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  3. ElectroSheep

Posts by ElectroSheep

  • Source 2!

    • ElectroSheep
    • June 18, 2015 at 11:05 AM

    Looks really good, but for now we know that there is an editor perfect to make DOTA2 stuff, and I don't really care.

  • CSGO Map Compiling/Beginner Questions

    • ElectroSheep
    • June 18, 2015 at 8:49 AM

    You have to put VVIS on fast for a better optimization. When it's on fast, the partals are drawn but there is no visibility calculation between them. If you want to reduce the VVIS compilation time, you need to reduce the number of portal. 3500 seems a bit too many to me.


    For the decals, are you sure you are using decal ? this happen when you use textrure that are not made to be a decal.

  • Horizon Zero Dawn

    • ElectroSheep
    • June 17, 2015 at 10:41 AM

    Because Dino robots are cool. And I'm sure you will see zombi nazi ninja robots as well :D


    Like it anyway.

  • Ghost Recon Wildlands

    • ElectroSheep
    • June 17, 2015 at 10:39 AM

    It should as Future Soldier was a 4 players coop game.

  • Final Fantasy 7 Remake AKA I'm Buying a Ps4

    • ElectroSheep
    • June 16, 2015 at 8:38 PM

    FF7 is the most popular FF in the world (after the 6 maybe ?) and have a wonderfull world and story, some kickass characters and a large way to specialize them. For me it's the first and the best I've played. I loved FF9 and quite enjoyed FF8 but gameplay wise they were a lot less good. All FF after that are films/strange stuff.


    there is a reason why Square made movies and spin off about this game. because it's a kickass one.


    But if i'm hyped about this news, i'm afraid they will do something else like a FF10/13 shitty corridor game.

  • Final Fantasy 7 Remake AKA I'm Buying a Ps4

    • ElectroSheep
    • June 16, 2015 at 2:45 PM
    Quote from dux

    I must be the only one here he has no interest in and never played FFVII.

    What a surprise !!

  • Ghost Recon Wildlands

    • ElectroSheep
    • June 16, 2015 at 9:09 AM

    The first ghost recon was using the freedom of choice, well, not in that scale. But maps were a big square and you had to choose your way to the different objectives. Looks like there are pushing this really far.

    I a bit concerned about the "future soldier" feeling. 4 Guys, TPS, drones... The other good things was to make your squads and specialize your teammates. It was not the case in FS.

  • Valve: Future Hardware Plans

    • ElectroSheep
    • June 4, 2015 at 10:07 PM

    I would love too but too expansive for now :v

  • Valve: Future Hardware Plans

    • ElectroSheep
    • June 4, 2015 at 7:42 PM

    The link is not that expansive compared to the cable needed to connect my PC to the TV :D

  • Fallout 4

    • ElectroSheep
    • June 4, 2015 at 6:02 PM

    I think people should put out their ass from their orbits and get the fuck out ! This game looks good, not perfect of course but dam, ! We are now in an era where the "visually ok" game is totally enough to make it a wondefull game. It just need to have a badass art direction and that's all !!


    Remember the era of the first 3D games, we thought they were beautifull, can you play them again now ? Most of actuall game are far enough to be played for a looong time.

  • [TF2] Ctf_frosty

    • ElectroSheep
    • June 3, 2015 at 9:02 AM

    Since there is now a workshop beta on steam for TF2, I uploaded the last playable version of the map. i'm not working a lot on it but maybe this will help to finish it ^^

    http://steamcommunity.com/sharedfiles/fi…353&searchtext=

  • E3 hype!

    • ElectroSheep
    • June 2, 2015 at 6:40 PM

    Ho please YES !!

    http://www.vg247.com/2015/06/02/sou…3-announcement/

  • CSGO Map Detailing Tips

    • ElectroSheep
    • June 1, 2015 at 8:56 AM

    1 - Find a theme (is this alley for garbage, camion depot, etc...)

    2 - Find references (good photos references give a lots of ideas, don't use first google images pages, there is a lot of good website about references)

    3 - Explore models content, existing map, other games (know the game, the props available, how Valve/other people use them, then use them better)

    4 - Make iteration, do a first pass, then when all your map is in this first pass, redo a pass, erase what is bad, make everything better.

  • What's going on with your life?

    • ElectroSheep
    • May 28, 2015 at 9:02 AM

    Just signed a civil solidarity pact, I[/b] now have a partner :)[/b]

  • RTSL: CombineBaseVille Mapping Challenge

    • ElectroSheep
    • May 27, 2015 at 11:59 AM

    I would really love to enter this one but I really found all you deadline crazy and only for, excuse me, no-life people :( Or i'm too damn bad but I can't see myself doing a map in just 19 days.

  • Counter-Strike: Global Offensive

    • ElectroSheep
    • May 27, 2015 at 10:41 AM

    Happy for all of you guys :)

  • Black Mesa Source

    • ElectroSheep
    • May 18, 2015 at 3:54 PM

    Sooo when is the BMS Mapcore DM_contest ?

  • de_port_go (remake of original de_port)

    • ElectroSheep
    • May 17, 2015 at 12:45 PM

    Yeah I know. I use hint to clean leaves and viscluster when there is too much leaves that don't have any optimisation purpose (like in vistas or sky)

  • de_port_go (remake of original de_port)

    • ElectroSheep
    • May 16, 2015 at 10:18 AM

    You have to consider for a big openned map to reduce the number of visleaves. More visleaves in open space increase a lot vis calculation time ingame (and also compilation time). load your portal file in hammer to see if you can do something. (you can use viscluster and hint to clean stupid automatic leaves) If you need explanation I can help.

  • Free Art & Level Design Resources Megathread

    • ElectroSheep
    • May 14, 2015 at 6:53 PM

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