Posts by Em'
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So i didn't bought that much games... Having a library of 200+ is not helping, i feel like a own volvo.
I bought :
- project zomboid, played few hours, really hard and a bit bugged... tough it has some cool ideas that could definetly fit into a Dayz or H1Z1

- Nether : for the lulz, tried it and didn't liked.
- Risk of rain... not my cup of tea, but a friend pushed me... Might be cool at 4 or 6 players
- and Gta4 for my 13yo brother
Oh and Arma is at 20$, go pick it, i'm in need of friendly players to play with
And it worth it -
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Rofl
This was too good to be true.
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Quote from Jetsetlemming
Yeah, "Love and War" update. So far they've shown MMO-style emotes like dancing. Presumably some of the stuff in that video (which was really good, btw) like the Derringer will be added to the game, too. Maybe even a breadmonster boss mode.
Tell me more, any info on those new game mode ?
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Quote from KoKo5oVaR
I agree mate there's the porting costs, but it is still different from the cost of the development.
Also : steam takes 30%, Sony takes 30%, Microsoft takes 30% and every title they sell for their respective consoles (and AFAIK, they have monopole over disc printing... Only Sony can allow you to print a game for PS). And i'm not even talking about resellers who take their part of the cake... That's what i was told so, but i think this seems legit. A lots of people are making profit from the game you make.
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Quote from PogoP
I know exactly how you feel Koko, sometimes you can't voice a slightly more negative opinion around these parts, or everyone jumps on yer!
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Looks nice and interesting, though it could be a bit smoother speaking of movements and camera.
Also, +1 3Dnj, i prefer hordes of monster than a giant mob... Hope it wont turn too much into a L4D and more like a NMRIH

Will it be F2P like crytek announced they focus on F2P games ?
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All i see is "big new : no news".
Reddit is harsh, but i guess they deserves it... They should have throw this engine from start. Giving it a new name wont fix performance issues and gameplay issues.
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avoutthere [score hidden]
25 minutes ago"Oh, so it's just the modded RV engine. Got it. Thanks for clarifying. A more representative name would have been RVZ or something similar, but I understand why, from a marketing perspective, you would want to appear as if you're going to an entirely different engine. After all, RV does not exactly have the best reputation among FPS engines."
>>> Imo, RVI sounds better, I for infected because they are not zombies. DH was clear about it. that's why they are shitty coded.

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Hope it will still be third person ! But one thing remains sure, its gonna be beautiful §
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Just reinstalled TW2, hope i will finish it... I'm not a big fan of hackslash action game, and the inventory / ergo was annoying, but hey, what a fucking good heroic world !
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I think it mainly depends on what detail and surface are you planing for this model.
I would unwrap it in few equal chunks like here : http://www.noir.org/tutorials/Sama…tiQuadrants.jpg, and for big beams I would cut and try to figure out how to have the best pixel ratio and more occupied space in the uv shell : http://i49.tinypic.com/i5cf2u.jpg.
But, best way to achieve that is to try by yourself, your errors will teach you more than our advices

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So epic.
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Every time i see one of your new maps, I want to play CS:GO. Then i remember i don't really like CS:GO.
One suggestion for that entrance : http://i.imgur.com/A3hSQa1.jpg
Make the "grass pebbles" ground be a glass window ground, and create a 3D diorama below : water, green plants, lights... http://poozers.com/wp-content/upl…door-garden.jpg
Also, i'm not sure the Red is working here...
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though they are implementing new pathfining, you can read the update blog or steam log : http://dayzdev.tumblr.com/post/859193547…bie-pathfinding
Hope it will work this time.
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HB thrik !
I searched your nickname on the internet and learned that "Thrik" was a slang word for God.
But also, if you read it in french, it can be associated to "Trique", wich is also a slang word for "bonner".
This is my present to u, Bonner.
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To detail, after some months without playing it, I was talking to a friends about Survival games and i wanted to try again and see what they enhanced this the game...
1 year after release on steam early (dec 13, 2013), it's still the same game :
- netcode is horrible : player sliding instead of walking, lags, items drop far from player location, delay when trying to use inventory... etc...
- Dayz, is more Day. There is no zombies and the pathfinding noes not exist : they run throught walls and buildings, faster then you, they hit you successfully when you can barely hit them with a melee weapons (yesterday, i fought for 10 minutes vs a Z, with a shovel... he killed me.)
- Huge fps drops in cities, even the smallers. Fps are fine in green plains, but drops really low in cities (The only other game who is giving me low fps like that is Arma 3, in Huge cities, in multiplayer, with poorly optimized missions)
- inventory is a pain in the ass... I found a shotgun with 2 round per reload, but with tons of ammo in my inventory : I don't know why, but the devs had the clever idea to force you to open your inventory > drag and drop ammo to your gun and select "reload", in order to reload your weapon. Where others games simply require to press "R".
- controls are still bad, even if i'm an arma player, the controls and camera lack a lots of polish and rework. Looting a building is so annoying...
But. Some locations are really nice to look at with good mood (weather, lighting, sounds, etc...), you can really feel like you are roaming in a lost world.
Too bad the game is broken at 90%. For a game that grabs millions of $ in early access, this is a shame & and one of the biggest joke of video game history.
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Horrible.
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Nope (or the firsts ones, when i was young), i'm just trolling around

But aren't MK games at the origins, games whose core feature is photo-sprite characters with gore finish... I was just pointing the fact that they show us a fight with broken limbs... Almost any fighting game has it nowaday. Would have been fun if when you broke a leg, the character change his stance, move slower and evolve in a bad way, as a non-linear and classical gamemeplay like any other fighting game.
Just asking, im not a fighter player (required too much self-control and skills, both fuckingshitty things i don't fuckingshitty have)

Oh, and to be 100% an asshole, i find the rap music okay