Quote from RA7Added mirror @ LanmaniaX
thanks
Quote from RA7Added mirror @ LanmaniaX
thanks
So beta 2 includes some drastic changes starting wtih the middle area,
the cave being totally removed due to being too big and being too hard
to get the intel from the enemey's base so b2 has that fixed and the map is 100% playable now.
I retextured both bases since people were complaing not being able to know
which base is which so thats fixed too. Also, I added another route to the intel room to make it easier get the intel
and ton of other improvements as well.
Download
http://forums.tf2maps.net/showthread.php?t=12609
Updated first post with new info/pics.
Beta 2 Changlog:
-Added rails on the sides to make it less pyro friendly.
-Added another route out of the intel room to make it easier getting the intel.
-Removed the windows above the intel room.
-Scaled down the water.
-Fixed clipping problems.
-Added more signs throughout the map.
-Added more detail throughout the map.
-Fixed lighting errors.
-Retextured both bases so its easier to know on which base you are on.
-Removed the whole middle area(the cave) due to being too dificult to get the intel from the enemy's base.
-Removed a side route at mid being useless.
-Fixed ton of visual glitches
-Added more lights.
-Improved FPS by a lot.
-Added spec cameras.
-Improved visually the 3D skybox
Updated Screenshots:
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Download
http://forums.tf2maps.net/showthread.php?t=12609
Beta 4 Changelog:
-Modified the entire area where the catwalks used to be due to the death pits being a problem.
-Fixed a few textures overlapping.
-Added more health/ammo.
-Improved fps.
-Added more detail in some certain areas of the map.
-Fixed a few other visual glitches throughout the map.
Updated Screenshots:
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Please re-download the map for those who already downloaded it. Thanks
Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.
Download
http://forums.tf2maps.net/showthread.php?t=9967
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Updated first post with new pics/info
Change Log from RC4 to RC5
-Fixed a problem with the doors at spawn lagging.
-Fixed the trains at mid not being even on each side.
-Fixed a bunch of clipping problems throughout the map.
-Added a crate above the middle point to add an extra layer to the mid point.
-Added a small HP inside the crate.
-Added more detail to mid.
-Removed one of the pipes on last due to last being too hard to cap.
-Fixed some displacement problems.
-Fixed a few visual glitches in some areas of the map.
-Fixed some ugly shadows on some props/geometry
-Retextured some of the buildings on last.
-Added a small ammo pack on the valley side.
-Extended the spawn on last due to last being hard to cap.
-Added custom textures for the container at mid.
-Fixed a problem with the fog in the 3D skybox.
-Improved fps.
RC4 is finally here. ![]()
Download RC4 Here
http://forums.tf2maps.net/downloads.php?do=file&id=2712
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Change Log from RC3 to RC4
-Huge fps boost all over the map.
-Changed the sky/lighting/theme to a brighter sky.
-Added more lights to the map.
-Fixed a ton of playerclipping problems.
-Fixed a bunch of visual glitches throughout the map.
-Added ambient sound to the map.
-Improved Fps using occluders in certain areas of the map.
-Added more detail throughout the map.
-Fixed some displacements issues.
-Fixed the ground at 2nd point.
-Removed the two small ammos at mid.
-Added stairs at the connector at mid to remove the sniper line.
-Redesigned the whole mid because not many people liked it.
-Fixed some props not having collision for players standing on them.
-Added a small ammo pack in the connector at mid.
-Fixed the 2nd forward spawn facing the wrong way. It faces you straight now so you dont have to turn 90 degrees.
-Reworked the far right route to mid making it look like a valley.
-Retextured some of the buildings.
-Raised the middle point to block some of the sniper line.
-Fixed some props casting ugly shadows.
-Changed the health pack at the last connector to a medium health pack.
-Added a small health pack and ammo pack at the connector at mid.
-Fixed some misaligned textures.
-Made the stairs at last into a ramp.
-Added a small health pack in the new valley.
-Changed the rocks on last to fit better the theme of the map.
-Changed the location of the 2nd spawn due to people spawn camping it.
-Opened up the balcony on second point due to second point being hard to defend.
