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Indie game : Ayla

  • coulianos
  • July 11, 2010 at 12:43 PM
  • coulianos
    • July 11, 2010 at 12:43 PM
    • #1

    Hi guys just wanted to show off my last project Ayla made in Unity. I did game design, programming and level design together with 7 friends during 5 weeks of development.

    Basic info:

    Ayla is a causual 2.5D platform and puzzle game designed for platforms like Xbox Live Arcade, PlayStation network and Steam and is powered by Unity.

    The Gameplay focuses on gravity and the players ability to manipulate it on either the main character, objects or entire areas. Demo and trailers where developed during a 5 week period. The demo is about 10 minutes long and introduces the different game mechanics one step at a time to make it easier for testers to evaluate the product.

    Developer video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    More info can be found at my portfolio:

    http://filip.coulianos.se/

    [Blocked Image: http://filip.coulianos.se/bilder/ayla/ayla1.jpg]

    [Blocked Image: http://filip.coulianos.se/bilder/ayla/ayla2.jpg]

    [Blocked Image: http://filip.coulianos.se/bilder/ayla/ayla3.jpg]

    [Blocked Image: http://filip.coulianos.se/bilder/ayla/ayla4.jpg]

  • e-freak
    • July 11, 2010 at 1:10 PM
    • #2

    I LOVE your developer video. it's like the golden grale of what a mini project presentation should look like imho. Also the project and gameplay looks really cool. Is there any special reason you did this project (like university?).

  • coulianos
    • July 11, 2010 at 1:20 PM
    • #3
    Quote from e-freak

    I LOVE you developer video. it's like the golden grale of what a mini project presentation should look like imho. Also the project and gameplay looks really cool. Is there any special reason you did this project (like university?).

    Thank you very much.

    Yes, I studied at Futuregames Academy (which is not a university but still government funded) where I study game design, so the group was setup by teachers. It was one of the most valuable projects I've done. It's almost sad I just recently got a job at Starbreeze so I can't finish the education, it was really great and I learned so much there.

  • sarge mat
    • July 12, 2010 at 7:22 PM
    • #4

    Great video as always, you do such a good job with them. Game looks really good. Nice work.

  • Pomperi
    • July 12, 2010 at 9:23 PM
    • #5

    Wow fille, you guys sure did a heck of a job, and in just five weeks! Only thing I find a bit iffy is the character and its poses/animations. Very impressive stuff none the less, you should be proud

  • coulianos
    • July 12, 2010 at 9:55 PM
    • #6
    Quote from Sarge

    Great video as always, you do such a good job with them. Game looks really good. Nice work.

    Thanks Sarge!

    Quote from Pomperi

    Wow fille, you guys sure did a heck of a job, and in just five weeks! Only thing I find a bit iffy is the character and its poses/animations. Very impressive stuff none the less, you should be proud

    Thank you for the feedback.

    Maria, barely had any previous experience with animations, but really wanted to learn more about it. And even if the animations are a bit iffy she did a hell of a job and did so much progress is so little time.

    The final animations really were lightyears of progress compared to first iteration .

  • Warby
    • July 13, 2010 at 2:59 PM
    • #7

    is this playable somewhere yet ? id love to give it a spin !

    /edit: sweet should have been in this thread:

    http://filip.coulianos.se/files/2010-07-02-Ayla.rar

  • sarge mat
    • July 13, 2010 at 3:03 PM
    • #8
    Quote from Warby

    is this playable somewhere yet ? id love to give it a spin !

    There is a download on his site

  • PhilipK
    • July 13, 2010 at 3:56 PM
    • #9

    Looks really cool! Nice job in such a short time

  • st0lve
    • July 14, 2010 at 2:43 PM
    • #10

    This is awesome, the dev diary is also great and explains a lot of things!

    I kinda wish there was a fullsized game somewhere

  • Minos
    • July 14, 2010 at 3:51 PM
    • #11

    Cool, loved the developer video

    I have some experience with Unity Free and it's great to see how you guys tackled the 3 most annoying things imo: No file versioning system, no lightmap generation tool and bad instancing support.

    Quick question: How long have you been working with javascript?

    Keep it up!

  • coulianos
    • July 14, 2010 at 7:34 PM
    • #12
    Quote from Minotauro

    Cool, loved the developer video I have some experience with Unity Free and it's great to see how you guys tackled the 3 most annoying things imo: No file versioning system, no lightmap generation tool and bad instancing support.

    Quick question: How long have you been working with javascript?

    Keep it up!

    Thanks!

    Prior to the project i had no experience what so ever and I barely knew how to write a function in any other programming language for that matter.

    Both me and Mathias dont really know how the hell we managed to code the whole thing without knowing anything previously.. Hehe

    Most people who has looked at our code says its totally unreadable, but hey, at least we know how it works!

  • e-freak
    • July 14, 2010 at 8:33 PM
    • #13

    aha, i remember that stuff with unreadable code from nearly every of my student projects. it's like in the beginning you start clean and after a while it's just hack, hack and another hack to the first two hacks - no one knows how it runs, but everyone's amazed

  • Skjalg
    • July 14, 2010 at 11:47 PM
    • #14
    Quote from e-freak

    aha, i remember that stuff with unreadable code from nearly every of my student projects. it's like in the beginning you start clean and after a while it's just hack, hack and another hack to the first two hacks - no one knows how it runs, but everyone's amazed

    you'd be surprised at how often this is also the case at many worplaces =)

  • coulianos
    • July 23, 2010 at 1:09 PM
    • #15

    Hello, just wanted to announce that Ayla won second price in indiedb's unity contest which is a unity pro license worth 1200$, YEY!

    http://www.indiedb.com/news/unity-givea ... st-winners

  • Hourences
    • July 23, 2010 at 2:03 PM
    • #16

    Cool man grattis!

    Did the other students submit theirs too?

  • Warby
    • July 25, 2010 at 8:27 AM
    • #17

    congratulations on the win ! this and bob came in pieces would have gotten my vote if i was in the jury ^^

  • coulianos
    • July 26, 2010 at 12:50 PM
    • #18
    Quote from Hourences

    Cool man grattis!Did the other students submit theirs too?

    Yes, and all three projects from Futuregames actually got to the final!

  • General Vivi
    • August 18, 2010 at 4:55 AM
    • #19

    Congrats man! I really do enjoy those videos you make, I have been trying something similar but with audio logs on my site. Need to get in there and make some videos really soon.

  • coulianos
    • August 24, 2010 at 6:04 AM
    • #20
    Quote from generalvivi

    Congrats man! I really do enjoy those videos you make, I have been trying something similar but with audio logs on my site. Need to get in there and make some videos really soon.

    Hehe, thanks man. It's very fun and rewarding to make them as well, they serve as some sort of personal post-mortem as well. They also helped me A LOT when getting a job .

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