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  1. Mapcore
  2. AlexG

Posts by AlexG

  • SPLIT: L4D Tools Discussion

    • AlexG
    • May 21, 2009 at 8:55 AM
    Quote from the0rthopaedicsurgeon

    it stays working as long as you leave the 3d view in 'lighting preview' and don't close the raytrace preview window. you can then keep moving around and switch to see how the lighting will look in the separate window (although as soon as you move the cursor back into hammer it'll minimise).

    Thank you

  • SPLIT: L4D Tools Discussion

    • AlexG
    • May 17, 2009 at 9:28 PM

    I am liking the tools.

    The light preview could use work and it is far from accurate representation after you compile but its a start.

    SketchUp is great addition, I really don't see myself using it. But I do see the potential in it.

    Raytraced Preview seem to show what it will look like in game, but I can only get it to work once during each mapping session. I have to restart the editor if I want to use it the second time.

  • Unreal 3: DM-OriensForest_beta

    • AlexG
    • May 13, 2009 at 5:59 AM

    Good points.

    Thanks Philip.

  • Unreal 3: DM-OriensForest_beta

    • AlexG
    • May 12, 2009 at 6:19 AM

    Thanks Matt,

    I've begun to swap out the trees and re-detail the world a bit. It is looking better now too. Thanks man.

  • de_Boston

    • AlexG
    • May 10, 2009 at 5:05 AM

    Looks beautiful. Good job.

  • Unreal 3: DM-OriensForest_beta

    • AlexG
    • May 10, 2009 at 5:03 AM

    DM-OriensForest_beta PC

    Small circular DM map, supports up to 6 players, 2-4 is ideal.

    Download:

    http://%7boption%7d

    Errors, bugs, where to improve

    Any feedback would be greatly appreciated.

    Thanks.

    Original Concept:

    [Blocked Image: http://www.alexgaluzin.com/categories/level_design/images/wip-unreal3map/001-unreal3dm00.jpg]

    Unreal 3 Screenshots:

    [Blocked Image: http://www.alexgaluzin.com/wip/leveldesign/dm-oriensforest/dm-oriensforest-beta-001.jpg]

    [Blocked Image: http://www.alexgaluzin.com/wip/leveldesign/dm-oriensforest/dm-oriensforest-beta-002.jpg]

    [Blocked Image: http://www.alexgaluzin.com/wip/leveldesign/dm-oriensforest/dm-oriensforest-beta-004.jpg]

    [Blocked Image: http://www.alexgaluzin.com/wip/leveldesign/dm-oriensforest/dm-oriensforest-beta-005.jpg]

  • 4x Photoreal Facades for Turbosquid

    • AlexG
    • February 5, 2009 at 6:37 PM

    They look good.

    Definetly don't undersell yourself.

    I wouldn't know how much things like that cost. But $35 seems low.

    Test and see what is selling better. Up the price in a few weeks.

  • Fedor KO Punch Animated Gif

    • AlexG
    • February 1, 2009 at 12:42 AM

    Yeah, he was out in mid-air.

    What happened was after delivering a kick to Fedor which forced him to bounce back into the ropes; Arlovski (beard man) decided to perform a flying knee. While in mid-air delivering a knee, Fedor timed a punch knocking him out in the air.

  • Fedor KO Punch Animated Gif

    • AlexG
    • January 31, 2009 at 9:34 PM

    Warby, your gif probably didn't get loaded all the way through.

    another angle.

    [Blocked Image: http://i41.tinypic.com/bkc3d.jpg]

  • Fedor KO Punch Animated Gif

    • AlexG
    • January 31, 2009 at 9:08 PM

    Anyone watch the Affliction last saturday?

    Great card and Fedor's ko was something special.

    [Blocked Image: http://www.alexgaluzin.com/other/images/Fedor-vs-Arlovski_Gif.gif]

  • [DOD:S] dod_troddle

    • AlexG
    • January 29, 2009 at 9:45 PM

    Looks amazing.

