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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • robert.briscoe
    • November 20, 2009 at 11:41 PM
    • #7,461

    Ok so im nearly done with my Unearthly entry, but I could really do with some decent feedback before I submit anything:

    [Blocked Image: http://farm3.static.flickr.com/2614/4120982020_fc3c423ec6_o.jpg]

    [Blocked Image: http://farm3.static.flickr.com/2742/4120252873_fe0f66cdd3_o.jpg]

    Edit also tell me if you like this shot:

    [Blocked Image: http://farm3.static.flickr.com/2803/4120277809_b960609618_o.jpg]

  • st0lve
    • November 20, 2009 at 11:49 PM
    • #7,462

    On the "sail pole" (god knows what it's real name is), it's burning on the crossbeam, but the vertical part is flame-free. Since flames move upward, they would be climbing the vertical pole. A small detail, but then again, that's what you probably need to fix.

  • Nineaxis
    • November 21, 2009 at 12:28 AM
    • #7,463

    Last one (full scene) looks the best. And it all looks really well done.

  • Chrono
    • November 21, 2009 at 12:46 AM
    • #7,464

    [Blocked Image: http://dl.dropbox.com/u/434057/oddfog.png]

  • Lord Ned
    • November 21, 2009 at 1:16 AM
    • #7,465

    Robert: The smoke/fog behind the boat looks more like bad flare smoke from HL2:Ep1 than real smoke.

    I think it needs some more depth?

  • dux
    • November 21, 2009 at 2:25 AM
    • #7,466

    First shot with the bids is excellent.I have no complaints.

  • VoodooBenshee
    • November 22, 2009 at 10:06 AM
    • #7,467

    very early wip:

    [Blocked Image: http://www.voodoobenshee.de/wip/crypt_wip_small.jpg]

  • VoodooBenshee
    • November 22, 2009 at 10:44 AM
    • #7,468

    yeah, fantastic game and the editor is amazing =) the only crappy thing is the connection between town and your dungeon, but works now. the level is already playable (monsters, loot ect). next thing i´ll try is the questsystem and a boss area

  • Skjalg
    • November 22, 2009 at 1:15 PM
    • #7,469

    looks sweet voodoo

  • TermInator525
    • November 22, 2009 at 5:41 PM
    • #7,470

    a (for me) 2 Day Contest. The theme is a mine without restriction of any kind.

    9hrs of work.

    [Blocked Image: http://bildupload.sro.at/a/images/cave50008.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cave50009.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cave50010.jpg]

  • Em'
    • November 22, 2009 at 6:42 PM
    • #7,471

    WOW Terminator, I love your work !

    Really good ! It's a very good immersion on a mine, I feel so deep the atmosphere and darkness of the space !

    Kind of a great genius !

  • Nysuatro
    • November 22, 2009 at 9:29 PM
    • #7,472

    Its a bit too lit for being in a cave to my opinion.

  • TermInator525
    • November 22, 2009 at 9:31 PM
    • #7,473

    thats hdrr. But yeah its maybe a bit too bright.

  • voodoochopstiks
    • November 23, 2009 at 12:40 AM
    • #7,474

    Bobby B: That looks really really awesome! Very moody scene, and quite delicious! Tried to look for things to fix, but it wasn't easy. Viking funerals always bring a tear to my eye The ravens are a nice touch, perhaps a real path/road next to the house, leading up the mountain, along most of the torches might be a nice addition?

    Benshee, cool to see torchlight stuff in the works. Looks promising!

    Terminator: Maybe turn down the contrast a bit? The darks are very dark, and the brights very bright, it's hard to get a sense for the place. Maybe add some subtle fog in as well?

  • TermInator525
    • November 23, 2009 at 1:02 AM
    • #7,475

    a grayish fog is already in there you fool (2nd picture, light gray in the background ) i only have to tweak the hdr settings. And well no photoshop work in here, scaled down 100% screenshots.

  • 2d-chris
    • November 23, 2009 at 9:01 AM
    • #7,476

    nice stuff - you lot are waaaay too talented

  • robert.briscoe
    • November 23, 2009 at 4:26 PM
    • #7,477

    Well all done and submitted, wish me luck! Here are some high res images of the final piece:

    [Blocked Image: http://www.imagecheese.com/images/highres01.jpg]

    [Blocked Image: http://www.imagecheese.com/images/highres02.jpg]

    [Blocked Image: http://www.imagecheese.com/images/highres03.jpg]

    Thanks for the feedback everyone, it's been really useful!

  • Psy
    • November 23, 2009 at 4:46 PM
    • #7,478

    Really nice work Rob. Good luck in the contest. Here's my own entry for the PLR/CTF contest at TF2Maps. Admittedly these screenshots are from my contest submission (October) and I've made some changes to the 3D skybox since then so the tree cards aren't so stupidly high up.

    [Blocked Image: http://dl.dropbox.com/u/1008157/Nigh…/C/c-1-full.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Nigh…/C/c-2-full.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Nigh…/C/c-3-full.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Nigh…/C/c-4-full.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Nigh…/C/c-5-full.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Nigh…/C/c-6-full.jpg]

    Only the first 2 stages out of 3 are detailed and I'm already nearing the maximum number of allowed brushes. SOURCE!

  • ultradr3mer
    • November 23, 2009 at 5:02 PM
    • #7,479

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/mine_20041.jpg]

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/mine_20042.jpg]

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/mine_20040.jpg]

    somthing i made with borgking. I know its a bit strage because of the mixture between past and future. but thats the wanted.

  • Zeta
    • November 23, 2009 at 5:53 PM
    • #7,480

    Fantastic looking map Psy, looks well structured for gameplay as well.

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