REALTIME WORLDS - creators of the no.1 hit game CRACKDOWN, are looking for a Gameplay Software Engineer to join our team on our next ground breaking title, the online game, APB: [email protected] and include Gameplay Software Engineer in the subject line.
Posts by RTW-Recruitment
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Job Description
REALTIME WORLDS – creators of the no.1 hit game CRACKDOWN, are looking for Senior Software Engineers to join our team on our next ground breaking title.
Responsibilities
- Design & development of game software systems on PC or XBOX 360
Some supervision of engineers and proactive role in software architecture.
Qualifications Required
- Good BSc or equivalent in a relevant subject.
Experience Required
- 3 years’ professional Software Engineering in a team environment
Experience in recent 3D games technology or similar
Knowledge/Skills Required
- C++ and C#
Object-oriented Design
PC/Windows understanding of game application programming
Ability to communicate ideas well and assist junior programmers.
Knowledge of the following areas a plus
- Skills in any of Networking, AI, Physics, Rendering, Animation or other key game technologies.
If you are interested in this position, please send your CV and portfolio along with any current package details to: [email protected] and include “Senior Software Engineer” in the subject line
- Design & development of game software systems on PC or XBOX 360
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REALTIME WORLDS – creators of the no.1 hit game CRACKDOWN, are looking for a Release Manager to join our team on our next ground breaking title, APB: [email protected] and include "Release Manager" in the subject line.
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Realtime Worlds ("RTW") is seeking a Program Manager ("PM") to join the senior leadership team and drive the end-to-end delivery of All Points Bulletin ("APB"), the urban-themed persistent online action game currently under development in our Dundee studio.
The role entails owning a multi-faceted set of task components related to commercializing and supporting a blockbuster online game. The PM will be responsible for coordinating across RTW's numerous functions (development, operations, marketing, business development) and with its external partners to successfully deliver the APB online gaming experience to millions of consumers. The PM's project management tasks will include measuring progress, tracking dependencies, communicating status, and ultimately ensuring everything is in place for a successful APB launch.
Qualifications Required
- Good BSc or equivalent in a relevant subject.
Experience Required
- At least 3 years experience in a Project Management / Senior Production / Senior Development role having been responsible for the full life cycle of development of more than one title.
Previous Executive Producer or equivalent responsibility with proven success in shipping quality products..
Strong experience in the online space, preferably in the MMOG and social networking categories.
Experience managing projects across geographic locations.
Knowledge/Skills Required
- Solid understanding of goal setting.
Strong analytic framework for complex decision making..
Diplomatic negotiation and communication skills. Strong presentation skills
Ability to interpret and integrate reporting from separate specialist groups to track overall status.
Ability to work well with groups from a range of working styles and cultures.
If you are interested in this position, please send your CV and portfolio along with any current package details to: [email protected] and include Program Manager in the subject line.
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Responsibilities
· Work with, and take direction from Lead Artist in creating a unified vision for the character artwork which remains consistent with the established art style.
· Work collaboratively with other concept artists to produce unique, exciting artwork of both characters and environments, to be used for marketing purposes.
· Take responsibility for producing own work to a high standard and to any agreed schedule. Maintain communication with other artists and relevant project staff, and report to team and line managers as required.
· Present design ideas and artwork in such a way as to communicate these ideas clearly.
Qualifications Required
· Degree or diploma from Art College in Games Development, Fine Art, Design or Art related course.
Experience Required
· At least 2 years experience in the industry.
· At least 1 year of experience as a Concept Artist.
Knowledge/Skills Required
· Must have extensive knowledge and experience with industry standard 2D applications such as Photoshop and Painter.
· Should have excellent 2-D concept skills working in a variety of styles.
· Must have strong 2D art abilities, exhibiting excellent illustration and drawing skills.
· Excellent understanding of colour/composition to create images that work in a variety of media including promotional folders, posters, trade stands and web applications.
· Must have the ability to quickly sketch strong character designs in a variety of poses.
· Should have an excellent knowledge of human anatomy and proportions.
· Having an interest in contemporary culture and fashion a definite advantage.
· A good communicator who is as comfortable and confident in talking to team members and project designers.
· Must be very strong organisationally including the ability to multitask, ensuring all work being carried out is to an equally high standard of quality and continuity.
· Must be able to work well within a team or individually.
· Must be able to buy into any established art vision of the game and ensure this is delivered in its entirety at the end of the project.
· Must be highly motivated and enthusiastic about this area of work.
· Should ideally have an active interest in video games.
References Required
· Should provide at least 2 recent references that demonstrate wherever possible suitability to the specific requirements of the role in question
If you are interested in this position, please send your CV and portfolio along with any current package details to: [email protected] and include 2D Concept Artist in the subject line.
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Responsibilities
· Responsible for the creation of promotional marketing videos for the game, working directly with the Lead Artist and the Concept Team in providing work which is consistent with the desired style.