-Reworked some of the buildings throughtout the map.
-Fixed some problems with the doors.
-Reduced the filesize by 5MB.
I finally got some time to release RC1. This version has the huge changes that I have made to the map.
First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.
Updated first post with new pics/info.
Download
http://forums.tf2maps.net/showthread.ph ... post135484
Change Log from B2 to RC1
-Retextured mid building.
-Improved fps via occoluders.
-Lowered the middle building.
-Added more cover around the cap point.
-Added more lights around the cap point.
-Added a whole second floor above the cap point.
-Fixed a lot of player clipping problems.
-Made the spawns bigger.
-Added a ton more detail to the map.
-Added stairs when taking the right route.
-Fixed the ramp going up to the point being too steep.
-Added another health cabinet in the spawn.
-Fixed some problems with some props with no collision.
-Added a small ammo pack above the cap point.
-More detail to the spawns.
-Fixed a problem with the skybox.
-Made the hallway to the right when you spawn bigger.
-Fixed a problem with the cap point where it could be capped standing outside.
-Fixed a problem getting stuck to get to the point.
-Retextured the roofs on some of the buildings.
-Made the ramp to the point higher.
-Fixed a problem with the doors being open by the other team.
-Fixed a problem with the displacements in some places.
-Added small ammo packs under the bridge.
-Fixed some ugly shadows in some areas.
-Added ambient sound.
-Removed one of the exit spawn doors to simplify it.
-Shorten the distance of both of the exit spawn doors.
Review of CP_Mainline on CommunityFortress
I have made some changes to my koth map. Before the second floor above the point used to have a lot of cover and it was pretty hard to get the team who capped the point off there so I removed all the cover and a sniper can snipe you easily now.
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Download
http://forums.tf2maps.net/showthread.php?t=9967
RC3 is out folks. Updated first post with new pics and info.
Change Log from RC2 to RC3
-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping.
-Added a connector between the left right building going to 2nd point.
-Improved fps throughout the map.
-Fixed a bunch of visual problems.
-Reworked some of the buidlings at mid and 1st point.
-Adjusted the far right route so its shorter and more useful.
-Added more lights to certain parts of the map.
-Added more detail to the spawn rooms.
-Fixed some ugly shadows.
-Fixed some problems with the overlays being too big.
-Fixed some leaks on some brushes.
-Shorten the left side at 2nd point.
-Fixed some shadow problems on some props.
-Reworked the area at 2nd point making the yard bigger.
-Fixed some buggy doors.
-Changed the location of the 2nd forward spawn to a different place.
-Added more cover at the right entrance to mid.
-Retextured Mid building with natural textures.
-Added more signs.
-Fixed a problem with the spec cams.
-Reduced filesize by 3MB.
This is the last big change to the map before I release rc3. I made some changes to the middle point just to get away from the look of Fastlane and its 100x better with these changes, gameplay wise and visually speaking.
As you can see in the pics, it doesnt have that look of fastlane anymore, or at least not as much as it used to before ![]()
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beta 2 is out. Updated first post with new pics and info.
-Added two spawn exits.
-Fixed a ton of playerclipping issues.
-Added more detail.
-Improved FPS.
-Reworked the mid area.
-Reworked the 2nd and the 3rd route.
-Changed the theme of the map.
-Fixed a ton of visual problems.
-Added more cover around the mid.
-Added a connector between the left and right building.
-Added fog to the map
-Added more health/ammo.
-Ton of other changes as well but can't remember right now.
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Some gameplay changes.
Added two spawn exits.
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Added more detail to mid and reworked the left entrance.
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is this any better ?
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Download
http://forums.tf2maps.net/showthread.php?t=11451
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Download
http://forums.tf2maps.net/showthread.ph ... ght=basalt
Change Log from RC1 to RC2
-Big fps boost.
-Added more lights in some areas of the map.
-Centered the door in the spawn.
-Changed the ammo pack from small to medium under the bridge.
-Added more detail to the outside area of the map.
-Fixed alignment on some textures.
-Removed the ramps around the control point so only demos/sollys can get up there now.
-Fixed a few other visual glitches as well.