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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Fuzyhead
    • January 19, 2013 at 10:24 PM
    • #9,961

    Just a small one-day project I made for university- nothing innovative

  • _gb
    • January 20, 2013 at 12:34 PM
    • #9,962
    Quote from 3Dnj

    Nor really impressive but juste a start from the """"remake"""" of my first source map on cs go. i will use some black mesa content :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-12-19_00001.jpg]

    This shot had me thinking "Quake 2" for a moment before I really saw what it was. The colours.

  • ElectroSheep
    • January 20, 2013 at 12:41 PM
    • #9,963

    Ha yes, true ^^

  • D3ads
    • January 20, 2013 at 3:38 PM
    • #9,964
    Quote from Fuzyhead

    Just a small one-day project I made for university- nothing innovative

    Like that a lot, is that Insurgency content or your own or both? The only thing that looks a bit off to me is the "wires" coming from the broken archway, they look a little too thin imho.

    Is that supposed to be Al-Sahrij in Morocco btw?

  • Fuzyhead
    • January 20, 2013 at 4:24 PM
    • #9,965
    Quote from D3ads

    is that Insurgency content or your own or both?

    It's only cs:go content so far.

    Quote from D3ads

    Is that supposed to be Al-Sahrij in Morocco btw?

    Eh, no... just a random scene in Syria.

  • D3ads
    • January 20, 2013 at 5:53 PM
    • #9,966
    Quote from Fuzyhead

    Eh, no... just a random scene in Syria.

    Heh, Al-Sahrij is a place in Morocco

  • Insane
    • January 23, 2013 at 1:32 PM
    • #9,967
    Quote from Skacky

    This is for FMPONE or dux or anyone who knows about Spark. I have noticed that I have some really annoying bloom-ish effect even if I remove the atmospheric values from my spotlights, which may cause an additional and unintentional foggy effect; this is especially visible when I add a skybox texture as it becomes extremely bright and washed-out. Is there a way to tone this down too, or is this something specific to the editor?

    Click "Perspective" and then make sure "Show Post Processing" is unticked. That will turn off bloom and atmospherics and so on. If the effect you are talking about is still there, it's probably the level fog. You can edit that using the fog controller entities, but I don't remember whether or not your changes will show up in the Editor.

  • ElectroSheep
    • January 25, 2013 at 12:36 PM
    • #9,968

    The new look of the underground path from my map will be like this :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-01-25_00001.jpg]

    Cleaner, a bit wider but still cluttered. I replaced the vent area by a second floor in this underground path.

  • Puddy
    • January 25, 2013 at 12:43 PM
    • #9,969

    Total Precursor ripoff right there.

    Well in all seriousness it looks better than the current layout. I'm primarily looking forward to how you replace your vents.

  • ElectroSheep
    • January 25, 2013 at 12:47 PM
    • #9,970

    Haha Puddy nice one Well i should make one the three holes (I removed 1 from the last layout) with a grate floor to make it different. But still now !!! Jsute need to make a clean map without many details !!!

  • Psy
    • January 25, 2013 at 12:51 PM
    • #9,971

    Needs a bottom trim along the wall me thinks.

  • ElectroSheep
    • January 25, 2013 at 1:27 PM
    • #9,972

    Yes me too. But now a clean layout for playtest, Not too much details

  • Puddy
    • January 25, 2013 at 1:27 PM
    • #9,973

    That's right.

  • Lemurr
    • January 25, 2013 at 6:53 PM
    • #9,974

    Tartaros like environment skybox

    [Blocked Image: http://i.cubeupload.com/uYrqum.jpg]

  • Skacky
    • January 25, 2013 at 7:49 PM
    • #9,975

    Your pics never cease to impress me. Very nice.

  • kikette
    • January 25, 2013 at 7:52 PM
    • #9,976

    Hmmmm ! Looks sexy dude ! Congratz !

    But the heigh of those crane isn't weird ? I mean, they can even touch the ceiling.

  • RaVaGe
    • January 25, 2013 at 8:31 PM
    • #9,977

    Need more level differences for this roof, it's extremely flat.

  • Skacky
    • January 26, 2013 at 1:08 AM
    • #9,978

    New in-editor shots before I can get in-game renders. I'm not entirely convinced by the lighting yet so critique is very much welcome.

    [Blocked Image: http://i.imgur.com/ZKuS7Z2l.jpg]

    [Blocked Image: http://i.imgur.com/DvSXTlNl.jpg]

    [Blocked Image: http://i.imgur.com/qWY1QIll.jpg]

  • knj
    • January 26, 2013 at 1:18 AM
    • #9,979

    looks sweet dude. which editor is that ?

    my crit: make the foge less dense, or make it appear a lil bit further

  • Skacky
    • January 26, 2013 at 1:23 AM
    • #9,980

    It's the Spark Editor, for Natural Selection 2. Concerning the fog, apparently changing the values of the fog controller has no effect in the editor so I'll have to see how it goes in-game, but the editor view is definitely a bit too hazy.

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