· Responsibilities will include providing ideas and test pieces which are created at pace.
· May also be required to provide static design work and motion graphics for in-game elements.
Qualifications Required
· BA Hons, or equivalent in film/video production.
Knowledge/Skills Required
· Should have excellent skills in graphic design, illustration and an understanding of animation.
· Should have a strong background in motion graphics and editing.
· Should be skilled with editing software as well as motion graphics applications, in providing work with strong artistic flair.
· Excellent video editing skills in Sony Vegas, Premiere or similar, encompassing all aspects of video editing including animating text, audio tracks, post processing and a very good understanding of all of the features of the package used.
· Must have the ability to create several quality ideas on a given video theme, be able to successfully convey these internally to the teams in question and then break these down into the components parts for production.
· Must be able to work well in isolation and as part of a team depending on the work at hand.
· Must be proactive, enthusiastic and flexible.
· Must be able to work on unique individual tasks whilst still helping to maintain the overall company vision for marketing material.
· Must be very strong organisationally including the ability to multitask, ensuring all work being carried out is to an equally high standard of quality and continuity.
· Excellent Post FX & Compositing skills using Combustion, After Effects or similar.
· Should have strong knowledge of Photoshop, Illustrator and After Effects.
· Strong understanding of popular video formats and codecs.
· Some experience with industry standard 3-D package a must.
· Must be able to work effectively as part of a collaborative team, but also self manage and work well as an individual.
· Must be able to work within tight schedules, providing art assets which retain a high level of quality, and which fit the given brief.
References Required
· Should provide at least 2 recent references that demonstrate wherever possible suitability to the specific requirements of the role in question
If you are interested in this position, please send your CV and portfolio along with any current package details to: [email protected] and include Video / Motion Graphics Artist in the subject line.
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Job Description
REALTIME WORLDS - creators of the no.1 hit game CRACKDOWN, are looking for a Lead Animator to join our team on our next ground breaking title, the online game, APB
Responsibilities
- Realising the Art Vision in APB through the aesthetic and technical standards of the animation.
Oversees the work of the Animation Team on a daily basis, communicating the art direction and giving constructive feedback
Making sure that the animations are visually and functionally consistent with the rest of the game visuals
Understands and communicates a strong knowledge of innovative game production technologies and techniques
Responsible for the productivity of the APB Animation Team and the functionality and quality of all assets produced by them
Must work with the technical team to develop the technology and systems design for animation related tools and systems
Responsible for recruiting, scheduling and managing the APB Animation Team
Supervises regular team meetings
Works with the Lead Artist in the planning, organisation, scheduling and management of any third party animation pipeline - such as motion capture
Support and report to the Lead Artist regarding all above responsibilities.
Experience Required
- At least 5 years experience in the industry (preferred, but slightly less experience will be acceptable)
At least 2 years experience as a Senior Animator
At least 2 published games under belt
Experience as a Developer for more than one platform would be desirable but not a must
At least 4 years experience with industry standard 2-D package (e.g. Photoshop)
At least 4 years experience with industry standard 3-D (3D Studio Max and Character Studio preferable but Maya acceptable)
Knowledge/Skills Required
- Must have excellent understanding of the processes of concepts, design, modeling, texturing and animation in games, preferably for multiple platforms
Must be excellent problem solver with a very good understanding of the latest game processes and art techniques
Must be a good communicator both internally with entire team and externally with publishers and other departments, etc
Must be able to adapt to the style, techniques, continuity and quality of artwork as set by the Lead Artist
Must be highly organised and be capable of producing and maintaining accurate project schedules
Must be pro-active in the solving of art-related problems for the game
Must be highly motivated and able to motivate other individuals
Must be able to work well within a team
Should Ideally have an active interest in video games
If you are interested in this position, please send your CV and portfolio along with any current package details to: [email protected] and include "Lead Animator" in the subject line.
- Realising the Art Vision in APB through the aesthetic and technical standards of the animation.
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REALTIME WORLDS - creators of the no.1 hit game CRACKDOWN, are looking for an Audio Designer to join our team on our next ground breaking title, the online game, APB: [email protected] and include Audio Designer in the subject line.
Applications with no accompanying demo or list of titles will not be considered. Demos should include:
Sound effects you have created yourself. These may be presented to picture or as audio only (or examples of both). For each piece of work, please describe your original aims and how you achieved them.
Music only if you feel it demonstrates your ability to perform one or more of the stated responsibilities. This position does not involve any music composition.
Anything else you feel is relevant and will assist your application (but please be concise).
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REALTIME WORLDS - creators of the no.1 hit game CRACKDOWN, are looking for an Senior Game Designer to join our team on our next ground breaking title, the online game, APB: [email protected] and include Senior Games Designer in the subject line.
