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Posts by arhurt

  • Bioshock Infinite - Spoilers thread

    • arhurt
    • March 31, 2013 at 5:23 PM

    Finished it as well. My impressions match the overall feedback so I wont go into length in them.

    I'm just amazed at how well the companion mechanics of Elizabeth are designed. She is always interacting with the environment, pointing out items and whatnot. Giving you ammo, health and tonics if you run out as well as gasping in horror every time you make a gory melee execution.

    And you don't have to take care of her health. That was a blessing!

  • Ballistic, FPS running on facebook

    • arhurt
    • January 29, 2013 at 5:35 PM

    Official info finally coming out:

    http://www.gamesindustry.biz/articles/2013-…=european-daily

  • Are you man enough?

    • arhurt
    • January 11, 2013 at 6:07 PM

    My balls are actually augmented now. I got myself a prosthetic ball.

    It's a great conversation starter.

  • Are you man enough?

    • arhurt
    • January 7, 2013 at 9:38 PM

    Hey man, don`t assume the worst. In any case, I only had to remove the entirety of the testicle because it was way too advanced once I noticed it. My objective by telling my tale was to bring a little awareness to you all, so even if you had the same thing I did you`ll most likely get away with your balls intact

    And my last test results also came clean. I'm back in the saddle baby!

  • Ballistic, FPS running on facebook

    • arhurt
    • November 16, 2012 at 7:45 PM

    Thanks a lot guys! It really means a lot to hear your early compliments, and I hope that sometime soon you'll all be able to take a look in-game!

    We`ve opened the servers a few times the last couple days to stress test it, and we are confident that we`ll have a smooth beta experience. The guys are making tweaks to ours servers and I hope to have some more media for your appreciation soon.

    Many thanks once more! I can`t wait to flood your facebook walls with multi-kills!

  • Brutal Doom

    • arhurt
    • November 13, 2012 at 3:33 AM

    Jaw dropped in a bloddy explosive mess as my eyeballs exploded in their sockets.

  • The Natural Selection 2 Thread

    • arhurt
    • November 11, 2012 at 7:24 PM

    I'm now trying to make people at the studio stop playing GW2 to play NS2!

  • Dragons: wild skies

    • arhurt
    • November 10, 2012 at 12:49 AM

    Bumping this thread with some cool images from the development of the game pulled out from my friend's Ed blog.

    Some of the boards from the high design of the game's structure:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_00_a.jpg?w=540&h=359]

    Board with some of the flight control schemes we planned:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_00_b.jpg]

    Some more board pictures. We actually do some documenting just like this, draw stuff up on the board, discuss, then take a picture and upload it to the wiki.

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_00_c.jpg?w=540&h=222]

    Some early documentation, now detailing some finer mechanics of the game:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_01.jpg?w=540&h=384]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_02.jpg?w=540&h=387]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_03.jpg?w=540&h=392]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_05.jpg?w=540&h=397]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_04.jpg?w=540&h=387]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_06.jpg?w=540&h=356]

    We received a lot of models from Dreamworks and Cartoon Network, but mostly where character models or the Dragons themselves. The environments where not only created here from movie stills but some where entirely drawn up from scratch:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_07.jpg?w=540&h=519]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_08.jpg?w=540&h=519]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_09.jpg?w=540&h=519]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_10.jpg?w=540&h=270]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_11.jpg?w=540&h=270]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_12.jpg?w=540&h=161]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_13.jpg?w=540&h=393]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_14.jpg?w=540&h=270]

    The interface was a very troublesome process to get to where we wanted to. We had to go back and forth a dozen of times until we where happy with it, and it ended up being one of the most engaging elements of the game, after the environments:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_23.jpg]

    Environment concepts and process:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_24.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_26.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_27.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_28.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_29_a.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_29_b.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_31.png]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_32.png]

    An early gameplay prototype:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_40.jpeg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_33.jpg?w=540&h=360]

    Some of the environment basemeshes:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_34.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_36.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_37.jpg]

  • Ballistic, FPS running on facebook

    • arhurt
    • November 9, 2012 at 11:39 PM

    Update: Ballistic is live on the US and has had a major makeover! Check it out at https://apps.facebook.com/ballistic-game/


    Hi everyone!

    It`s been nearly three years since I left Ubisoft to join Aquiris, and since then we`ve been hard at work. We`ve been through a long road and it`s great to finally have something concrete to show. I'd like to share with you some screenshots and footage of our upcoming game: Ballistic. It's a FPS that will run natively on the facebook canvas using Unity.

    Here is a video of our beta build:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    We expect to give a new meaning to games running on the facebook canvas with premium graphics and great performance on a great game experience with easy accessibility and without the need of a large download and complex installs.

    The game is being developed by Aquiris here in Brazil and published by Rumble games.

    Release is expected Q1 2013.

    In the current build you can level up and earn credits to purchase guns and enhancements such as extra loadouts. You earn career points that you spend on a straightforward skill tree that allows you to do cool stuff such as use an SMG for a secondary weapon or do silent kills with your knife.

    We currently are going to have a closed beta, unfortunately for most of you it will be restricted to Brazil only. Here is the sign-up website if you are interested: http://www.ballistic.com/ but the game should be released worldwide for free somewhere at the start of next year.

    It is entirely streamed and we use procedural textures for most of our environments as well as having all textures compressed with Allegorithmic's Substance designer.

    If you are interested in some of the process for our substance creation you can watch our presentation from Unite. The Ballistic presentation starts at 35:30 onwards after our Riders of Berk presentation. It was still called Quantum Conflict back then.


