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Posts by Steaky

  • Dylan Loney - Level/Game Design

    • Steaky
    • June 27, 2011 at 7:26 PM

    Thanks for the quick feedback everyone!

    Quote from Vilham

    great folio. Is it hand coded or is it a blog you have edited?

    It was hand coded. This is my first time making a website, and I was actually surprised at how painless it was. I used photoshop at first to do layout and slice it up until I learned how to make tables from scratch.

    Quote from Serenius

    Can't navigate it on my phone (Android). Pages don't scroll at all.

    This is good to know... I'll do some research and see if there's a way to make it work...

  • Dylan Loney - Level/Game Design

    • Steaky
    • June 26, 2011 at 10:00 PM

    Hey Everyone!

    I finally got a professional portfolio site up, and it would be great to get some feedback on it.

    http://www.DylanLoney.com

    Thanks in advance!

  • The Great Class Dash

    • Steaky
    • March 23, 2010 at 3:31 AM
    Quote from Furyo

    If you don't mind, I sent the link to this thread to Crecente over at Kotaku, so they put up an article on your work:http://kotaku.com/5499128/side+scrollin ... r-download

    Hey Furyo!

    Thanks for the heads up, I was supposed to contact one of the writers over there, but I think hes out of town so its good you did

    And yeah, as for the scripting, I'd need to recruit a coder in order to take this mod further. I didn't really want to build a team for this, because it was my first game, and I wanted to keep it nice and simple. Now that its out, and I've got some good feedback, I've got a new project in mind that will definitely use some programming

  • The Great Class Dash

    • Steaky
    • March 19, 2010 at 7:40 PM

    Hey Everyone!

    Thanks for the feedback, I'm glad you like it.

    Again, I'm sorry if you encounter any bugs, I know they can be frustrating.

  • The Great Class Dash

    • Steaky
    • March 19, 2010 at 4:29 AM

    The Great Class Dash

    By Dylan 'Steaky' Loney

    Hey Everyone!

    I've finally released the first public version of my Team Fortress mod, and I would love it if you would give it a playthrough and let me know what you think.

    The game is a platformer similar to the flash game Canabalt. The first level starts out with you controlling only the scout. The only control in this stage is jumping, and its relatively easy to clear all the obstacles and reach the end of the level.

    Later levels introduce more classes though, and in the end, you will have to quickly switch between all nine to reach the finish.

    For more information, please visit [email='%7Boption%7D'][email protected][/email]

  • [TF2] Ctf_Thebes_b01

    • Steaky
    • November 28, 2009 at 7:29 PM

    Hi everyone!

    I've been working on this map as a side project for quite some time now, and it's finally ready to be distributed to the public. It would be great if you would give it a run through, and let me know what you think.

    ___________________________________

    Thebes is a medium sized capture the flag map. The map consists of a central bridge separating the two teams. There are two entrances to the main yard, one of which takes the direct route, the other following the water underground. Finally, double-jumping scouts and explosive jumping players can access each team’s battlements that flank the sides of the bridge, allowing a very advantageous third entry point.

    The goal when making this map was to create a simple yet balanced capture-the-flag layout which was fun for both offence and defense.

    I hope you enjoy, and please feel to contact me with feedback.

    ___________________________________

    Download Links:

    http://www.fpsbanana.com/maps/118110

    http://forums.tf2maps.net/showthread.php?t=10811

    ___________________________________

    [Blocked Image: http://image.fpsbanana.com/ss/maps/thm_118109a.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_118109b.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_118109c.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/thm_118109d.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_118109e.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_118109f.jpg]

  • PLR_Vegas

    • Steaky
    • September 22, 2009 at 6:43 AM

    Hello friends!

    After months of work, I'm finally ready to release the first beta of my Team Fortress 2 map. It would be great if you downloaded it and played it and posted any feedback.

    The map was started near the beginning of this year. At that time, it was nothing but a gas station with some rocks around it. Since then, its gone through innumerable changes, including almost every gameplay mode there is (ctf, cp, pl, tc). The theme of the map has also changed considerably over that time. At the beginning, the Vegas theme was not even around, and the map was instead going to fit an area-51 feel, complete with a farm and a military base. Once I decided that Vegas would make a great addition to the map, the other areas were dropped, and most of the map remade from scratch. The map then began to take shape as it looks now, though as a single-cart payload map. When the Payload Race update came, I knew it would be the best fit for the map though, and one final revision later, I was happy with the layout.

    Anyways, as I said, give it a play through, and please let me know if you have feedback.

    Thanks!

    FPSBanana Link:

    http://www.fpsbanana.com/maps/112212

    [Blocked Image: http://image.fpsbanana.com/ss/maps/thm_112212a.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_112212b.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_112212c.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/thm_112212d.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_112212e.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_112212f.jpg]

  • [TF2] Skeeball

    • Steaky
    • June 3, 2009 at 5:59 AM

    Hey Everyone,

    I decided to take some time off my big projects and do a little something for fun. This is a port of an old map for tfc called skeeball. Basically the way it works is one team of snipers tries to stop a team of engineers from scoring points in a giant skeeball game.

    The basic idea behind the map is a group of blue engineers has 5 minutes to score as many points possible by launching themselves into the various holes. A group of red snipers tries to stop them by shooting them out of the air.

    [Blocked Image: http://www.thegreenhead.com/imgs/classic-skeeball-1.jpg]

    Skeeball

    The map isn't anything special, but hopefully someone will get some enjoyment from the gameplay, or at least a little bit of nostalgia for those who played the origional

    Build time from start to finish was one week. Anyways, feedback and comments would be great

    FPSBanana Link : http://www.fpsbanana.com/maps/97393

    [Blocked Image: http://image.fpsbanana.com/ss/maps/thm_97393a.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_97393b.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/thm_97393c.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_97393d.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/thm_97393e.jpg][Blocked Image: http://image.fpsbanana.com/ss/maps/thm_97393f.jpg]

  • Rats Tequila

    • Steaky
    • May 12, 2009 at 11:29 PM

    Hey Everyone,

    I just uploaded my map for the FPSBanana rats mapping contest. I know rats maps aren't usually that highly regarded, but I tried my best to make it look nice as well as be as balanced and fun as possible. Anyways, let me know if you guys have any feedback for me, I've got until Friday to correct any problems you find.

    Thanks

    Map Link : http://www.fpsbanana.com/maps/94933

    [Blocked Image: http://image.hazardstrip.com/ss/maps/thm_94933a.jpg][Blocked Image: http://image.hazardstrip.com/ss/maps/thm_94933b.jpg]

    [Blocked Image: http://image.hazardstrip.com/ss/maps/thm_94933c.jpg][Blocked Image: http://image.hazardstrip.com/ss/maps/thm_94933d.jpg]

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