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  3. ElectroSheep

Posts by ElectroSheep

  • I need to KILL HOSTAGES!

    • ElectroSheep
    • February 6, 2013 at 12:19 PM

    Have you tried Npc_clip ?

  • The Natural Selection 2 Thread

    • ElectroSheep
    • February 6, 2013 at 12:18 PM

    i'm still have some great perf at home

  • MapCore Job Census

    • ElectroSheep
    • February 1, 2013 at 7:57 PM

    Grats guys !! I hope I will find a great job like yours soon too

  • MapCore CS:GO Playtesting 2.0

    • ElectroSheep
    • January 30, 2013 at 11:09 PM

    Ho I mean from the luggage compartment to the inside, there is only the ladder

  • MapCore CS:GO Playtesting 2.0

    • ElectroSheep
    • January 30, 2013 at 10:19 PM
    Quote from Al Anselmo

    Whaaaat?? How do you know that? ;O

    This is a supposition, but the map, I think, succed in what an official de_ map need.

    My turn :

    de_gwalior

    Pros :

    - vertical fights

    - Small but not too much.

    - easy to flank (maybe too much)

    Cons :

    - hard to find his way at first but it's because of the alpha style of the map.

    - I wanted to jump on a lot of crates (in B side for example) and it looks like we can but we can't.

    - the bomb fell in a hole with plank on a crate in the underpass. We can't take it here ^^

    - Sniper friendly a bit too much, especially in the middle.

    Protip :

    - Make it in Angkor Vat

    cs_747

    Pros :

    - Fun

    - Easy to understand

    Cons :

    - Miss a lot of cover outside

    - Hard to navigate with hostages in the plane.

    - need a second way to climb in the plane I think.

    de_favela

    Pros :

    - Love the visual, gameplay and all.

    - easy to learn.

    Cons :

    - Some visual defect like bad lighting and fliying objet/beam.

    - Maybe a path between middle and B but it works like this as an inferno styled map.

  • MapCore CS:GO Playtesting 2.0

    • ElectroSheep
    • January 30, 2013 at 9:55 PM

    yeah fun maps.

    Congrats in advance Rick for your map beeing included in the game.

  • The random model thread!

    • ElectroSheep
    • January 30, 2013 at 6:46 PM

    yeah, Mp7 is very popular for weapon modelers. I wanted to make one but as everyone is making it, it's hard to be compared to everyone

  • MapCore CS:GO Playtesting 2.0

    • ElectroSheep
    • January 30, 2013 at 5:22 PM

    Mine is not ready, I'm not convinced by the changes I made.

    Also I will probably not be here. Wednesday is not a good day for me

  • Junction Point gets closed down

    • ElectroSheep
    • January 30, 2013 at 9:43 AM

    But wtf ! I didn't even know there was a second Epic Mickey.

  • CS:GO Patch 1/23/13 - Workshop

    • ElectroSheep
    • January 29, 2013 at 5:23 PM

    Oh, btw, I don't know if you noticed that but performances are really better since the patch, as on siege I don't fall under 90 fps anymore but I'm around 115 in tricky areas.

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • January 28, 2013 at 3:04 PM

    Everything is explained here : https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool

    That's all for the moment. If I read this correctly, flash file for the loading screen will not work as Moroes and me failed to make it working in the bsp but the tool doesn't allow us to send it.

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • January 28, 2013 at 9:08 AM

    So Rick, did you send it by mail or with the sdk option ?

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • January 27, 2013 at 9:25 PM

    Love your map Rick !

  • CS:GO Patch 1/23/13 - Workshop

    • ElectroSheep
    • January 27, 2013 at 9:24 PM

    But what's the point of asking to send the map by mail to Valve if we can this way ?

  • CSGO: cl_leveloverview - black / green screen

    • ElectroSheep
    • January 27, 2013 at 9:09 PM

    You need to put yourself above the map with the noclip cheat. It should work. If not, meeh ! I don't know

  • CS:GO Patch 1/23/13 - Workshop

    • ElectroSheep
    • January 27, 2013 at 9:07 PM

    Nope ! we sent our (siege). But I saw there is a workshop send option in the sdk, does it work ?

  • Zelda: Wind Waker HD

    • ElectroSheep
    • January 25, 2013 at 11:06 PM
    Quote from Beck

    God damn you proper had me head bopping and being all nostalgic listening to that. Good job nobody is at work!

    But yes, play OOT, such a great game and the world is wonderful! MM is very dark compared to the other Zelda's and the use of time in the game is awesome. WW is probably one of my favourites out of all of the Zeldas, as Thrik said it still looks great today and the sailing part of the game is actually really enjoyable! I love just exploring each grid on the map to see what was around.

    I played TP to the end, I got to the last boss then just stopped playing it for some reason, I never enjoyed it as much as the other Zelda's. I've not tried SS as it didn't look very good to me, am I wrong?

    Actually this is my ringtone since 2 years now.

  • Mapcore CSGO Server

    • ElectroSheep
    • January 25, 2013 at 5:16 PM

    Naaah ! When you want to pack the nav in the bsp, Packrat will ask you to do something and if you say yes, the map crash.

    So say no, always !!

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • January 25, 2013 at 1:27 PM

    Yes me too. But now a clean layout for playtest, Not too much details

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • January 25, 2013 at 12:47 PM

    Haha Puddy nice one Well i should make one the three holes (I removed 1 from the last layout) with a grate floor to make it different. But still now !!! Jsute need to make a clean map without many details !!!

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