Have you tried Npc_clip ?
Posts by ElectroSheep
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i'm still have some great perf at home

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Grats guys !! I hope I will find a great job like yours soon too

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Ho I mean from the luggage compartment to the inside, there is only the ladder

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Quote from Al Anselmo
Whaaaat?? How do you know that? ;O
This is a supposition, but the map, I think, succed in what an official de_ map need.
My turn :
de_gwalior
Pros :
- vertical fights
- Small but not too much.
- easy to flank (maybe too much)
Cons :
- hard to find his way at first but it's because of the alpha style of the map.
- I wanted to jump on a lot of crates (in B side for example) and it looks like we can but we can't.
- the bomb fell in a hole with plank on a crate in the underpass. We can't take it here

- Sniper friendly a bit too much, especially in the middle.
Protip :
- Make it in Angkor Vat

cs_747
Pros :
- Fun
- Easy to understand
Cons :
- Miss a lot of cover outside
- Hard to navigate with hostages in the plane.
- need a second way to climb in the plane I think.
de_favela
Pros :
- Love the visual, gameplay and all.
- easy to learn.
Cons :
- Some visual defect like bad lighting and fliying objet/beam.
- Maybe a path between middle and B but it works like this as an inferno styled map.
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yeah fun maps.
Congrats in advance Rick for your map beeing included in the game.

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yeah, Mp7 is very popular for weapon modelers. I wanted to make one but as everyone is making it, it's hard to be compared to everyone

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Mine is not ready, I'm not convinced by the changes I made.
Also I will probably not be here. Wednesday is not a good day for me

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But wtf ! I didn't even know there was a second Epic Mickey.
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Oh, btw, I don't know if you noticed that but performances are really better since the patch, as on siege I don't fall under 90 fps anymore but I'm around 115 in tricky areas.
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Everything is explained here : https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool
That's all for the moment. If I read this correctly, flash file for the loading screen will not work as Moroes and me failed to make it working in the bsp but the tool doesn't allow us to send it.
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So Rick, did you send it by mail or with the sdk option ?
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Love your map Rick !
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But what's the point of asking to send the map by mail to Valve if we can this way ?
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You need to put yourself above the map with the noclip cheat. It should work. If not, meeh ! I don't know

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Nope ! we sent our (siege). But I saw there is a workshop send option in the sdk, does it work ?
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Quote from Beck
God damn you proper had me head bopping and being all nostalgic listening to that. Good job nobody is at work!

But yes, play OOT, such a great game and the world is wonderful! MM is very dark compared to the other Zelda's and the use of time in the game is awesome. WW is probably one of my favourites out of all of the Zeldas, as Thrik said it still looks great today and the sailing part of the game is actually really enjoyable! I love just exploring each grid on the map to see what was around.
I played TP to the end, I got to the last boss then just stopped playing it for some reason, I never enjoyed it as much as the other Zelda's. I've not tried SS as it didn't look very good to me, am I wrong?
Actually this is my ringtone since 2 years now.

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Naaah ! When you want to pack the nav in the bsp, Packrat will ask you to do something and if you say yes, the map crash.
So say no, always !!
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Yes me too. But now a clean layout for playtest, Not too much details

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Haha Puddy nice one
Well i should make one the three holes (I removed 1 from the last layout) with a grate floor to make it different. But still now !!! Jsute need to make a clean map without many details !!!