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Posts by ShockaPop

  • Overwatch

    • ShockaPop
    • February 28, 2017 at 8:32 PM

    New patch: https://us.battle.net/forums/en/overwatch/topic/20753535162

    Blizz actually went live with the ridiculous Bastion buffs. Also, the only change to competitive play is really minimal and not about fixing real problem, which is: trolls and players who throw the match after one disagreement. Amazing stuff.

    [Blocked Image: https://media.giphy.com/media/l44QpNu2GRTpMRMjK/giphy-downsized-large.gif]

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • February 8, 2017 at 11:26 AM
    Quote from Castle

    On 2/7/2017 at 6:03 AM, Castle said:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Support me on Steemit! Upvotes == Bitcoin! <3https://steemit.com/gaming/@thecas…start-to-finish

    How did you make the skybox to show up like that in editor? I also build my maps in GZDoom Builder.

  • The Mapcore Mod Team

    • ShockaPop
    • January 16, 2017 at 9:02 AM

    When does HURG Studios/Software start working on games and doing a Kickstarter thingie?

  • Overwatch

    • ShockaPop
    • January 13, 2017 at 8:24 AM
    Quote from 3Dnj

    8 hours ago, 3Dnj said: Well anyway i decided to not play this game for a long.

    I love it but it's also the most frustrating experience I'v ever played in my game life. My level of rage is so high it's start to really feels like it's not good for my health. It's already bad for my furnitures.


    This post is no joke, I really feels shit most of the time after playing OW.

    Competitive? If yes, then I get ya. It's so toxic, it almost needs a concrete cage for it like they did in Chernobyl to contain the reactor.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • ShockaPop
    • January 13, 2017 at 7:50 AM

    So, where do I sign up for HURG Studios to make HL3/Episode3/The End?

  • Overwatch

    • ShockaPop
    • January 4, 2017 at 6:52 AM

    I was surprised to see the new map Oasis in Competitive-rotation already, as I (and many others) haven't played it for one minute. Eichenwalde was at least introduced first in Brawl, before throwing it into Competitive. I wasn't surprised in a good way to be honest.

    What comes to the map itself from one play: It's gorgeus and seems to have a lot of routes and ways. Not really into it that much though gameplay wise yet. Too much vertical-space, my virtual neck breaks when trying to find someone on the upper platforms. Also, I noticed a lot of areas that go pretty much unplayed totally. Anyway, we'll see how it goes once I get more used to it learn the map more. Only mentioning the first impressions here.

  • Overwatch

    • ShockaPop
    • December 21, 2016 at 6:50 AM
    Quote from ics

    2 hours ago, ics said: I know from personal experience that if this would have been a Valve map for Team Fortress 2, it would have been considered too busy for the art part and not accepted as is, so the players and the game is easier to read and comprehend.

    In TF2, enemy team's players aren't highlighted with red outline and their names, which IMO makes a huge difference in noticing players.

  • Overwatch

    • ShockaPop
    • September 3, 2016 at 7:44 AM

    Eichenwald looks good.. but that's about it.

  • Overwatch

    • ShockaPop
    • August 23, 2016 at 7:02 PM

    This game needs votekick.

    I just a had a round where I was playing as 5-man team, yet that one random was enough to ruin the game. That player did absolutely nothing, besides walking around and feeding to enemies. In the last 30sec, s/he switched to Bastion and shot one magazine. I'm not kidding. Votekick should be there for these kind of situations. Sucks to play overall a pretty good round otherwise, close to victory where that one player at least shooting to general direction would help a lot, yet losing because it didn't happen. So many mentally incapable players in this game

    :(

  • Overwatch

    • ShockaPop
    • August 19, 2016 at 7:54 AM
    Quote from Psyrius

    5 hours ago, Psyrius said: Sorry for being nosey, but who? :D

  • Call of Duty: Infinite Warfare

    • ShockaPop
    • July 23, 2016 at 2:49 PM

    Meh, still looks quite boring and missing that something.

