I thought crysis 2 looked fantastic especially from an art direction point of view. IMO would have still looked great on a 5 year old engine.
Posts by Gloglebag
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Split/Second was good.
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The tutorials from 3dsbuzz are also fucking fantastic for UDK.
But anyway I assume when you pay 500K+ for en engine crytek sends a couple of people over to teach them hands on for a few weeks.
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So is there gonna be a PDF guide like with Cryengine 2? Or at least an addition talking about the added features, because I assume a large part of the editor is still the same.
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AKA all the thing fun about GTA without the boring bits.
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Quote from Sentura
3 discs for the xbox. suck it fanboys.im a bit disappointed that it wont be as open world as i thought and that the inventory system doesn't have a limit (doesn't have to be encumberance, games like torchlight or diablo/2 did with spatial occupation), but it still looks really solid.
You actually think having an inventory limit is good or that inventory management is an interesting game mechanic at all. Why are you such a bad person?
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Happy birthday bro.
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Doesn't netflix allow you to watch as many movies as you want for 8,-
Plus movies don't need the expensive hardware games need, plus you can play all movies on whatever dvd player, with games you 3 different consoles plus the PC.
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QuoteDisplay More
IMPORTANT, PLEASE READ:ALICE MADNESS RETURNS ON PC SUFFERS FROM AN EXTREME CASE OF CONSOLITIS.
IN ORDER TO FIX THAT YOU MUST DO THE FOLLOWING:
1-INI-files here: \Users\\Documents\My Games\Alice Madness Returns\AliceGame\Config\
2-Disable capped 30fps:
In file AliceEngine.ini change bSmoothFrameRate=TRUE to FALSE
3-Disable mouse acceleration:
In file AliceInput.ini change bEnableMouseSmoothing=TRUE to FALSE
IF YOU WANT TO BE ABSOLUTELY SURE ABOUT THE FRAMERATE CAP, BUT THIS ISN'T NECESSARY ONCE YOU'VE DISABLE SMOOTH FRAMERATE:
4-In file AliceEngine.ini change MaxSmoothedFrameRate=31 to any value you want
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Fucking amazing, glad you posted that shit.
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I like EADM, you buy and download the game and that's it. really easy. Doesn't have to be on all the time for your game to work. Really clean interface, really fast startup.
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Hey guys lets do the exact same thing valve does and get so much praise for, because we have all the monetary incentive and the IP's to leverage it. Surely the community will praise us, and isn't just full of retarded monkey boys that don't realise steam is only convenient as a monopoly and has been purposefully designed in such a way. Or at least they will petition valve to allow their games to be released on rival services instead of giving the bad example of hogging them to get more customers.
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It's like a fun 20,- indie game that you support because you believe the devs have lots of imagination and could do so much more with more money.
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Trackmania sunrise is one of my favorite games of all time, and this is looking great.
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I thought 2's game play was a lot better then the first and story was very good imo.
The thing this game did very well is the protecting sections, normally those are awful, but here it gives you the opportunity to analyse the the environment, the choke points, and it actually makes the trap powers and weapons useful, where as in other games you're just pushing forward so the normal attack options are the best. It's the only shooter that has done that in recent years.
The biggest flaw it had was that it lacked any kind of wonders since they fucking reused every asset from the first. It felt more like a map pack then an actual sequel. Still surprisingly good.
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Why the fuck would there be a guy in the back, one driver/main gunner and one machine gunner is the way it should be.