1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Wenceslas

Posts by Wenceslas

  • totally random texture thread

    • Wenceslas
    • October 3, 2014 at 11:58 PM

    Usually lurking, but I flet like sharing this one today.

    [Blocked Image: http://i.imgur.com/73KlJcf.png]


    Texture Size is 512*512
    Diffuse and Normal.

  • [CS:GO] aim_warehouse

    • Wenceslas
    • November 14, 2012 at 3:42 PM

    Hi there !

    I just wated to share my last work, aim_warehouse, build for a level design contest.

    So, it's an aim_map which takes place in an old and dirty warehouse.

    I really enjoyed building lighting, it was interresting to build !

    [Blocked Image: http://uppix.net/1/1/3/762300bda9aee6814af45060efb74tt.jpg]

    [Blocked Image: http://uppix.net/d/5/1/fb06b4062c0c9ef8553d442b52fa0tt.jpg]

    [Blocked Image: http://uppix.net/b/7/c/bbfc1ffde8a9c6e2517c4e57cca31tt.jpg]

    [Blocked Image: http://uppix.net/4/e/6/cd0299f15a2dafd4bf11b21220ca0tt.jpg]

    [Blocked Image: http://uppix.net/d/d/a/64251d9ef23c728c84c1b6d8d7c0att.jpg]

    [Blocked Image: http://uppix.net/c/a/0/766ca38b43b29b2deb14bfda07829tt.jpg]

    [Blocked Image: http://uppix.net/8/2/6/7401fc328624ef70539a18aea65dctt.jpg]

    [Blocked Image: http://uppix.net/a/0/8/b91e14ca63f52670df731f7698495tt.jpg]

    Download :

    http://www.mediafire.com/download.php?yv3fgbp68q5cz5q

    Enjoy =)

  • WIP in WIP, post your level screenshots!

    • Wenceslas
    • November 9, 2012 at 11:03 PM

    Little WIP of an aim_ map I'm working on for a contest.

    There's not a lot to say, It's an old warehouse. I especially enjoyed making lighthing !

    I still need to place the boxes and to add some details here and there.

    [Blocked Image: http://uppix.net/8/d/1/cc4da85e892823a58613110d3c8e2tt.jpg]

    [Blocked Image: http://uppix.net/2/4/b/763dcc4ac2b337c7c3fbeb717c652tt.jpg]

    [Blocked Image: http://uppix.net/b/9/f/f11a969bf506928f2cdc8b9e6299ftt.jpg]

  • My Wonderful Nightmare - Official development.

    • Wenceslas
    • February 7, 2009 at 9:03 PM

    -My Wonderful Nightmare is an Half-Life² mod that we decided to create from our favorite works or places, with a touch of our dreams, even the most extravagant.-

    My Wonderful Nightmare will throw you back in 1945 in Johann's body, a young doctor dying of an unknown illness. You suddenly wake up in an old abandonned building, which looks like an old hospital.

    The metal is rusted, the walls are turning into dust, plants have invaded the place. It seems that nobody lives here, and yet you can feel it : something is spying on you, hidden in the deep darkness of this hospital.

    You are now convinced : you must get out of here, whatever the means, whatever the price.

    *Dive into a sometimes poetical, sometimes horrifying world, in which illogism is the rule : your most beautiful nightmare becomes true thanks to the Valve Source Engine -Orange Box version-.

    *Face the most resistant and the most realistic ever foes thanks to an upgraded artificial intelligence, a brand new fight system, as well as a located damage system.

    *use your cleverness to solve the different riddles which block your way out.

    *Learn new skills thanks to points acquired during the game, or through hidden bonuses.

    *A brand new style of gameplay, for a more immersive game than ever.

    The team is now composed of Wenceslas (Leader, Level Designer); Darkskall (Second leader); Dark-Eyes (3D Artist); Spartan117ak (Skin Artist)

    For this first news, we can proposed four different screenshots of the first chapter of the game entitled "the awakening".

    [Blocked Image: http://img7.imageshack.us/img7/452/screen01wz4.th.jpg] [Blocked Image: http://img520.imageshack.us/img520/9731/screen02se4.th.jpg]

    [Blocked Image: http://img520.imageshack.us/img520/1063/screen03tm6.th.jpg] [Blocked Image: http://img3.imageshack.us/img3/9081/screen04vf8.th.jpg]

    These pics don't represent the final version of the game.

    We inform you that our team is presently searching for experimented programmers, as well as one or several 3D artists mastering "next-gen" techniques. As well as a webmaster.

    We also recruit some level designers and texture artists.

    To apply for our offers, please send us a private message, showing a portfolio of your personnal projects.

    Happy new year to everyone.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™