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  3. Loafie, Hero of Dreams

Posts by Loafie, Hero of Dreams

  • Tips on designing open environments? (source)

    • Loafie, Hero of Dreams
    • August 6, 2008 at 2:37 AM

    Even just a steep hill with some large boulders works nicely, it doesn't have to be completely vertical (like a cliff) inorder to create a world boundary. You can back a steep hill with another displacement in the 3d skybox and a billboard environment behind that to break up the horizon like nurb said

  • The random model thread!

    • Loafie, Hero of Dreams
    • August 1, 2008 at 11:55 AM

    4 hours of work for the speed sculpting comp

  • WIP in WIP, post your level screenshots!

    • Loafie, Hero of Dreams
    • August 1, 2008 at 11:53 AM
    Quote from DvS

    But it's not an island!

    win

  • The random model thread!

    • Loafie, Hero of Dreams
    • July 26, 2008 at 12:38 AM

    [Blocked Image: http://img167.imageshack.us/img167/3130/aa2pk6.jpg]

    2 hours into a 4 hour speed sculpt competition with angel torsos as the theme

  • WIP in WIP, post your level screenshots!

    • Loafie, Hero of Dreams
    • July 21, 2008 at 5:34 AM

    Little update for the map I'm working on for Calamity Fuse. Worked on some of the curves, added some more displacements, new textures and a fog layer. The design is based off of smooth and sloping granitic rocks from glacial movement like in Tuolumne meadows, as well as volcanic hexagonal basalt columns found in places like Devil's Postpile and Giants' Causeway

  • The random model thread!

    • Loafie, Hero of Dreams
    • July 10, 2008 at 6:50 AM

    a zbrush sculpt from a cube I did for a speed sculpt competition on the 3dtotal forums

  • alcatraz

    • Loafie, Hero of Dreams
    • July 8, 2008 at 1:16 AM

    ooh, that second to last one is the palace of fine arts

  • WIP in WIP, post your level screenshots!

    • Loafie, Hero of Dreams
    • June 25, 2008 at 9:59 PM

    god damn i need to learn ue3

  • The random model thread!

    • Loafie, Hero of Dreams
    • June 25, 2008 at 9:52 PM

    That looks damn nice, I'm a big displacement fan.

    Here's an entry I did for the 3dtotal speed sculpt competition. About 4 hours work on an anthropomorphic Rocko from Rocko's Modern Life

    [Blocked Image: http://img413.imageshack.us/img413/4558/rockotest2uh1.jpg]

    [Blocked Image: http://www.ryanbloedow.com/rocko.gif]

    Also, the first person view of a lug wrench

    [Blocked Image: http://img111.imageshack.us/img111/2825/lugbasherzh9.jpg]

  • Mapcore mapping contest?

    • Loafie, Hero of Dreams
    • June 17, 2008 at 10:17 PM

    i'll have to second (or third or fourth?) having all engines open. some of us are sourcetards

  • post your pic extravaganza 2008!!!~

    • Loafie, Hero of Dreams
    • June 17, 2008 at 9:59 PM

    Full of denim, sharpie mustache and win

    [Blocked Image: http://photos-b.ak.facebook.com/photos-ak-sf2p/v184/3/52/6703165/n6703165_33897905_7570.jpg]

    Also, I bring invisible orbs on the partybus

    [Blocked Image: http://photos-g.ak.facebook.com/photos-ak-sf2p/v254/116/101/6706204/n6706204_34449510_3862.jpg]

  • Mapcore mapping contest?

    • Loafie, Hero of Dreams
    • June 14, 2008 at 10:52 PM

    a contest probably wouldnt be the best way to learn unreal, a little too under the gun haha, but let's get another one going

  • WIP in WIP, post your level screenshots!

    • Loafie, Hero of Dreams
    • June 14, 2008 at 10:51 PM
    Quote from JeanPaul

    Get rid of those hl2 pipes

    That.

    They stick out like a sore thumb in an otherwise incredible map

  • UnrealEd with steam (finding materials)

    • Loafie, Hero of Dreams
    • June 10, 2008 at 1:22 AM

    I don't understand

  • Level Design Help Files

    • Loafie, Hero of Dreams
    • June 10, 2008 at 1:20 AM

    A ton of UT3 editor video tutorials

    http://www.gametrailers.com/player/user ... 26290.html

  • WIP in WIP, post your level screenshots!

    • Loafie, Hero of Dreams
    • June 10, 2008 at 12:59 AM

    that's looking mighty good albatross :monocle:

  • WIP in WIP, post your level screenshots!

    • Loafie, Hero of Dreams
    • June 7, 2008 at 9:30 PM

    Glad everybody is digging it! That's looking really nice Shacky

  • WIP in WIP, post your level screenshots!

    • Loafie, Hero of Dreams
    • June 6, 2008 at 11:36 PM

    Working on a map for a source based game called Calamity Fuse. For some reason the cubemap reflections are acting like buttholes on the rock normals, but I suppose I'll cross that bridge when I come to it

  • Video Game Tester at Pyro Studios!

    • Loafie, Hero of Dreams
    • December 22, 2007 at 11:40 AM

    paella?

  • Phone salesman amazes jury in talentshow. OMFG must see

    • Loafie, Hero of Dreams
    • November 30, 2007 at 6:51 PM

    Old video, but definitely still touching

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