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Person of the Year: Industry Gamers

  • Rick_D
  • December 17, 2011 at 11:11 AM
  • Jetsetlemming
    • December 21, 2011 at 12:47 AM
    • #61
    Quote from Sentura

    I started because of Ion Storm and Deus Ex

    ..are you in the industry?

    Well if you want to define it that way only people who got their first jobs at Valve "got their start in the industry" because of Valve. Don't get all exclusive and selective and shit on me, bro.

  • Sentura
    • December 21, 2011 at 1:33 AM
    • #62
    Quote from Jetsetlemming

    I started because of Ion Storm and Deus Ex

    ..are you in the industry?

    Well if you want to define it that way only people who got their first jobs at Valve "got their start in the industry" because of Valve. Don't get all exclusive and selective and shit on me, bro.

    uhh alot of people here started because of worldcraft/hammer and got their first jobs because of their portfolio of what they did in worldcraft/hammer? i mean im not saying anything because i'm not in the industry... yet

  • Rick_D
    • December 21, 2011 at 1:16 PM
    • #63

    well industry or not it doesn't matter, who cares. the thing i was getting at is that valve and their willingness to support the mod community means a lot of people started with their tools, and got into game creation because of it.

  • marks
    • December 21, 2011 at 2:12 PM
    • #64

    Lets be honest though, their tools are bloody awful.

  • Rick_D
    • December 21, 2011 at 5:09 PM
    • #65

    imagine how good their games would be if they had decent tools. i think they are doing the rest of the industry a favour by holding themselves back so much.

    not to mention anyone that uses them for modding ends up going to a studio and is like "oh my god these tools are so easy to use!", making it easier for them.

    valve truly are forward thinkers.

  • Vilham
    • December 21, 2011 at 6:07 PM
    • #66

    haha, yeah i wish that was true. Valves tools are definately better than a large number of independants tools.

  • -HP-
    • December 21, 2011 at 9:54 PM
    • #67

    RickD showing some authentic fanboyism right here!

  • Rick_D
    • December 21, 2011 at 10:04 PM
    • #68

    haha

  • 2d-chris
    • December 21, 2011 at 11:31 PM
    • #69

    Good tools allow you to make games faster, not better

  • Jetsetlemming
    • December 22, 2011 at 12:00 AM
    • #70
    Quote from 2d-chris

    Good tools allow you to make games faster, not better

    Episode 3. :(

  • KoKo5oVaR
    • December 22, 2011 at 12:01 AM
    • #71

    Indirect Illumination helps me doing better graphics !!!!

  • Jetsetlemming
    • December 22, 2011 at 12:01 AM
    • #72

    Waiting a few hours for RAD to calculate gives me time to meditate on my design.

  • KoKo5oVaR
    • December 22, 2011 at 12:12 AM
    • #73

    Searching for leaks helped me to develop a good vision of space to locate myself in a 3d world

  • Jetsetlemming
    • December 22, 2011 at 12:28 AM
    • #74

    Creating a navmesh in l4d taught me how to keep my patience under incredible amounts of stress and anger.

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