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REALTIME WORLDS - creators of the no.1 hit game CRACKDOWN, are looking for a VFX Artist to join the art team on their latest, cutting-edge, AAA project - APB. This role will focus specifically on the design and creation of visual effects, helping to create high quality in-game effects for a next-gen online game.
Responsibilities
- Responsible for the creation of a wide range of visual effect art assets, created within the constraints of the target budget.
Work with Lead Artist in creating spectacular visual effects work which is consistent with the established visual styling of the game.Will be responsible for all technical and aesthetic considerations for the project's visual effects.
Take responsibility for producing own work to a high standard and to any agreed schedules.
Present ideas and artwork in such a way as to communicate these ideas clearly, explaining artistic and technical issues.
Create final quality visual effects using the Unreal 3 Editor and its tools.
Qualifications Required
Degree or diploma from Art College in Games Development, Fine Art, Design or Art related course.
Experience Required
- At least 2 years experience in the industry.
At least 1 year of experience as a VFX Artist.
Experience of a full production cycle, from beginning to end, on at least 1 published game.
Some prior experience working in the field of visual effects.
Knowledge/Skills Required
- At least 3 years experience with industry standard 2-D package. Photoshop experience essential.
Experience with the Unreal 3 Engine and its VFX tools a definite advantage, including Kismet and Matinee.
Strong knowledge of Unreal 3 Engine shader and material tools also a major advantage.
Knowledge of 3D packages would be an advantage. (3DSMax).
Must have solid understanding of game creation processes and dependencies.
Must have excellent understanding and implementation skills regarding in-game special effects such as the simulation of flashes, smoke, explosions, fire and weather effects.
Must have excellent understanding of particle systems in order to create realistic FX work.
Must have strong understanding and skills with regards to timing, animation and weight.
An aptitude for problem-solving as well as an ability to think and act quickly and come up with effective solutions to challenging situations.
A good communicator who is as comfortable and confident in talking to team members and project designers.Must be able to work well within a team.
Must be able to adapt to the style, techniques, continuity and quality of artwork as set by the Lead Artist.
Must be highly motivated and enthusiastic about this area of work.
Should ideally have an active interest in video games.
References Required
Should provide at least 2 recent references that demonstrate wherever possible suitability to the specific requirements of the role in question
If you are interested in this position, please send your CV and portfolio along with any current package details to: [email protected] and include VFX Artist in the subject line.
- Responsible for the creation of a wide range of visual effect art assets, created within the constraints of the target budget.
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REALTIME WORLDS – creators of the no.1 hit game CRACKDOWN, are looking for a 2D Artist to join the art team on their latest, cutting-edge, Triple A (as yet undisclosed) project. This role will focus specifically on the design and creation of 2D User Interface graphics, helping to create a modern and innovative interactive experience across a number of games and applications.
Responsibilities
· Work with Lead Artist and Senior UI Artist in designing overall User Interface “look and feel” solutions for a range of game styles and applications. Assist LeadArtist in creating all graphic assets across given platform.
· Work with and take direction from project User Interaction designers in implementation of User Interface Art. Also, work closely with project programmers in the building and testing of UI Artwork.
· Take responsibility for producing own work to a high standard and to any agreed schedule. Maintain communication with other artists and relevant project staff, and report to team and line managers as required.
· Present design ideas and artwork in such a way as to communicate these ideas clearly, explaining artistic and technical issues.
Qualifications Required
· Degree or diploma from Art College in Games Development, Fine Art, Design or Art related course.
Experience Required
· At least 2 years experience in the industry.
· At least 1 year of experience as UI Artist.
· Experience of a full production cycle, from beginning to end, on at least 1 published game.
· Some prior experience working in the field of User Interaction.
Knowledge/Skills Required
· At least 3 years experience with industry standard 2-D package. Fireworks and Illustrator are acceptable, MS Expression Design and Blend would be ideal. Photoshop and Flash experience essential.
· Must be skilled at creating detailed artwork using 2D Vector packages. Knowledge of 3D packages would be an advantage (3DSMax).
· Must have very strong 2-D drawing skill
· Ideally will have some Vector animation experience and a good understanding of basic animation principles.
· Must have solid design and composition skills, a keen interest in design overall and a sharp eye for up and coming trends and presentational style.
· An aptitude for problem-solving as well as an ability to think and act quickly and come up with effective solutions to challenging situations.
· A good communicator who is as comfortable and confident in talking to team members and project designers.
· Must be proficient in written communication including documenting aspects of UI Design and creation.
· Must be able to work well within a team
· Must be able to buy into any established art vision of the game and ensure this is delivered in its entirety at the end of the project.
· Must be highly motivated and enthusiastic about this area of work
· Should ideally have an active interest in video games.
References Required
· Should provide at least 2 recent references that demonstrate wherever possible suitability to the specific requirements of the role in question
If you are interested in this position, please send your CV and portfolio along with any current package details to: [email protected] and include 2D UI Artist in the subject line.