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  3. Vilham

Posts by Vilham

  • Level Design/Scripting job tests?

    • Vilham
    • September 27, 2012 at 1:16 PM

    You doing some research?

  • WIP in WIP, post your level screenshots!

    • Vilham
    • September 25, 2012 at 3:58 PM
    Quote from 3Dnj

    Thanks guys The outside is still in wip but Moroes is working hard to make it cool :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-09-25_00003.jpg]

    Large pipes could use a support girder around where those spools are which shouldn't change the design much either. And I guess another basically where the camera is, assuming there is a space between the camera and the building behind it.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • September 24, 2012 at 3:42 PM

    fuck that looks good, but no surprise, moroes is working on it

  • A People's History of the FPS @ RPS

    • Vilham
    • September 20, 2012 at 2:03 PM

    A little too pretentious an article for me personally.

    But grats on getting more of your articles published, looks like you could make a career out of games journalism.

  • Black Mesa Source

    • Vilham
    • September 20, 2012 at 1:48 PM
    Quote from FMPONE

    Unduly harsh video imo. Everything he says is true, it's his tone I take issue with... his comparisons go towards games with millions of dollar budgets, which is fine for learning, but if you're that much of a douche that you can't see this is in actuality a mod, then you shouldn't be reviewing it in the first place.

    Not to mention, it's conceivable that as a mod the flaws could all improve, and his joyless/dismissive tone gets a bit annoying as the video drags on for that reason.

    Yeah watched the first 4 minutes, didn't really get where he was coming at. a. who died against the marines? They are fucking piss, I can only assume the guy hasn't played many FPS's (I only died to the tanks). And the bit with the flares at the start was probably one of the best improvements you guys did, so I have no idea what he is complaining about there.

  • Black Mesa Source

    • Vilham
    • September 19, 2012 at 10:14 AM

    My only criticism is the clipping, if they fixed that, everything would be good.

  • Black Mesa Source

    • Vilham
    • September 16, 2012 at 5:31 PM

    wat, the ladder lock is great, that is literally one of the best changes they made. It was so frustrating falling off ladders in HL1.

  • Black Mesa Source

    • Vilham
    • September 15, 2012 at 1:37 PM

    Great... in the vents after you escape the chopper for the first time I get a crash if I look a certain direction. There goes my playthrough of the game.

  • Black Mesa Source

    • Vilham
    • September 14, 2012 at 11:20 PM

    The mug has the chuckle brothers on it. Its amazing.

    The mod is great, love the fact that you redesigned sections and greatly improved them. Got a crash loading the level after we've got hostiles though, will continue tomorrow.

  • Black Mesa Source

    • Vilham
    • September 3, 2012 at 6:08 PM

    God I hate everyone of you who hasn't finished HL1....

  • The Natural Selection 2 Thread

    • Vilham
    • August 29, 2012 at 3:07 PM

    ie Liam

  • NS2_Veil by FMPONE

    • Vilham
    • August 28, 2012 at 10:48 PM

    Took me a while to figure out why I think the areas look great and I think the lighting is what really sells it.

  • GTA V

    • Vilham
    • August 24, 2012 at 5:14 PM

    If you guys mean completely unimersive when you say interesting, I agree.

  • GTA V

    • Vilham
    • August 24, 2012 at 3:37 PM

    Really really don't want to play two characters. I want to play one character that isn't a douchebag (ie anyone but a nico)

  • Counter-Strike: Global Offensive

    • Vilham
    • August 17, 2012 at 11:48 PM

    [Blocked Image: http://1.1.1.5/bmi/theplantationonline.net/images/Admin/wine%20and%20cheese.jpg]

    Would you guys like some cheese with that whine?

  • Battlefield 3

    • Vilham
    • August 17, 2012 at 10:16 AM

    It means that I think aftermath will be some new multiplayer maps, right? In which the setting/theme will be a semi destroyed city?

  • Battlefield 3

    • Vilham
    • August 15, 2012 at 9:24 PM

    blatantly just new maps like b2k but instead will be in a destroyed city

  • Working remotely.

    • Vilham
    • August 12, 2012 at 12:53 AM

    On your last post. You will never work remotely as a level designer unless you are working on an indie title. If you want to work remotely focus on your art.

  • Insurgency

    • Vilham
    • August 9, 2012 at 1:28 PM
    Quote from Steppenwolf

    Yea just like Black Mesa looks exactly like HL1, right? I mean obviously we didn't reinvent Insurgency but like 80% of the maps and art have been replaced by now with something a little more modern. Target is 100% for art and there are two old maps in the game which have been heavily altered and updated. There are limits to what can be done in Source engine and with a small team but it's not at all like we try to resell the old mod for cash. It's a new game properly where a lot of work and ressources went into.

    Gameplay wise it's a little faster and more focussed than the mod.

    Right now i'm a little torn between the many "meh fuck you guys. looks exactly the same" and "fuck you guys that isn't Insurgency anymore" comments

    I take it you get paid in vegetables by your employer? They are ripping you off dude because i bought like half a dozen of your companies games with real currency.

    I appreciate that you guys need money to live, but what is the incentive to buy this if it is no different from an already free mod out there?

    Black Mesa is a terrible example as it is a free improved version of another game. Complete opposite of what you guys appear to be doing.

  • MapCore Job Census

    • Vilham
    • August 6, 2012 at 4:21 PM
    Quote from Ginger Lord

    Now trying to work out Thriks location by landmarks in Nottingham

    same lol

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