use.
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I've been working on a new capture point ABC map for Team Fortress 2. So far I've roughed out point A.
My initial sketch of the layout concept.
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