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Mapcore mapping contest?

  • Buddy
  • June 14, 2008 at 7:52 PM
  • Buddy
    • June 14, 2008 at 7:52 PM
    • #1

    1024units contest was long time ago, about time to get another one, what do you think?

  • Minos
    • June 14, 2008 at 8:51 PM
    • #2

    I can't be arsed to work with source anymore. I'll be done with it as soon as I finish my INS map.

  • dux
    • June 14, 2008 at 9:12 PM
    • #3

    U3 all the way, working with it for my contract stuff it's the best.

  • PogoP
    • June 14, 2008 at 9:36 PM
    • #4

    I need to learn Unreal, so I'd be up for a mapping contest.

  • -HP-
    • June 14, 2008 at 10:52 PM
    • #5
    Quote from PogoP

    I need to learn Unreal, so I'd be up for a mapping contest.

    Ditto

  • Loafie, Hero of Dreams
    • June 14, 2008 at 10:52 PM
    • #6

    a contest probably wouldnt be the best way to learn unreal, a little too under the gun haha, but let's get another one going

  • PogoP
    • June 14, 2008 at 11:50 PM
    • #7

    I sort of lack motivation sometimes, especially when it comes to something as big as learning a new engine, so having something to aim for would be a great motivator for me.

  • mjens
    • June 15, 2008 at 10:48 PM
    • #8

    how about cool and easy ID's Q3 ?

  • Seldoon182
    • June 15, 2008 at 11:04 PM
    • #9

    Cryengine2

  • -HP-
    • June 15, 2008 at 11:05 PM
    • #10

    Does it have to be a specific engine at all?! We're a mapping community...

  • Skacky
    • June 15, 2008 at 11:20 PM
    • #11

    Yep I think [HP] is right.

    The strengh of Mapcore is its variety in engines. (and of course awesome levels).

    But if it's on Source or Unreal Engine I can give it a try if I have the time.

  • mjens
    • June 16, 2008 at 6:23 AM
    • #12

    So if we can use any engine we want what's the could be a topic of the contest. I suggest not making another X-poly or X / X width map but a theme like "forgotten castles" or "future in the past" (alternative future but in old times) Oh and now I have a lot of work at school, how about moving it to first days of vacations?

    I guess we could see engines like:

    Source

    ID Tech 3/4

    Unreal 2/3

    CryEngine 2

  • Quakis
    • June 16, 2008 at 7:30 AM
    • #13
    Quote from seir

    Source ID Tech 3/4

    Unreal 2/3

    CryEngine 2

    Build...

  • JohnC
    • June 16, 2008 at 7:58 AM
    • #14

    Max Payne 2 engine.

  • Kreigore
    • June 16, 2008 at 10:45 AM
    • #15

    HL1 1024 Singleplayer

  • TermInator525
    • June 16, 2008 at 11:09 AM
    • #16

    hl1 i nice, but singleplayer & 1024? wow could be a problem ^^

  • Skjalg
    • June 16, 2008 at 1:57 PM
    • #17

    unreal would be best imo.

  • mjens
    • June 16, 2008 at 10:13 PM
    • #18

    as i can see nobody lisen to me and you are still trying to do that shitty X number of brushes or X width map... I was already!

    Looking through for good theme on engine any you like...

  • -HP-
    • June 17, 2008 at 1:50 AM
    • #19
    Quote from seir

    Looking through for good theme on engine any you like...

    What he said

  • Nexus
    • June 17, 2008 at 2:46 AM
    • #20

    yo the idea is good but I have not opened my sdk fo a half year or something..

    I guess.. there will be no mo' competition.. but it was awsome when we playtested dm_rocketsilo and I used secret buttons and all the people down near the rocket felt down the hole and then I broke the vent and crawled in there and noone did hear us and we had butsex in the black corner.. it was FUNNY SHIT with buddy coz he's the best

    haha can't we just have a new 1024 x 1024 competition again .. it was so pleasurable i enjoyed the comp and WOW i remember that map with alot of boats in houses, small corridors, cramped cave hallways and the house-bunker canal map.

    AWSOME.

    btw.. AM I RIGHT, AREN'T I?

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