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Posts by marks

  • Is this Doom 4?

    • marks
    • February 28, 2012 at 10:39 PM

    I'm with dux on this one

  • Congrats to koko5ovar

    • marks
    • February 27, 2012 at 10:51 PM
    Quote from Kedhrin

    awesome, i hope you guys are making a new Viking game :D :D

    Just don't even go there dude

  • Congrats to koko5ovar

    • marks
    • February 27, 2012 at 10:02 PM

    ah sorry dude!

    protip: all welsh pubs are dirty

  • Congrats to koko5ovar

    • marks
    • February 27, 2012 at 9:10 PM

    it certainly is

  • Wesley Tack - Level Design/Art

    • marks
    • February 27, 2012 at 7:23 PM

    In which case I have been misinformed ¬_¬ I was under the impression that Game B was a still-under-wraps project.

  • Wesley Tack - Level Design/Art

    • marks
    • February 27, 2012 at 6:40 PM

    Good stuff Wes, looking hot as usual! You're actually working with a really good mate of mine, Brady Jones. Machine for Pigs sounds really awesome from what I've heard, definitely looking forward to seeing more Are you working on Game B aswell?

  • Congrats to koko5ovar

    • marks
    • February 27, 2012 at 6:36 PM

    He'll be joining me at Creative Assembly soon

    CONGRATS DUDE!!!

    Looking forward to seeing you around the studio! We need a bigger mapcore crew here though, and we're still hiring so get on it dudes, you can PM me for an internal referral if you want to apply! http://www.creative-assembly.com/jobs/

  • Any programmers .. ?

    • marks
    • January 31, 2012 at 6:37 PM

    Yea I know where you're coming from man, I've had a fair few programmers interested so far, but all fell through due to time / work constraints .. (fuck you games industry!) just thought I'd throw a post up here on the off-chance that someone's interested. If I find someone... sweet. If not I'll be hammering UnrealKismet I guess.

  • Any programmers .. ?

    • marks
    • January 30, 2012 at 9:35 PM

    I'm looking for a programmer to help me create a small sci-fi pyschological horror/story-driven game. If you're familiar with Amnesia: The Dark Descent or Dear Esther ... perhaps even Radiator 1-1, that is a gameplay experience to what I am aiming for. I don't have a lot of details to give yet, because nothing is set in stone. I'm going to have to see who I can get interested and involved ...

    About me

    I work as an Environment/Technical Artist at Creative Assembly in the UK. I worked on Zombie Panic:Source for about 3 years (most played HL2 mod I think) and also spent a year doing contract work for Contagion after that. I've spoken at the GamesIndustry.biz annual Careers Fair about how to pursue a career in games art. I'm helping judge the British Academy award for Artistic Achievement in videogames this year (BAFTA.org).

    What I'm looking for

    Someone who knows how to code! I could potentially do a lot of it myself, but I think I'm already going to be overloaded dealing with the art. Ideally I'd love to find a very experienced programmer who knows C++ to help me nail down a design prototype. Really though, I'd be happy to speak to anyone who is interested in helping me.

    What I'm trying to make

    A story-driven narrative experience which explores aspects of our humanity and morality, interspersed with sections of puzzle-based gameplay. If you are familiar with the movies Solaris or Sunshine, that is a good starting point.

    How to get in touch

    If you're interested in helping out, I'd love to speak to you! The best way to get in touch is to email me at [email protected]

    Thanks

  • Star Wars The Old Republic

    • marks
    • December 31, 2011 at 8:51 PM

    To be fair, the players balanced Starcraft far better than Blizzard ever did. Broodwar was, on paper, obscenely unbalanced.

  • Star Wars The Old Republic

    • marks
    • December 30, 2011 at 12:10 PM

    I'm really enjoying it so far. Its like KOTOR, mixed with the best parts of WoW, and you can mostly play it solo if you want to. Its basically KOTOR3 with optional multiplayer. I got it free too so ;D

  • Person of the Year: Industry Gamers

    • marks
    • December 21, 2011 at 2:12 PM

    Lets be honest though, their tools are bloody awful.

  • Person of the Year: Industry Gamers

    • marks
    • December 20, 2011 at 1:28 PM
    Quote from e-freak

    ...and became contractor for the white house in developing a curriculum around the education with video games..

    Hold the boat, when the fuck did that happen?

  • Person of the Year: Industry Gamers

    • marks
    • December 20, 2011 at 11:56 AM

    Well ... yeah. I actually don't like most of Valve's games.

  • The Dark Knight Rises

    • marks
    • December 20, 2011 at 11:56 AM

    The fact that they casted Joseph Gordon-Levitt instantly raises my expectations for this film.

  • Person of the Year: Industry Gamers

    • marks
    • December 20, 2011 at 12:21 AM

    Seriously, Carmack gets my vote - for sticking to his guns regarding releasing shit open-source.

  • Dear Esther Getting Commercial Release

    • marks
    • December 16, 2011 at 1:49 PM

    You're really underestimating how lazy dux is though.

  • What have you purchased recently?

    • marks
    • December 16, 2011 at 11:15 AM

    Was riding my bmx at a skatepark, forgot I had my phone in my pocket. I messed up a tailwhip->tap and fell 4-5ft, landed directly on my phone, on the coping of the quarter-pipe (hence why its so badly bent) and then fell another 6ft to the floor. I was totally fine

  • What have you purchased recently?

    • marks
    • December 16, 2011 at 10:01 AM

    A new iphone later today :s

    [Blocked Image: http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc7/389485_10151035615295212_875395211_22004130_249687966_n.jpg]

    [Blocked Image: http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/385404_10151035615370212_875395211_22004131_408653119_n.jpg]

  • The Last of Us

    • marks
    • December 14, 2011 at 5:38 PM

    Overgrown city is an original theme? When did this happen?

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