Posts by Kosire
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Quote from 3Dnj
For some reason, they use "LightmappedGeneric" for blend texture now in csgo, but it looks the same as "WorldVertexTransition".
Also, $normalmapalphaenvmapmask works but kill the blendmodulatetexture

My material :
Try $envmapmask
It should work with blendmodulatetexture according to this
Quote- Incompatible with $normalmapalphaenvmapmask (use $envmapmask instead).
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Crytek signs up for Homefront 2 in shock deal
QuoteTHQ has announced that the next game in its Homefront franchise will be developed by FPS veterans Crytek.
http://www.computerandvideogames.com/319598/crytek-…-in-shock-deal/
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Quote from 3Dnj
Hey, I just made a stonefloor texture with some photos like this I took :
http://www.minerality.fr/images/maps/csgo/DSCF0256.JPG
I put it on csgo with a blend mask :
Unfortunatly I made spec maps but we can't use them with a blending shader

Are you using WorldVertexTransition? If you are, you can use $normalmapalphaenvmapmask 1.
Example from l4d2:
QuoteDisplay MoreWorldVertexTransition
{
$basetexture "concrete/blacktop_ext_01"
$basetexture2 "concrete/blacktop_ext_02"
$ssbump 1
$bumpmap "concrete/blacktop_ext_01_height-ssbump"
$SSBumpMathFix 1
$surfaceprop concrete
$surfaceprop2 concrete
$envmap env_cubemap
$normalmapalphaenvmapmask 1
$envmaptint "[.1 .1 .1]"
"%keywords" l4d2
}
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Terminal
My absolute favorite map from Modern Warfare 2 that I decided to do for Counter-Strike.
The map itself contains about 100% custom content taken from Modern Warfare 2 and ported to Source.
I NEVER got around to building the actual planes outside and the rest of the interior. Also suffering from some horrible bugs in-game, probably due to the massive amounts of brushes in this map.
These are one of the many reasons why this will never see the light of day
lol[Blocked Image: http://i.imgur.com/u0X5W.jpg]
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Sherlock season one and two.. now watching American Horror Story season 2..
Damn Sherlock is so well done, the writing.. the actors..!
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Quote from channie
Use 3D ripper DX to get the MW2 models. It's pretty straightforward.
Doenst work with steam copy and using a cracked will just say Steam is required to be online to play multiplayer. So doenst work for me, but someone managed to do so.
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[Blocked Image: http://kosire.dk/wp-content/uploads/2010/04/skidrow.jpg]
Skidrow? Skidrow from Modern Warfare 2? That’s right!
I’m currently working on a complete port of the popular Call of Duty: Modern Warfare 2 Multiplayer map Skidrow to Source Engine or to be more specific for the game Counter-Strike: Source as a Bomb/Defusal.
Currently the map’s state will soon enter a BETA and will then be play tested to make sure the scale is correct (The scale is done as close as I could ever manage. I’ve counted bricks, tiles and whatnot.) and the gameplay is fantastic like in Call of Duty: Modern Warfare 2.
April 29th 2010:
[*:2wj30rrx]
CT Spawn & Bombsite B
[*:2wj30rrx] Bombsite A
[*:2wj30rrx] Alley
[*:2wj30rrx] Playground
[*:2wj30rrx] Yard & Roof
[*:2wj30rrx] Stairs & Tunnel
[*:2wj30rrx] T-Spawn & Mid Enter
[*:2wj30rrx] Cargo AreaHelp Wanted:If anyone knows how to rip models from Call of Duty: Modern Warfare 2 and get them working on Episode 1 engine that would be greatly appreciated.
If you know how to do this, add me on Steam: http://%7boption%7d
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Quote from penE
Good point Deathy.
The problem is that source only supports 1 env_sun per map, so I have to find another way to make the two suns of Tatooine look nice.
Make one env_sun and make that your primary sun. Now make a sprite texture with alpha on as a sun and put it in your 3d skybox on a brush. You can add selfillum on it and i MIGHT give somehow the same effect, just not exactly the same unfortunately.
Tip: Left 4 Dead had Moon sprites in their 3d skyboxes, since they couldn't use env_sun cause that would be way too shiney
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Hello there, first topic on mapcore, but i looked around quitely

Short introduce:
I'm Kosire alias Rasmus, i live in Denmark and I'm 14 years old. I own the website http://%7boption%7d aswell.
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Now it's finally time to release the "rc1" of my competitive map for Counter-Strike: Source named "de_vigor_rc1"
This map is created by me with basic layout from a friend of mine who wanted a map with his layout. So i did it and now here is the result!
Download it at FPSBanana
That's it so far
