1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

koth_basalt_rc2

  • S.W.A.T.Y
  • January 10, 2010 at 8:35 AM
  • S.W.A.T.Y
    • February 19, 2010 at 6:31 PM
    • #21

    I have made some changes to my koth map. Before the second floor above the point used to have a lot of cover and it was pretty hard to get the team who capped the point off there so I removed all the cover and a sniper can snipe you easily now.

    [Blocked Image: http://i46.tinypic.com/o9mvkw.jpg]

    [Blocked Image: http://i46.tinypic.com/b6ylw8.jpg]

    [Blocked Image: http://i48.tinypic.com/119tp8y.jpg]

    [Blocked Image: http://i45.tinypic.com/2b4nia.jpg]

    [Blocked Image: http://i49.tinypic.com/jt55wo.jpg]

  • S.W.A.T.Y
    • February 27, 2010 at 2:23 AM
    • #22

    I finally got some time to release RC1. This version has the huge changes that I have made to the map.

    First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.

    Updated first post with new pics/info.

    Download

    http://forums.tf2maps.net/showthread.ph ... post135484

    Change Log from B2 to RC1

    -Retextured mid building.

    -Improved fps via occoluders.

    -Lowered the middle building.

    -Added more cover around the cap point.

    -Added more lights around the cap point.

    -Added a whole second floor above the cap point.

    -Fixed a lot of player clipping problems.

    -Made the spawns bigger.

    -Added a ton more detail to the map.

    -Added stairs when taking the right route.

    -Fixed the ramp going up to the point being too steep.

    -Added another health cabinet in the spawn.

    -Fixed some problems with some props with no collision.

    -Added a small ammo pack above the cap point.

    -More detail to the spawns.

    -Fixed a problem with the skybox.

    -Made the hallway to the right when you spawn bigger.

    -Fixed a problem with the cap point where it could be capped standing outside.

    -Fixed a problem getting stuck to get to the point.

    -Retextured the roofs on some of the buildings.

    -Made the ramp to the point higher.

    -Fixed a problem with the doors being open by the other team.

    -Fixed a problem with the displacements in some places.

    -Added small ammo packs under the bridge.

    -Fixed some ugly shadows in some areas.

    -Added ambient sound.

    -Removed one of the exit spawn doors to simplify it.

    -Shorten the distance of both of the exit spawn doors.

  • S.W.A.T.Y
    • May 9, 2010 at 4:00 AM
    • #23

    Download

    http://forums.tf2maps.net/showthread.ph ... ght=basalt

    Change Log from RC1 to RC2

    -Big fps boost.

    -Added more lights in some areas of the map.

    -Centered the door in the spawn.

    -Changed the ammo pack from small to medium under the bridge.

    -Added more detail to the outside area of the map.

    -Fixed alignment on some textures.

    -Removed the ramps around the control point so only demos/sollys can get up there now.

    -Fixed a few other visual glitches as well.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS2] Dvina

    FatimaRushisvili
    September 16, 2026 at 3:26 AM
  2. [CS:GO][WiP] cs_opera

    Conflig
    September 10, 2026 at 7:01 PM
  3. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  5. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  10. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™