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  3. ShockaPop

Posts by ShockaPop

  • MapCore CS:GO Team

    • ShockaPop
    • March 22, 2015 at 4:51 PM

    Gamezzzz people! :)

  • MapCore CS:GO Team

    • ShockaPop
    • March 21, 2015 at 9:34 PM
    Quote from jackophant

    Same again Sunday guys?


    Around what time it was?

  • MapCore CS:GO Team

    • ShockaPop
    • March 18, 2015 at 2:29 PM
    Quote from jackophant

    at the top of the page, where your notifications are, you should have one for being added to team.


    just click on the notification, ill update OP to remove the join thing, apparently it doesnt exist and I cant see because i only have an admin view which isnt helpful


    I got the notification and opened it, but there was nothing to click on to accept or decline (like how there was now after you sent me new invite).

  • MapCore CS:GO Team

    • ShockaPop
    • March 18, 2015 at 2:16 PM

    I can't see any join button either. :/


    Tried refreshing the page and stuff, but nothing.


    EDIT: Now I got after new invite!

  • [CS:GO][WiP] cs_opera

    • ShockaPop
    • March 17, 2015 at 4:26 AM

    This is going to be awesome!


    I sure as hell hope you can find that special someone to help you out with this piece of art.

  • HotLine Miami II

    • ShockaPop
    • March 16, 2015 at 12:54 PM
    Quote from Sentura

    You also have the long range aim at your disposal, which basically makes you able to see most levels in their entirety. With either of those I don't see how you can't kill them.


    The one which involves holding shift and moving around? Nope, wasn't enough, I was far away to not see their patrol route, so I had to go there myself and hope they weren't at the end of hallway I was heading at.


    I got through it eventually, I should've mentioned that. It just wasn't really skillful thing and more of a just hoping for the best and luckily it did.

  • HotLine Miami II

    • ShockaPop
    • March 16, 2015 at 8:47 AM
    Quote from Sentura

    Lure him out by using loud weapons


    Doesn't work always. The hallway was L-shaped and it also had those heavy guys nearby, which would've forced to chainsaw them and that leads me being immobile for the time being. Game isn't really made for "Go in and tear them apart" when going with melee, now it's just luring and cheesing out on doorways.

  • HotLine Miami II

    • ShockaPop
    • March 16, 2015 at 4:49 AM

    Getting shot by some shotgun guy from outside the view is always fun, especially when I have no way to counter it besides relying on luck.

  • Counter-Strike: Global Offensive

    • ShockaPop
    • March 11, 2015 at 10:21 AM
    Quote from Beck

    I'll sign up to faceit. Is there a way I can add you guys to friends there?


    Edit: Just signed up here: https://www.faceit.com/players/Ren182


    I'll add you after work.

  • Counter-Strike: Global Offensive

    • ShockaPop
    • March 11, 2015 at 9:53 AM
    Quote from jackophant

    the trick is to play with a reliable group of people. imo it's better in the long run anyway as you learn how each other work. ive not done much with esea, but i have no problem with faceit (again, probably because of large groups)


    my housing situation is still a pain so im not on my computer, but i swear to <god of choice> this sunday i will be at home and on all evening on my computer if people want to join me, in fact! im going to make an event!


    Whenever having FaceIt match (I don't have ESEA now because I got massively toxic teammates there when I played once so I kind of held back from it), invite/ask me. I'm usually up for a match or two there.

  • Counter-Strike: Global Offensive

    • ShockaPop
    • March 11, 2015 at 4:42 AM
    Quote from Beck

    Is it just me or does there seem to be a lot of smurfs playing at the moment? I'm not normally one to complain but I've done nothing but lose to people with no ranks or very low play times since Saturday. I was DMG but gone back down to MG2 since I don't think I've won a single game since then.


    I recommend ditching that Valve MM and going for PUG @ FaceIt/ESEA/etc., because indeed Valve MM is just horrible with all the smurfs and cheaters. I'm getting totally owned by some 29h guys, I wonder how I managed to waste my ~900h and be this shit.

  • [CSGO] Good map rotation times

    • ShockaPop
    • March 10, 2015 at 1:43 PM

    Few things you should consider keeping in mind when thinking about that rotation time:


    *How dangerous is the rotation from site-to-site (if you have to check tons of corners and spots on the way, it takes time).

    *Bomb ticks 45 seconds in Valve's regular Matchmaking, 35 seconds in FaceIt/ESEA/etc.

    *Defusing the bomb takes 5 or 10 seconds, depending if player has defuse-kit or not.

