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  3. Mclogenog

Posts by Mclogenog

  • Indie Game - The Movie

    • Mclogenog
    • June 15, 2012 at 12:33 AM

    I'd heard a few criticisms about the narrow scope of the movie, but was still pleased with it. A large part of the indie scene is more casual / hobbyist, and the film doesn't cover that, though I think the bonus features do.

    Make sure to check out the Team Meat commentary too! It's ridiculous.

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • June 8, 2012 at 10:41 PM

    It's been a while since I posted anything, so here's a screen of a puzzle game I made over the last few days. Hopefully releasing it soon:

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/06/reset_01.jpg]

    EDIT: You can download the beta now if you like!

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • May 6, 2012 at 4:03 PM

    penE I really like the premise and the tone. Right now the structures look a little 2d though (might be the angle). That in combination with what looks like some lightweight support material, they almost feel like otherworldly billboards. Anyhow, keep up the work!

    Oh, and make it playable! Wandering around would be fun.

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • May 5, 2012 at 3:34 AM

    Puddy the "adventure >" sign made me laugh, which is a good sign. (See what I did there?)

    Here's a picture from a UT3 level I started on tuesday. The pillar's a bit bland.

    [Blocked Image: http://farm6.staticflickr.com/5338/6997651974_6b81960c49_b.jpg]

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • April 18, 2012 at 6:05 PM

    @SpronyvanJohnson the brushwork's looking nice so far. My only concern is that the boxes look like you could fall behind them easily, with only one or two limited movements to escape.

    Campaignjunkie I kind of like the way the DOF looks. It's like looking at a water damaged photo, or something. Also, I hadn't noticed in previous images, but the one with the car reminds me of the milkman conspiracy from Psychonauts. Was that an inspiration?

  • [UT3] CTF-Bird

    • Mclogenog
    • April 17, 2012 at 5:17 PM

    Thanks! I'm glad the level came together as well as it did.

  • [UT3] CTF-Bird

    • Mclogenog
    • April 13, 2012 at 7:29 PM

    Name: CTF-Bird

    Compatibility: built for Unreal Tournament 3 with the 2.1 Titan patch.

    Description: CTF-Bird is a large HOLP-like level intended for twelve players. You can read more about it on my website.

    Screenshots:

    [Blocked Image: http://mclogenog.files.wordpress.com/2012/04/birdscreenshot03.jpg]

    [Blocked Image: http://mclogenog.files.wordpress.com/2012/04/birdscreenshot01.jpg]

    [Blocked Image: http://mclogenog.files.wordpress.com/2012/04/birdscreenshot02.jpg]

    Credits: Hourences for the textures. Sjosz for feedback and criticism.

    Download: http://www.gamefront.com/files/21552323/CTF-Bird.zip

    Homepage: http://mclogenog.wordpress.com

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • March 30, 2012 at 11:10 PM

    A UT3 map I've been working on between my other projects:

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/03/thedig_05.jpg]

    (I know, some textures aren't aligned in this shot. Those've been fixed.)

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/03/thedig_06.jpg]

    Haven't messed with the lighting much, but I think the tone and atmosphere are pretty well set. Hopefully releasing soon.

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • March 20, 2012 at 7:04 PM

    Dejavo: what engine are you using for that scene?

    Insta: wonderful angles!

    Everyone is making amazing things

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • March 18, 2012 at 11:22 PM

    sock nice! The textures have a great variety, and feel balanced throughout. A little moodier lighting and it might be mistaken for Metro or Stalker.

    Here are some more shots of what I've been working on.

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/03/singularity_08.jpg]

    I'm not sure how I feel about the glowing tiles in this shot (they chime when you walk on them). Otherwise, I'm pleased.

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/03/singularity_07.jpg]

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • February 28, 2012 at 5:42 AM

    NecrosiS I'm liking the lighting better than the previous shots, but I think I'd still turn down the brightness and let the indirect lighting carry more of the load. Also, a wider color range might be fun

    @potkinron / killertomato I'm glad you're liking the style! I'll definitely be simplifying the spiral so it doesn't dominate the scene.

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • February 26, 2012 at 11:44 PM

    Potkinrot I keep coming back to that first screenshot. It has a lovely tone.

    Here's what I've been working on:

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/02/singularity_06.jpg]

    I'm still toying with the dominant light's brightness, but otherwise I'm pleased.

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • February 21, 2012 at 5:51 AM

    Heh, thanks for the positive responses. Hopefully I'll have something to share from my other projects soon.

  • WIP in WIP, post your level screenshots!

    • Mclogenog
    • February 20, 2012 at 5:29 AM

    I just realized I've been registered on this site for four years, and haven't posted anything yet! So here's some stuff I've been working on in UDK recently:

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/02/whiteroom21.jpg]

    This one's a minimalist sketch I threw together last Tuesday.

    [Blocked Image: http://mclogenog.files.wordpress.com/2012/01/minimalismfinal_02.jpg]

    And this is another study in minimalism and color from this last winter break.

    Neither are really works in progress. But they're too small to warrant their own thread. Anyhow, more information about them is available at my design blog and portfolio respectively.

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