Looks really cool!
Posts by coulianos
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Quote from e-freak
you compared what? CE3 and UDK or UDK and Beast? And on what reference (as Beast nor CE3 are public availble)
I meant Beast and lightmass (UDK).
Beast is available in Unity 3.0 which i currently own a license to. I didn't make a super-scientific-programmer evaluation of them though, i just played around a bit, but i think they are pretty comparable, but i guess it depends on the implementation as well. Ah fuck it

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":2gieepjz]
Don't hate on Lightmass. It's pretty amazing. I'm sure CE3's GI beats it since it's in real time though.
CE3 GI is one bounce only tho (Can I even talk about this?
), whereas on Lightmass or The Beast, you can render various light bounces, having realistic color bleeding throughout your environments. But their not realtime, of course.I have actually done some evaluation between the two and they are pretty much comparable. There is no obvious difference in quality or feature set.
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Great layout and all the information is there, just add content and you'll kick ass
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Quote from generalvivi
Congrats man! I really do enjoy those videos you make, I have been trying something similar but with audio logs on my site. Need to get in there and make some videos really soon.
Hehe, thanks man. It's very fun and rewarding to make them as well, they serve as some sort of personal post-mortem as well. They also helped me A LOT when getting a job
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Really awesome, I spread the word to my classmates back at Futuregames
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Hello, just wanted to announce that Ayla won second price in indiedb's unity contest which is a unity pro license worth 1200$, YEY!

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Looks great!
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Quote from Minotauro
Cool, loved the developer video
I have some experience with Unity Free and it's great to see how you guys tackled the 3 most annoying things imo: No file versioning system, no lightmap generation tool and bad instancing support.Quick question: How long have you been working with javascript?
Keep it up!
Thanks!
Prior to the project i had no experience what so ever and I barely knew how to write a function in any other programming language for that matter.
Both me and Mathias dont really know how the hell we managed to code the whole thing without knowing anything previously.. Hehe
Most people who has looked at our code says its totally unreadable, but hey, at least we know how it works!

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Quote from Sarge
Great video as always, you do such a good job with them. Game looks really good. Nice work.
Thanks Sarge!
Quote from PomperiWow fille, you guys sure did a heck of a job, and in just five weeks! Only thing I find a bit iffy is the character and its poses/animations. Very impressive stuff none the less, you should be proud

Thank you for the feedback.
Maria, barely had any previous experience with animations, but really wanted to learn more about it. And even if the animations are a bit iffy she did a hell of a job and did so much progress is so little time.
The final animations really were lightyears of progress compared to first iteration
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Quote from e-freak
I LOVE you developer video. it's like the golden grale of what a mini project presentation should look like imho. Also the project and gameplay looks really cool. Is there any special reason you did this project (like university?).
Thank you very much.
Yes, I studied at Futuregames Academy (which is not a university but still government funded) where I study game design, so the group was setup by teachers. It was one of the most valuable projects I've done. It's almost sad I just recently got a job at Starbreeze so I can't finish the education, it was really great and I learned so much there.
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Hi guys just wanted to show off my last project Ayla made in Unity. I did game design, programming and level design together with 7 friends during 5 weeks of development.
Basic info:
Ayla is a causual 2.5D platform and puzzle game designed for platforms like Xbox Live Arcade, PlayStation network and Steam and is powered by Unity.
The Gameplay focuses on gravity and the players ability to manipulate it on either the main character, objects or entire areas. Demo and trailers where developed during a 5 week period. The demo is about 10 minutes long and introduces the different game mechanics one step at a time to make it easier for testers to evaluate the product.
Developer video:
More info can be found at my portfolio:External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.[Blocked Image: http://filip.coulianos.se/bilder/ayla/ayla1.jpg]
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Quote from Corwin
Great stuff, I think this is one of the best portfolios I've seen so far. I like how you managed to stick all of the content on one page but still provide all the information needed in the videos. Shadowbox works wonders for me, but it'd be even better if you could have a higher setting selected by default, right now I start every video then realize it looks like crap, and have to watch from the beginning after setting it to the max setting. I believe you can preselect the setting with a simple &hd=1 or &fmt=18 or something at the end of the link to youtube.
Oh, ofc, I'll look into it right away. Thanks.
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Hi guys,
I've updated the portfolio by adding some minor artistic touches as well as added two more portfolio pieces and embedded the youtube into the website using shadowbox.
It would be great if you guys had feedback regarding theese things
.Thanks
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Hello guys!
Finally finished the Technodome.
It's not too friendly on an old computer due to openness and isn't compiled with LDR for filesize reasons.
Hope you enjoy it!
You can watch a youtube presentation over here:
[Blocked Image: http://www.filip.coulianos.se/bilder/technodome/head_full.jpg]External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.[Blocked Image: http://www.filip.coulianos.se/bilder/technodome/image1.jpg]
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Download:
http://www.filip.coulianos.se/files/dm_technodome.rar
Big thanks to Pontus "Pomperi" Karlsson for modelling and texturing the bombs.
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[Blocked Image: http://decadencemod.com/images/spotlight/decapm.jpg]
Hi guys, just thought you might be interested in reading the Decadence Postmortem. It's 41 pages of unique insight to both the development team and the process.
Here's the news:
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Oh, thanks guys, ill fix the the link. Ive just recently moved from Gothenburg to Stockholm so I haven't had time to have a look at the post.
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Btw, heres a beta of the level:
http://www.filip.coulianos.se/files/dm_ ... e_beta.rar
Please shoot me for any mistakes/bugs/sillyness I did with it.