    *How many hiding-spots there are in the immediate bomb-site you have to go and check out specifically to be sure enemy isn't in close range.

    *How complicated the site is in terms of cover so fights don't turn into cat-and-mouse even if the other one is pursuing best possible way.


    Or, are you talking about rotation times for Terrorists: when changing tactics from just outside one site to another?

  • Games W.I.P Thread

    • ShockaPop
    • March 10, 2015 at 7:29 AM
    Quote from Pericolos0

    ambient skylights:



    finally added support for items that take up multiple world tiles .. this opens up a whole new world of possibilities


    Display More


    That stuff looks so amazing!


    Just the HUD kind of looks odd to me.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • March 9, 2015 at 6:35 PM
    Quote from will2k

    My map is ready (earlier WIP shots and ), however I've been trying to publish it on the steam workshop for the past 3-4 hours to no avail. There is an infuriating bug with the CSGO map publisher whenever I click on publish, I get "Failed to start uploading file stream".


    No matter how many times I tried at different time intervals, it's the same error. I already tried verifying game cache, disabling/enabling CSGO steam cloud and restarting steam but nothing seems to help. I've been checking the steam forums and many users are experiencing the same: the common point seems to be having more than 100 submissions on the workshop but that is to be verified.


    I posted a thread on the official CSGO workshop steam group and hopefully the Valve guys will weigh in.


    I'm frustrated and about to pull my hair out ; I really need to publish the map

    Display More


    Are you doing it through the ingame map-publisher thingie? I think I read somewhere the one launched through CSGO-SDK isn't working.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • March 8, 2015 at 4:29 PM
    Quote from 8bit

    Ran around it and although a tad big, I really like the layout. it's intriging, engaging and the height levels are awsome. I wish you wouldn't go with cs_italy's assets but I understand that it's something you wanna do.

    Really like the layout and can't wait to see the finish product, keep it up!


    It's indeed bit big in the version that's in Workshop, but the latest I'm working on is wee bit tighter in size.


    And, I didn't plan on going fully cs_italy looks, but something I use as a basis. Colors will be brighter and warmer though.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • March 7, 2015 at 10:15 PM
    Quote from FMPONE

    The architecture is nice, it's obvious that you can handle Hammer well. But the theme is generic, we've seen many of these levels already that are Italy-ish. They don't tend to get the job done. I'd really recommend thinking a little bit further outside the box


    Yes, I'm very well aware of this. It's just that this project is more of a learning process for me to create some different themed map I haven't worked on before (NMRiH stuff is mainly urban/city, at work it's mobile games). I can do some texture stuff, but mostly I'm going with whatever assets are available and make the best out of them. Next project could be then bit more ambitious, we'll see whenever that day comes.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • March 7, 2015 at 9:48 PM

    Always wanted to make some Italy-ish themed de_ map for Counter-Strike, just never had proper time. Here's my attempt now, not too original in layout, but gotta start somewhere on these CS maps I guess. Some screenshots (which aren't too fancy though, simple stuff):


    [Blocked Image: http://i.imgur.com/8nsjhIe.jpg]


    [Blocked Image: http://i.imgur.com/4ReqHvY.jpg]


    [Blocked Image: http://i.imgur.com/ihBjlD6.jpg]


    [Blocked Image: http://i.imgur.com/XVLU4eo.jpg]


    [Blocked Image: http://i.imgur.com/GPmRgs7.jpg]


    Outdated (soon to be updated) CSGO-Workshop link (good for comparing some screenshots to see how things have evolved):


    http://steamcommunity.com/sharedfiles/fi…s/?id=354153562

  • MapCore CS:GO Team

    • ShockaPop
    • February 28, 2015 at 3:01 PM

    How many of you have FaceIt? Also, when do we start having those games?

  • MapCore CS:GO Team

    • ShockaPop
    • February 19, 2015 at 5:39 PM

    I'm up for this! I'd like to have people playing with me on FaceIT. Not really into going there alone. My other friends are too lazy to use it.


    Also guys, add me: http://steamcommunity.com/id/sotapoika/

  • Counter-Strike: Global Offensive

    • ShockaPop
    • February 18, 2015 at 10:44 AM
    Quote from Squad

    Not publicly available afaik, but it's out there


    In other news:


    [Blocked Image: http://i.imgur.com/2f8uK9Q.jpg]


    Making de_mirage2 in similar style as CSGO's de_mirage would be bad idea? I don't know why, de_mirage for CSGO looks great.

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