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  3. Felix

Posts by Felix

  • Scene from a Movie - Aliens

    • Felix
    • March 18, 2009 at 10:42 AM

    Looking really cool!

  • The random model thread!

    • Felix
    • December 27, 2007 at 2:08 PM

    Hahaha the head made me smile ! +1

    great job on the eyes and overall expression aswell !

  • UT3 DM-Elevation by warby release !

    • Felix
    • December 15, 2007 at 1:26 PM

    I like the lighting, maybe the contrasts a bit too strong but good job anyway!

  • ctf_quarry [release]

    • Felix
    • December 13, 2007 at 1:07 AM

    Looks really cool ! good job. : D

  • AC ZP Review & Indie Games aka "Tonguing an...&quot

    • Felix
    • December 13, 2007 at 1:00 AM

    My thoughts exactly Sentura !

  • The random model thread!

    • Felix
    • December 13, 2007 at 12:54 AM

    Looks nice, not my style though but cool none the less. It reminded me of Donny Darko aswell.

  • The 'Core Sketch Thread!?

    • Felix
    • December 12, 2007 at 5:43 PM

    maybe you should pick another angle/perspective? it kinda looks like a side view, also the shadow looks like a drop shadow, in the perspective you draw in it should look almost like a line on the floor.

    And maybe some more ambient occlusion could help making it look more 3D.

    But its looking nice already : )

  • Nanovirius Symbol WIP

    • Felix
    • December 10, 2007 at 5:39 PM

    I wouldnt make the horizontal "arches" on the side of the logo flatter verticly, then the vertical arches horizontally... if you know what i mean, cant really explain it clearly.

    What i mean is making the arches on all sides the same size.

    Man. My vocabulary just dropped after a single beer : /

  • Battlefield: Bad Company - Engine trailer

    • Felix
    • December 5, 2007 at 6:41 PM

    Why are they hyping the engine, you think there gonna sell it like source ?

  • Half-Life: Paranoia

    • Felix
    • December 4, 2007 at 8:04 PM

    nice read !

    well ill just have to go and look for that hl1 copy some more... cant find the bastard.

  • Activision + Blizzard = divide by zero

    • Felix
    • December 2, 2007 at 5:12 PM

    how much $$ would blizzard already have got for WoW ? Isnt it enough to build a spacestation or something?

  • Half-Life: Paranoia

    • Felix
    • November 30, 2007 at 12:52 PM

    omg, thats pretty sweat !!

    I remember seeing the first screens of paranoia thinking it was made on source.

  • Half-Life: Paranoia

    • Felix
    • November 30, 2007 at 11:35 AM

    are those trucks modelled with brushes ?! : O

  • Favorite bands

    • Felix
    • November 30, 2007 at 11:22 AM

    Pendulum

    Black Sun Empire

    DangerDoom

    Deltron

    Freestylers

    Jurassic 5

    Daft Punk

    Public Enemy

    Fatboy Slim

    Prodigy

    there not really bands, but ... i couldnt care less. : )

  • cs_siege_2007

    • Felix
    • November 30, 2007 at 10:21 AM

    The mine could use some support beams and dust floating around as for the outside, it looks simple but still pretty.

    I'd say get rid of the black prison bar windows, yoda: dislike them is what i do.

  • totally random texture thread

    • Felix
    • November 30, 2007 at 10:15 AM

    it looks nice, but maybe a bit to sharpend for my tastes, good anyway.:wink:

  • HL2 sdk update tomorrow morning

    • Felix
    • November 28, 2007 at 10:08 PM

    I've been trying to compile for ep1, and it wont work ! My question is: from which folder do i drag the .qc to the studiomdl.exe in the sourcesdk/ep1/bin

    edit: whoohooot !!

    a. i got studiocompiler working again for hl2

    b. i compiled a model again ! hahah ! valve !! youll never catch me alive !! *compiles* *compiles* *compiles*

    i think im going to make a poo out of shear joy

  • HL2 sdk update tomorrow morning

    • Felix
    • November 28, 2007 at 5:12 PM

    Unreal doesnt have radiosity. HA !

  • HL2 sdk update tomorrow morning

    • Felix
    • November 27, 2007 at 11:50 PM

    I havent touched anything since the release. I thought i can just put stuff in the right folder, drag the .qc into the studiomdl.exe in the orangebox bin and compile. but its giving me the -nop4 error, where do i put the "-nop4" ??

    Quote from ifO

    If you're using the orangebox version did you use -nop4 ?

  • Problems exporting from maya since orangebox

    • Felix
    • November 27, 2007 at 11:35 PM

    Doesnt pralls exporter just export to the sourcesdk_content, creating the .smd files? And isnt ithe problem that studiocompiler.exe doesnt work ?

    ... because studiocompiler.exe used to be in the sourcesdk/bin/ folder, and thats the tool that gets stuff ingame.

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