WIP in WIP, post your level screenshots!
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Quote from 3Dnj
Nor really impressive but juste a start from the """"remake"""" of my first source map on cs go. i will use some black mesa content :
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2012-12-19_00001.jpg]
This shot had me thinking "Quake 2" for a moment before I really saw what it was. The colours.
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Ha yes, true

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Quote from Fuzyhead
Just a small one-day project I made for university- nothing innovative
Like that a lot, is that Insurgency content or your own or both? The only thing that looks a bit off to me is the "wires" coming from the broken archway, they look a little too thin imho.
Is that supposed to be Al-Sahrij in Morocco btw?
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Quote from Skacky
This is for FMPONE or dux or anyone who knows about Spark. I have noticed that I have some really annoying bloom-ish effect even if I remove the atmospheric values from my spotlights, which may cause an additional and unintentional foggy effect; this is especially visible when I add a skybox texture as it becomes extremely bright and washed-out. Is there a way to tone this down too, or is this something specific to the editor?
Click "Perspective" and then make sure "Show Post Processing" is unticked. That will turn off bloom and atmospherics and so on. If the effect you are talking about is still there, it's probably the level fog. You can edit that using the fog controller entities, but I don't remember whether or not your changes will show up in the Editor.
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The new look of the underground path from my map will be like this :
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-01-25_00001.jpg]
Cleaner, a bit wider but still cluttered. I replaced the vent area by a second floor in this underground path.
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Total Precursor ripoff right there.

Well in all seriousness it looks better than the current layout. I'm primarily looking forward to how you replace your vents.

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Haha Puddy nice one
Well i should make one the three holes (I removed 1 from the last layout) with a grate floor to make it different. But still now !!! Jsute need to make a clean map without many details !!! -
Needs a bottom trim along the wall me thinks.
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Yes me too. But now a clean layout for playtest, Not too much details

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That's right.

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Tartaros like environment skybox
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Your pics never cease to impress me. Very nice.
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Hmmmm ! Looks sexy dude ! Congratz !
But the heigh of those crane isn't weird ? I mean, they can even touch the ceiling.
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Need more level differences for this roof, it's extremely flat.
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New in-editor shots before I can get in-game renders. I'm not entirely convinced by the lighting yet so critique is very much welcome.
[Blocked Image: http://i.imgur.com/ZKuS7Z2l.jpg]
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looks sweet dude. which editor is that ?
my crit: make the foge less dense, or make it appear a lil bit further
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It's the Spark Editor, for Natural Selection 2. Concerning the fog, apparently changing the values of the fog controller has no effect in the editor so I'll have to see how it goes in-game, but the editor view is definitely a bit too hazy.
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