  • [UT3] - Waterfall

    • AlexG
    • January 29, 2009 at 9:22 PM

    I just played both of them and I really like the improvement.

    Getting rid of the cave and the spikes makes the map flow better and now it is more self-contained and in my opinion adds to the gameplay. At beta 1 I was a big disoriented at first thinking I could go inside the cave and over the spikes. Now gameplay flows and it just feels better.

    The waterfall is awesome.

    One minor thing, in fly-through mode I was able to get outside the map by going through and up the waterfall. So just add a blocking volume.

    Other then that. Good job.

  • Unreal 3: DM-LightHouse_final [PC-PS3]

    • AlexG
    • January 21, 2009 at 12:13 AM

    thank you for the great feedback kungfu. I really appreciate it.

    Extremely helpful.

  • Unreal 3: DM-LightHouse_final [PC-PS3]

    • AlexG
    • January 20, 2009 at 3:15 PM
    Quote from 2d-chris

    This screenshot is really cool - if you can get a little more detail and composition at most locations you've done a sweet job.

    Thanks Chris.

  • Defining Boundaries: Creating Credible Obstacles In Games

    • AlexG
    • January 17, 2009 at 11:45 PM

    Thanks for posting this. Good read.

  • Unreal 3: DM-LightHouse_final [PC-PS3]

    • AlexG
    • January 17, 2009 at 11:06 PM

    Thanks guys.

    The emptyness of the map is something I don't like either about the map.

    About DOF,I don't think it applies here, I used it very sparingly and to add atmospheric effect. Although I do agree that too much makes everything look small. Its a balancing act.

    thanks again, points taken.

  • Unreal 3: DM-LightHouse_final [PC-PS3]

    • AlexG
    • January 17, 2009 at 4:15 AM

    Hello everyone,

    Small deathmatch map with 2-5 players. This is my second Unreal 3 map. I completed this over winter break in 11 days. I wanted to take advantage of my time off from school and learn as much as I could with Unreal.

    I kept up the process here,

    http://%7boption%7d

    in hopes to inspire others and to show my workflow for others to learn. It was a great experience and I can't wait to do it again. Just a bit longer time limitation.

    I am humbled to release this here along side so many great maps. It's also the perfect place.

    Please crit the shit out of it, help me get awesome.

    Fixed:

    - Added rocks for more cover, added few more trees

    - Added more dirt around the lighthouse

    - Aligned textures

    - Added blocking volumes

    - Replaced water shader to eliminate visual glitches

    - Improved Lighting

    - PS3 version

    Download:

    PC zip Version

    http://%7boption%7d

    PS3 zip Version

    http://%7boption%7d


    Screenshot:

    Final Version Screenshot

    [Blocked Image: http://www.alexgaluzin.com/30days/2009/level_design/images/day03_001.jpg]

    images below are from beta version

    [Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_008_640.jpg]

    [Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_001_640.jpg]

    [Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_002_640.jpg]

    [Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_003_640.jpg]

    [Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_004_640.jpg]

    [Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_005_640.jpg]

    [Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_006_640.jpg]

    [Blocked Image: http://www.worldofleveldesign.com/categories/level_design_challenges/images/11_day_unreal_challenge/dm_lighthouse_beta_007_640.jpg]

    Thanks.

  • Games you regret buying?

    • AlexG
    • December 27, 2008 at 8:04 PM

    Stalker. The first one.

    It had a great atmosphere but it was lacking fun factor for me.

  • Twitter, Facebook and Other

    • AlexG
    • December 22, 2008 at 12:23 PM

    Thanks 2d-Chris & Minotauro.

    Allright, thats fair.

    I did think at first that twitter was crap, but it slowly grew on me.

  • First serious illustration - Updated

    • AlexG
    • December 21, 2008 at 11:26 PM

    Good first attempt.

    Few things:

    - your perspective is a bit off, it morphs in the front

    - put some color in the shadows, some saturated blues and saturated purples

    - also i think if you image told some sort of a story, it would work alot better, right now its just a dam

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