    There is still a long road ahead of us towards launch, but we are very proud of what we have acomplished =)

  • Help me go to Holland with my brother, win my gratitude

    • arhurt
    • November 9, 2012 at 11:12 PM

    Crap hahaha sorry guys I was so caught up with work that I didn't have time to come back to this.

    Will fix it.

    Here's the proper link: https://apps.facebook.com/messageinabottleubw/home/share/188

  • Help me go to Holland with my brother, win my gratitude

    • arhurt
    • November 8, 2012 at 5:57 PM

    Ah crap.... I guess it's targeted at Brazilian IPs only.

    Thanks anyway. I'll start a Holland apreciation thread on EOT

  • Help me go to Holland with my brother, win my gratitude

    • arhurt
    • November 8, 2012 at 3:10 PM

    Guys, I'm sorry if this is kinda spammy, but we actually have a shot at this.

    Here's the gist: My brother has entered a contest to win a trip for 2 to Holland, and he has chosen to go with me!

    Long story short, just click the facebook link below and click the "+100 milhas" to add 100 miles to our track. As it stands right now we are just shy of 90 people to get to the top, so every click really does count.

    1 - The link: https://apps.facebook.com/messageinabottleubw/home/share/188

    2 - You should see a dialog box with my brother's phrase, all in portuguese. Don't despair, just click the "+100 milhas" button on the right.

    3 - ???

    4 - Profit: Feel amazing as you helped arhurt and his brother to an awesome trip to Holland =)

    https://apps.facebook.com/messageinabottleubw/home/share/188

    Thanks for reading and I'll make sure to share a bunch of cool pictures if we make it!

  • Are you man enough?

    • arhurt
    • September 16, 2012 at 5:13 PM

    So I have been kindly reminded that I haven't given any updates in here for a long... long time.

    Hell, it's about time!

    Chemotherapy is over. I can tell you it was not the best, happy times of my life. It was really an eye opener to me as to the suffering of other people, as I couldn't even guess what it would be to go through something like that at an older age or if you already have some other kind of illness or disability. Heck, now that I think of it I got it off easy, not only was my cancer not at all a big threat to my life but I started treatment entirely healthy and it only lasted for 2 months. Some people do this over six months and that would have been insane!

    As for what happens now I've done blood tests and an MRI but so far it has been inconclusive if I'll need another round of treatment or not. As far as how I'm feeling I'm doing great, but I have to keep doing exams every other week to check if there is any change. I can't yell "I'm healed" yet but it definitely feels good to be over with chemo, even if just for a while.

    Other than that I've been playing some Guild Wars 2 as some of you who have me on facebook must have known and I'm devoting a lot of my free time to play some tabletop modern boardgames. Today I might play some Galaxy Trucker and I encourage everyone here to at least buy a copy of Ticket to Ride to play with friends and family!

  • Dragons: wild skies

    • arhurt
    • August 28, 2012 at 1:20 AM

    Hi everyone! It is a great pleasure for me to present to you our latest project: Dragons: wild skies.

    This is the best gameplay video I could find of it:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    After roughly 4 months of production, much effort was put in this game based off the world of Dreamwork's "How to train your dragon". The game is featured on Cartoon Network's site for the premiere of the TV series "Dragons: Riders of Berk".

    You can play it right now on the following link, just sign in on the website e have a look http://www.cartoonne... ... index.html

    The game is a dragon flight simulator with gorgeous environments created by our team. As a young dragon tamer and trainer you have to brave the wilds and learn about each dragon before you are finally able to ride it and complete the many challenges scattered around the maps.

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/Screens/Drag002.jpg]

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/Screens/Drag003.jpg]

    I'll have some more details about production and pre-production soon, but for now I would really appreciate to hear what do you guys think of it, both about the execution and presentation as well as gameplay. This was a real milestone for us as it is not an advergame like all the previous ones we have done as well as a big challenge and we put a lot of effort to bring it to life in such a tight schedule.

    I'm really proud of the whole team and would be really happy to share your thoughts, criticisms and compliments with them

  • Team Fortress 2 - Mann vs Machine

    • arhurt
    • August 14, 2012 at 6:56 PM

    Nah I think they'll just implement some tower defense upgrade system for the match.

  • Hero Academy

    • arhurt
    • August 11, 2012 at 6:27 PM

    I'm Arhurt, feel free to drop me a challenge.

  • Insurgency

    • arhurt
    • August 9, 2012 at 3:42 PM

    I wished I had 10k right now...

    But a purchase has been authorized!

  • Rome Total War 2

    • arhurt
    • July 4, 2012 at 3:02 AM

    MASTHEAD

    BATTERING RAM HEAD

    MAKE IT HAPPEN AND I"LL BUY YOU A CAKE

  • Rome Total War 2

    • arhurt
    • July 3, 2012 at 6:14 PM

    I STOPPED AT MEDIEVAL TOTAL WAR @<<< AND SHOGUN @ DIDN"T REALLY APPEAL TO ME AT THE TIME> MAYBE THIS WILL>>> DEPENDS IF THEY FINALLY GOT SIEGES RIGHT AND IF THE GAME CAN RUN>

  • Civ V

    • arhurt
    • June 17, 2012 at 12:04 AM

    Ahhh Civ. Loved it, but soon you'll notice the terrible AI problems and become quite mad. The curve to getting there is a joy though, enjoy while it lasts!

    I've got a great MOD on my machine that makes the game incredibly more fun... I'll post a link once I get a chance to see what its called so you can give it a shot.

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