  • Overwatch

    • ShockaPop
    • July 22, 2016 at 8:09 AM
    Quote from tomm

    7 hours ago, tomm said: so this just happened, we lost even though we were standing on the point, whatever.


    20 tick?

    Didn't they modify the overtime to work so, that it's shorter and can't be dragged on forever? Maybe not, but I've also had few matches where I saw my friend on point but match ended anyway.

  • Overwatch

    • ShockaPop
    • July 13, 2016 at 12:18 PM

    I think the D. Va being immune to her self-destruct blast is just not needed. Junkrat, Pharah, Bastion and Tracer can be killed by their own ultimate, why make a change to this rule? It will make very unfair situations, where D. Va can hold the cart while using the mech as a shield before blast, then clear the area with the blast, call a new mech and keep on going. The other buffs are already big enough to make her almost a one-star hero in difficulty.

  • Counter-Strike: Global Offensive

    • ShockaPop
    • July 13, 2016 at 10:14 AM
    Quote from Bevielis

    5 hours ago, Bevielis said: Created a smurf account a few weeks ago, even though I trolled my way through more than a half of the matches (sorry for being a horrible person) I got placed at DMG, swiftly followed by LE. One of the first matches, kinda proud of it:

    I wish there was a dislike button for these forum posts, at least this time. Smurfs are fucking awful and ruin games for others.

  • Overwatch

    • ShockaPop
    • July 3, 2016 at 12:46 AM

    Seriously, it seems 90% of the matches (science not done) I seem to be the only one capable of doing stuff, because if I die, point will be taken from our team, payload will be pushed towards us and all that shit. It's like, I get always some total fucking noobs in my team. It's not fun at all, getting sick of it. Sucks I rarely get good matches with random people. I really like the game and all the potential it has, but at the same time, don't really know if this'll be fun for long unless I can consistently get full-group of friends whenever I want to play. It's not about losing or winning a match, really. I could even say, if people would have some basic game-sense at least, that'd take us far already.

  • Overwatch

    • ShockaPop
    • June 26, 2016 at 10:35 AM
    Quote from Sigma

    On 6/24/2016 at 10:56 PM, Sigma said: The reaper might have been doing the phase-move that makes it invulnerable and then the player cancels the phaseout as soon as the hook is done and begins firing on the roadhog. That's my guess.

    What's a "phase-move"? If you mean the "Wraith Form" where Reaper is floating and can't take damage, then that one can't be cancelled. I've tried.

  • Overwatch

    • ShockaPop
    • June 2, 2016 at 10:16 PM

    This game's amazing, but mostly when played with friends! With bunch of randoms (more than 3+) it gets roll of dice if you get people with head in their ass or not (mostly yes). Players who play attacking-sniper, but not taking any proper positions or pushing, for example. With friends, it's way more fun and strategical. When you lose, you know the enemy-team outplayed you.

    Tracer is probably my favourite hero: "Cheers, love! The cavalry's here!"

  • Counter-Strike: Global Offensive

    • ShockaPop
    • February 27, 2016 at 7:56 PM
    Quote from blackdog

    I always hated nuke, never been able to play it with satisfactory results.

    This one I haven't tried yet, layout is the same so is not like I'm excited to.

    It's not really the same. Silo is now super-easy, anyone can get there now. Also, B-site has toxic moved, only one vent and new corridor leading to it from secret. At A-site, you can ez-pz-lmn-sqz get to the rafters from the site.

  • SUPERHOT

    • ShockaPop
    • February 27, 2016 at 8:32 AM

    The game was quite short. Went through the story in under 90min. It has some endless and challenge modes, we'll see how far they can last.

  • SUPERHOT

    • ShockaPop
    • February 24, 2016 at 7:54 AM

    Finally it's going to be released! Hopefully they have some level editor for this, would be really cool to recreate scenes from movies and such. :dance:

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