Re-read the GI info, and it looks like X-Com Enemy Unknown will keep the original game's structure of real-time globe view and turn based combat, have destruction in the levels, and come out on all three main platforms. This shit's gonna own. As far as the bet's concerned, I'd say which ever game sells more is just down to which ever game 2K puts more ad dollars behind. Given the extremely negative fan responses to 2K Marin's game and the extremely positive responses to this Firaxis announcement, I wouldn't make any presumptions about the shooter.
Posts by Jetsetlemming
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Quote from Warby
taking money bets now that the shooter xcom will outsell the rts xcom ! ( i never played xcom and take no quality sides ! )
The shooter XCOM will be multi-platfrom while the strat XCOM (where do you see that it'll be RTS?) will likely be PC-exclusive, so it probably. I couldn't possibly give less of a shit though. The far more interesting bet would be metacritic scores, I would think. :3
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Quote from st0lve
Wait WHAT? I thought it was the 2K FPS game..As a side note, the first X-Com (or UFO), was also named Enemy Unknown. And it's supposed to be spelled X-COM, not XCOM.
That's because this is a remake/re-imagining of the original X-Com by Firaxis, who, btw, I can't really imagine making this an RTS, or at least very MUCH of an RTS. They're the Civ company, they're a turn based studio through and through.
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Quote from D3ads
It was only updated for it's "honourable mention" in the upcoming mods awards, they don't post updates on Moddb anymore. No offence to the devs but people shouldn't have bothered voting for it at all, so glad Cry Of Fear won!
Oh man because you mentioned it I looked at their moddb page and saw they've announced a release date, two months from now! Yay! I've been waiting for this fucking mod FOREVER.
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Creating a navmesh in l4d taught me how to keep my patience under incredible amounts of stress and anger.
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Waiting a few hours for RAD to calculate gives me time to meditate on my design.
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Quote from Gloglebag
I hate the fact you can't just click on a point on the map to spawn there instead of having to click it's name on the list. I would like both options.
I've honestly never even thought to try clicking the map, though now that you mention it, couldn't you do this in one of the older games?
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Quote from PogoP
Definitely an improvement but it still kinda sucks. I hate having just text to read for items, would be so much nicer if it was more like morrowind

There was a mod for Oblivion, Nehrim, that included a Morrowind-esque UI of icons in a grid for normal items, while going back to a list for things like books and keys, it was the best. Hopefully the same can be accomplished for Skyrim.
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Got my first feedback, from someone who said that the app works like a charm, except makes Firefox slow to a crawl after he closes it. I guess those 2GB memory launch arguments for Minecraft I left in there might be a problem for low-end users, doh [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]
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Quote from Skjalg
But what exactly does it do?
Let you have multiple, separate, portable installs of Minecraft that you access through launching them in JSMM. Mods are the big main push for Minecraft players these days for getting more out of the game, and this allows you to easily clone a vanilla Minecraft profile to mess with, or have multiple copies of Minecraft for experimenting with different incompatible mods, or have multiple copies for different Minecraft versions for mods that haven't been updated to 1.0, etc.
In my standard playing of Minecraft (back before I started spending all the time I would be playing Minecraft instead writing this manager for it a couple months ago), I had four separate copies of Minecraft- a vanilla up to date copy for Multiplayer, 1.8 copy for the latest YogBox, a 1.7 copy for Technic, and another separate copy for "adventure" maps, so they won't take up space on any of the other installs or be effected by mods.
With JSMM switching between these worlds is super simple. Without it, you'd have to go manually copying and pasting backed up folders into AppData\Roaming\.minecraft so they'd be in the 'official' install spot, so the minecraft launcher would read them. Super slow and cumbersome in comparison to just selecting a profile name from a dropdown and clicking play.
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Tonight I released a beta of a Minecraft profile manager: Jetset Minecraft Manager
[Blocked Image: http://i.imgur.com/SureR.png]
Minecraft's launcher assumes Minecraft's install path is in your windows login's AppData folder. This application uses local environment settings to trick Minecraft.exe into thinking AppData is in some custom location, thus allowing you to have multiple separate Minecraft installs, for the purpose of mods, world backups, version differences, etc. On first launch, JSMM will automatically attempt to import your existing Minecraft install at Appdata(\Roaming if you're in Win7)\.minecraft, and you can copy/create/delete/rename profiles in the utility as well. If you create a new profile, or copy an existing one, your login data will be copied from an existing profile so Minecraft.exe auto-completes your name/pass (this is done via a file minecraft saves, I don't actually read or analyze it, just copy "lastlogin" and paste it, no security worries here). There are no limitations on profile or folder names, or install locations, and JSMM is designed to be entirely portable. You can stick the required files (JSMM, its dll, its batch, minecraft.exe, and your folder of profiles) on a flash drive and move it about and it'll work fine. If the batch file is missing it'll regenerate it (I can't do this for the .dll unfortunately
)Requirements: Minecraft, Java, .NET framework (update here if you need to: http://%7boption%7d), Windows (should work in any version of Windows that Minecraft supports but I don't have a bunch of installs laying around to test it). Let me know if there are any bugs or desired features if you give it a try.
After some user feedback/tweaks/polish, and it's relatively stable, I'll be making the source public.Download: http://%7boption%7d
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Watching that trailer reminded me of the fake movie trailers in Grindhouse. Sure, they're entertaining on their own, but they're not meant to actually fulfill a real, completed project!
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I think Half-life and STALKER both did the concept of zombies justice; rather than mindless automatons bent on eating, they were post humans, barely conscious but enough to suffer, wholly under the control of outside forces. The HL/STALKER zombies mumbling to themselves is infinitely more emotionally effective and frightening than any moan or growl.
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There are rumors that GSC was getting pressured for a cut by semi-legit organizations in the Ukraine. Shit's weird.
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Crytek snatched up Free Radical as they were dying- wonder if they'll respond to GSC? I think that, despite the gameplay focus of the Crysis games, Crytek could make a STALKER game if they wanted to. Interesting scenario to think about (not that I have any real hope it happens)