Looks really good, but for now we know that there is an editor perfect to make DOTA2 stuff, and I don't really care.
Posts by ElectroSheep
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You have to put VVIS on fast for a better optimization. When it's on fast, the partals are drawn but there is no visibility calculation between them. If you want to reduce the VVIS compilation time, you need to reduce the number of portal. 3500 seems a bit too many to me.
For the decals, are you sure you are using decal ? this happen when you use textrure that are not made to be a decal.
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Because Dino robots are cool. And I'm sure you will see zombi nazi ninja robots as well

Like it anyway.
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It should as Future Soldier was a 4 players coop game.
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FF7 is the most popular FF in the world (after the 6 maybe ?) and have a wonderfull world and story, some kickass characters and a large way to specialize them. For me it's the first and the best I've played. I loved FF9 and quite enjoyed FF8 but gameplay wise they were a lot less good. All FF after that are films/strange stuff.
there is a reason why Square made movies and spin off about this game. because it's a kickass one.
But if i'm hyped about this news, i'm afraid they will do something else like a FF10/13 shitty corridor game.
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The first ghost recon was using the freedom of choice, well, not in that scale. But maps were a big square and you had to choose your way to the different objectives. Looks like there are pushing this really far.
I a bit concerned about the "future soldier" feeling. 4 Guys, TPS, drones... The other good things was to make your squads and specialize your teammates. It was not the case in FS.
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I would love too but too expansive for now :v
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The link is not that expansive compared to the cable needed to connect my PC to the TV

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I think people should put out their ass from their orbits and get the fuck out ! This game looks good, not perfect of course but dam, ! We are now in an era where the "visually ok" game is totally enough to make it a wondefull game. It just need to have a badass art direction and that's all !!
Remember the era of the first 3D games, we thought they were beautifull, can you play them again now ? Most of actuall game are far enough to be played for a looong time.
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Since there is now a workshop beta on steam for TF2, I uploaded the last playable version of the map. i'm not working a lot on it but maybe this will help to finish it

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1 - Find a theme (is this alley for garbage, camion depot, etc...)
2 - Find references (good photos references give a lots of ideas, don't use first google images pages, there is a lot of good website about references)
3 - Explore models content, existing map, other games (know the game, the props available, how Valve/other people use them, then use them better)
4 - Make iteration, do a first pass, then when all your map is in this first pass, redo a pass, erase what is bad, make everything better.
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Just signed a civil solidarity pact, I[/b] now have a partner :)[/b]
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I would really love to enter this one but I really found all you deadline crazy and only for, excuse me, no-life people
Or i'm too damn bad but I can't see myself doing a map in just 19 days. -
Happy for all of you guys

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Sooo when is the BMS Mapcore DM_contest ?
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Yeah I know. I use hint to clean leaves and viscluster when there is too much leaves that don't have any optimisation purpose (like in vistas or sky)
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You have to consider for a big openned map to reduce the number of visleaves. More visleaves in open space increase a lot vis calculation time ingame (and also compilation time). load your portal file in hammer to see if you can do something. (you can use viscluster and hint to clean stupid automatic leaves) If you need explanation I can help.
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