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Posts by prototstar

  • Arma II Appreciation Station

    • prototstar
    • July 11, 2009 at 9:22 AM

    Got the game a week ago, its pretty amazing and realistic. I'm sad that my PC isn't decent enough to run on max setting.

    http://download.nightstalkers.cz/arma2/gship5.jpg

  • What have you purchased recently?

    • prototstar
    • July 11, 2009 at 9:04 AM

    *cough cough* School... I'll just make it very short. :\

    [Blocked Image: http://www.coverbrowser.com/image/bestsellers-2007/2961-1.jpg]

    Game-design-related books.

    [Blocked Image: http://images.pearsoned-ema.com/jpeg/large/9780672326929.jpg]

    [Blocked Image: http://ebookw.net/uploads/posts/2009-06/1244491332_000d6502.jpeg]

  • WIP in WIP, post your level screenshots!

    • prototstar
    • July 11, 2009 at 8:54 AM

    The Mos Eisley map look superb! I love the visual effects.

  • WIP in WIP, post your level screenshots!

    • prototstar
    • July 8, 2009 at 6:03 PM

    Latest futuristic scenery I've been working on. Hoping to use my own textures for it.

    [Blocked Image: http://img132.imageshack.us/img132/674/horror0012.jpg]

  • [CSS]dm_cod4_vacant

    • prototstar
    • July 8, 2009 at 5:56 PM

    Hi guys, I've finally decided to sign up after about year of stalking this forums in silence.

    This is one of my latest map I made for Source Engine so far. It is a remake of CoD4 Vacant map for Counter Strike. The project began around June or July 2008 and was under a long technical hiatus until mid-June 2009. One of the main purpose of this development was to see how much Source Engine can mimic the same exact details as the game engine Call of Duty 4 run on.

    [Blocked Image: http://img386.imageshack.us/img386/3207/gg…od4beta0019.gif]

    Name: dm_cod4_vacant_final_rc1

    Version: 8 RC1

    Requirements: Counter Strike Source

    Mirror 1: http://%7boption%7d

    ============================

    Version 8 Release Candidate 1

    [Blocked Image: http://img126.imageshack.us/img126/9162/dmcod4vacantrc10014.th.jpg] [Blocked Image: http://img505.imageshack.us/img505/4466/dmcod4vacantrc10000.th.jpg] [Blocked Image: http://img525.imageshack.us/img525/171/dmcod4vacantrc10001.th.jpg] [Blocked Image: http://img505.imageshack.us/img505/1610/dmcod4vacantrc10003.th.jpg] [Blocked Image: http://img525.imageshack.us/img525/3140/dmcod4vacantrc10004.th.jpg] [Blocked Image: http://img126.imageshack.us/img126/3405/dmcod4vacantrc10005.th.jpg] [Blocked Image: http://img126.imageshack.us/img126/1407/dmcod4vacantrc10006.th.jpg] [Blocked Image: http://img386.imageshack.us/img386/5807/dmcod4vacantrc10008.th.jpg] [Blocked Image: http://img126.imageshack.us/img126/3371/dmcod4vacantrc10009.th.jpg]

    Direction: Extract to cstrike/maps folder.

    Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans

    for their support, tips, suggestions, comments, and inspiration.

    * There might be some issues for low-medium end PC users. I didn't do proper job at optimizing the level with Areaportal and HINTS. (I didn't use Areaportal at all...)

    To Do List: Ambient sounds and better optimization.(?)

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