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Posts by solo34

  • WIP in WIP, post your level screenshots!

    • solo34
    • November 29, 2009 at 10:05 AM

    External Content www.youtube.com
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    Some prototyping with UDK

  • Unreal engine 3 for consumers? WTF ?

    • solo34
    • October 30, 2009 at 9:11 AM

    http://www.joystiq.com/2009/10/23/rumor ... consumers/

  • Lighting System and tools of Diesel Engine

    • solo34
    • October 26, 2009 at 11:01 PM

    was any precomputed light used lightmaps or AO? or just pure defered shading ?

  • Lighting System and tools of Diesel Engine

    • solo34
    • October 15, 2009 at 8:45 AM

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    Looks pretty related )

  • Lighting System and tools of Diesel Engine

    • solo34
    • October 10, 2009 at 6:27 PM
    Quote from Pericolos0

    lighting was done with a deferred renderer, sunlight used shadow mappping to create real time shadows, this lighting system was very simple but I liked it because of that, alot of control. Levels were built with an inhouse editor. Man I miss that editor, it was extremely efficient to build levels in very fast, compared to other editors out there.

    )) editor screens under NDA ?

    Think all the perforce or svn stuff graved under tons of NDAs , or may be its move to Outbreak.

    Playing Bionic commando now, great game .Exelent visuals (barbarian english)

  • Lighting System and tools of Diesel Engine

    • solo34
    • October 9, 2009 at 9:53 PM

    Hi! Any one knows what kind of lighting Diesel Engine uses ? directional lightmaps and prt or something more dynamic ?

    And about tools .Any inhouse editor& or maya\max with plugins. Diesel Engine looks as very good and solid technology .

  • Chrome Engine 4 Level Editor - ChromED

    • solo34
    • September 21, 2009 at 7:24 PM

    1.1 dont like's russian version of the game :(so just watchin the movies

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