Looking really cool! ![]()
Posts by Felix
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Hahaha the head made me smile ! +1
great job on the eyes and overall expression aswell !
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I like the lighting, maybe the contrasts a bit too strong but good job anyway!
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Looks really cool ! good job. : D
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My thoughts exactly Sentura !
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Looks nice, not my style though but cool none the less. It reminded me of Donny Darko aswell.
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maybe you should pick another angle/perspective? it kinda looks like a side view, also the shadow looks like a drop shadow, in the perspective you draw in it should look almost like a line on the floor.
And maybe some more ambient occlusion could help making it look more 3D.
But its looking nice already : )
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I wouldnt make the horizontal "arches" on the side of the logo flatter verticly, then the vertical arches horizontally... if you know what i mean, cant really explain it clearly.
What i mean is making the arches on all sides the same size.
Man. My vocabulary just dropped after a single beer : /
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Why are they hyping the engine, you think there gonna sell it like source ?
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nice read !
well ill just have to go and look for that hl1 copy some more... cant find the bastard.
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how much $$ would blizzard already have got for WoW ? Isnt it enough to build a spacestation or something?
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omg, thats pretty sweat !!
I remember seeing the first screens of paranoia thinking it was made on source.
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are those trucks modelled with brushes ?! : O
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Pendulum
Black Sun Empire
DangerDoom
Deltron
Freestylers
Jurassic 5
Daft Punk
Public Enemy
Fatboy Slim
Prodigy
there not really bands, but ... i couldnt care less. : )
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The mine could use some support beams and dust floating around as for the outside, it looks simple but still pretty.
I'd say get rid of the black prison bar windows, yoda: dislike them is what i do.
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it looks nice, but maybe a bit to sharpend for my tastes, good anyway.:wink:
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I've been trying to compile for ep1, and it wont work ! My question is: from which folder do i drag the .qc to the studiomdl.exe in the sourcesdk/ep1/bin
edit: whoohooot !!
a. i got studiocompiler working again for hl2
b. i compiled a model again ! hahah ! valve !! youll never catch me alive !! *compiles* *compiles* *compiles*
i think im going to make a poo out of shear joy

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Unreal doesnt have radiosity. HA !
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I havent touched anything since the release. I thought i can just put stuff in the right folder, drag the .qc into the studiomdl.exe in the orangebox bin and compile. but its giving me the -nop4 error, where do i put the "-nop4" ??
Quote from ifOIf you're using the orangebox version did you use -nop4 ?
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Doesnt pralls exporter just export to the sourcesdk_content, creating the .smd files? And isnt ithe problem that studiocompiler.exe doesnt work ?
... because studiocompiler.exe used to be in the sourcesdk/bin/ folder, and thats the tool that gets stuff ingame.