They look like double sided molars...
In Soviet Russia, teeth chew you too!
They look like double sided molars...
In Soviet Russia, teeth chew you too!
I'm in the planning stage of a project larger than I've ever attempted before, a project on a scale that requires a hefty amount of planning. The thing is I've never done anywhere near as much planning for a previous project as this one needs, not even one tenth and probably closer to one hundredth.
My problem at the moment seems to be fatigue: I can get on and do up to an hour of good planning but then that's me basically spent for the rest of the day, no more productivity coming out of me. It's really annoying me how slow going it is. There is also a growing feeling of not doing anything and I've noticed that at times in the past when I'm not doing anything for weeks I get very down.
How do you combat planning fatigue, and what are your techniques for getting lots of planning done in a day?
Started working on something new, just a wip still frame from the opening scene:
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Quote from Al Anselmoyeah, great idea to showcase the levelis the moviemaker enable only for TF2 atm?
Officially yes but you can still load content from other games by just copying it into a new mod folder in the SFM directories (same way you load custom tf2 maps). Only tf2 characters have phonemes though so facial animation would be a bitch and game entities may well not work at all
Starting a series of map flythroughs so I can edit all the videos together into a demo-reel for my portfolio. Unfortunately it crashes when I try to use custom sounds so I've had to use existing TF music. Also screwy cubemaps are a thing.
My first:
I wish so much I was still in Manchester so I could hit up a midnight IMAX showing but the nearest IMAX is now 50 miles away and the midnight showing is at... 5 AM... what? That's weird.
Sweeeeeet my new MoBo will be just in time. I can't wait to use a computer with a decent monitor (not super-ultra-mega dark) so I can admire this in all it's beauty! ![]()
What's that EA? Mass Effect 3 is still Origin only and you want me to buy it? Oh there's new, free DLC to extend the ending? Is it on Steam yet? No?
Well in that case:
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Quote from 2d-chrisactually looks pretty cool, at least the music is a mix between inception, tron and mass effect?
For the trailer at least. I always thought that particular la roux remix sounded exactly some of the original mass effect music, every time for the first 10-15 times I heard it I had to do a double take because I don't have any mass effect music on my computer. ![]()
Once I realised it was Karl Urban:
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All I remember about Judge Dredd is that the previous film was kinda whimsical. I'm not sure if this is going to be any good but hey, Karl Urban ![]()
Really want to be done with TF2 for good so I'm working hard on finishing current projects:
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Quote from Senturai'm pretty sure this is going to be entertaining to watch and turn out for the better...
Turns out the lawyer has previously been suspended twice for basically being rubbish: http://en.wikipedia.org/wiki/Charles_Carreon
This story is getting better literally every single day.
Quote from MinosAm I supposed to know who or what FunnyJunk and The Oatmeal are?
Funnyjunk, no; the oatmeal, yes.
I think this whole thing is pretty crazy, websites like funny junk or 9gag thrive of the reposting of others works usually without credit and always without consent.
I hope this goes royally tits up for both that lawyer and funnyjunk, for a multitude of reasons, both are terrible. (That is not to say I like Matthew inman at all, he acts like a total douchebag but does at least happen to be an innocent Vic I'm here)
You guys are getting me worried, working pretty much alone on a game with no real experience is exactly what I want to do starting this summer.
Not that I want to clone anything or expect to be the next notch/blow/team meat.
Just saw it a second time with my dad for fathers day (yay) and a whole lot more made sense the second time around, turns out there's pretty much nothing the internet is complaining about that isn't clear.
Fifield and the biologist reaaallly don't change character at all like everyone is complaining about. Fifield is always a pussy, he still got lost even though HE made the map but I can easily attribute that to the state of panic he was in. The biologist is quite understandably more ok with a small snake thing that a huge dead person shaped thing (presumably he also knows if they run from the living biology, it may well chase them, so attempts to make nice with it).
The whole vikers as weyland's daughter gives the whole trio (inc. david) a whole load more reason, she's a bitch because weyland loves david and ignores her, weyland's character is instantly deamonized as we realise he's shunned his daughter in favour of a robot (understandable) and David suddenly has the parallel between him and his "sister" both wanting their parent dead.
Lots of people complained about Janek's sudden "it's all weapons" spiel and shaw changing her actions based on it, but she said the engineers weren't what they thought they were and that they had to leave before Janek says anything to her, so that whole issue is removed, she'd already made up her mind.
Another criticism is the two co-pilots give up their lives without anyone explaining to them the stakes, however it's not hard to assume Janek filled them in after talking with Shaw, and then they already know their options are explode in taking down the engineer ship, or suffer two years in the crashed lifeboat with vickers-bitch-face before starving to death or suffocating. NOT a hard choice!
Then there's the "Why do they want to kill us" question, it's pretty clear from the start that the invitation isn't "Hey come party with us" it's actually "Hey, come worship us". and when they get there, even if the engineers hadn't already decided to go kill humanity that the first contact scene soon changed that. The Engineer gets out of his pod and looks at the ensemble in front of him, he then bows down and waits for them to do the same. None of them do. Not until one of the lackies hits Shaw in the stomach does anyone drop to their knees. (Comments about her running around fine with a stomach full of staples are also BS as she'd falling all over the place). The engineer then rises and david tells them why they're there "We're greedy little humans that want to serve ourselves only and live forever" totally at odds to the way of life of the engineer (a life of self sacrifice) and then he kills them all. When he sees Shaw running he chooses not to pursue, presumably because she alone had the respect to bow when he did.
I can't reconcile what was going through David's mind as he poisoned holloway, but I can at least see it as an act well within David's character, he's a tinkerer. He touches and plays with everything he can to understand it. I can set aside my confusion because I know that David read the text on the door to the vase chamber, so I can believe (quite within reason too) that he understands the purpose of the vases and the black goo without telling anyone.
Most of Redlettermedia's questions are either asinine (Why do some Earth lifeforms not share DNA with us, weeeell pretty much everything shares some level of genetic code with us), answered by stringing a few slightly subtle things together or just answerable with "Eh sometimes movies are dumb" (like running in a straight line instead of sideways).
None of the devs featured in the main film need any exposition, it's a pretty decent insight into their mental state leading up to release rather than how the games are actually made.
It's pretty good though it will probably scare a lot of people away from indie development (and encourage a few crazy folk with the right attitudes)
I kinda agree about Spirited Away, it's nice but isn't formed as well as it could be.
I watched an FAQ about Time Travel on my phone the other day, British comedy from a couple years ago with Anna Farris and Chris O'Dowd, I wasn't expecting much but it turned out to be a pretty good laugh.
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Should be called "Indie Game: It'll ruin your fucking life, then maybe, just maybe, make you a millionaire"
It's nice to see the mod that caused me to get into level design is... oh, it's still not out yet?