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The Great Class Dash

  • Steaky
  • March 19, 2010 at 4:29 AM
  • Steaky
    • March 19, 2010 at 4:29 AM
    • #1

    The Great Class Dash

    By Dylan 'Steaky' Loney

    Hey Everyone!

    I've finally released the first public version of my Team Fortress mod, and I would love it if you would give it a playthrough and let me know what you think.

    The game is a platformer similar to the flash game Canabalt. The first level starts out with you controlling only the scout. The only control in this stage is jumping, and its relatively easy to clear all the obstacles and reach the end of the level.

    Later levels introduce more classes though, and in the end, you will have to quickly switch between all nine to reach the finish.

    For more information, please visit [email='%7Boption%7D'][email protected][/email]

  • e-freak
    • March 19, 2010 at 12:03 PM
    • #2

    Woah - that looks totally awesome! Great work. Is it purely I/O based scripting in Hammer or did you actually code that stuff?

  • BJA
    • March 19, 2010 at 12:47 PM
    • #3

    Awesome and inspirational work, love the one with the lava

  • -HP-
    • March 19, 2010 at 2:16 PM
    • #4

    omg, this is awesome! Might get me to reinstall TF2

  • Psy
    • March 19, 2010 at 2:58 PM
    • #5

    Congrats on the mention on the PCG site. Looks awesome!

  • Furyo
    • March 19, 2010 at 5:07 PM
    • #6

    Very cool of you to post this here, I was waiting for the release ever since Kotaku posted the video

  • Minos
    • March 19, 2010 at 5:36 PM
    • #7

    Awesome!

  • Steaky
    • March 19, 2010 at 7:40 PM
    • #8

    Hey Everyone!

    Thanks for the feedback, I'm glad you like it.

    Again, I'm sorry if you encounter any bugs, I know they can be frustrating.

  • -HP-
    • March 19, 2010 at 11:36 PM
    • #9

    That's why we're here to bug test stuff and give feedback. (among other things... )

  • Zeta
    • March 20, 2010 at 2:37 PM
    • #10

    Looks great, I really love the look of your levels.

  • ⌐■_■
    • March 21, 2010 at 3:34 AM
    • #11

    spotlight!

  • -HP-
    • March 21, 2010 at 2:46 PM
    • #12
    Quote from n8braker

    spotlight!

    Agreed, we haven't had a spotlight in a while.

  • Furyo
    • March 21, 2010 at 5:05 PM
    • #13

    I've just played through Canada and Egypt. To sum up my experience, I think you have a great game design flawed by a myriad of bugs that make what would be an impeccable execution a very frustrating experience.

    The maps are gorgeous, well planned and executed. The classes are well defined and their use is varied. The controls would be simple if they were responsive and there was no latency in game. The level design would be enjoyable if characters didn't fall through the floor, or ran continuously on the same x axis regardless of obstacles or platforms below them.

    I understand you have scripted the whole game, and by "scripted" I take it there is very little code involved that isn't TF2's. I would recommend you enroll a programmer to help you iron out these issues because I would very much like to see this mod be as awesome as it says on the tin.

  • General Vivi
    • March 21, 2010 at 8:26 PM
    • #14

    nice work dude, great presentation! Love the idea!

  • Furyo
    • March 22, 2010 at 5:21 PM
    • #15

    If you don't mind, I sent the link to this thread to Crecente over at Kotaku, so they put up an article on your work:

    http://kotaku.com/5499128/side+scrollin ... r-download

  • Steaky
    • March 23, 2010 at 3:31 AM
    • #16
    Quote from Furyo

    If you don't mind, I sent the link to this thread to Crecente over at Kotaku, so they put up an article on your work:http://kotaku.com/5499128/side+scrollin ... r-download

    Hey Furyo!

    Thanks for the heads up, I was supposed to contact one of the writers over there, but I think hes out of town so its good you did

    And yeah, as for the scripting, I'd need to recruit a coder in order to take this mod further. I didn't really want to build a team for this, because it was my first game, and I wanted to keep it nice and simple. Now that its out, and I've got some good feedback, I've got a new project in mind that will definitely use some programming

  • Skyrider
    • April 9, 2010 at 5:17 PM
    • #17

    Hey, possible you can add the mirror:

    http://teamfortress2.filefront.com/file ... ash;111791

    on the first thread?

    Much appreciated!

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