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Posts by ultranew_b

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • November 10, 2010 at 2:37 AM

    Thanks for comments !

    FrieChamp - The levels in my signature were released a few years ago. I made those for the Source Engine, mainly DoD:Source. I've since moved on to the CryEngine. It's really a remarkable engine to work with!

    My portfolio is being updated now. I will share a link when it's complete !

    cheers

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • November 9, 2010 at 5:30 AM

    Introduction

    Ridge is a single player level for Crysis and Crysis:Wars (SP). It has been in development for around 8 weeks (in my spare time). This is my second level with the Crysis Sandbox 2 Editor. You can download and play my first level, Utopia. These forums and community were essential in the development process, lots of great help, thanks guys!

    The level is large and takes around 90 + minutes to complete. It has non-linear gameplay with multiple paths which I hope you will find challenging and interesting. There are a lots of objectives and AI to make it challenging.

    Level Status:

    99% complete : In beta testing phase

    Story:

    Aug 15, 2015:


    A heavily armed force of Ex-Military mercinaries were hired to kidnap a high ranking U.S. General.DoD Intel has tracked the hostiles to a remote location in the Canadian Rockies. Extract the hostage and remove all threats.

    Features:

    • Playable in both Crysis and Crysis:Wars (SP)

    • Exciting story with challenging gameplay and several objectives that unfold depending on the route you take.

    • Dynamic Custom music.

    • Manually placed vegetation

    • Custom TOD

    • Varied AI (patrolling, smoking, working).

    • Advanced AI navigation.

    • Custom models

    • Custom textures and materials

    • Custom sound dialogue and music clips

    • 90 + minutes gametime

    • Non-Linear gameplay with multiple paths

    • High detail environment

    • Custom Grunt AIs

    • No North Korean Enemies

    • No DOF effect

    • No BSP brushes

    • Working Train

    • Lots of Custom Flowgraphs

    • Level Optimized for Maximum Performance

    Screens:

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge013.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge018.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge009.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge004.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge003.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge010.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge016.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge001.jpg]

    Credits:

    Michi:be - European Nature Set

    cheeseONtoast - 2 Log Cabin Models

    sideshowbob - Windmill Model

    ret1cent - Pup Tent and Bathyscape models

    woot woots - Flowgraph Support

    Thial - Flowgraph Support

    Talvipakkanen - Flowgraph Support

    Crymod.com Forums and Community

    Release Date:

    November 2010

    Download:

    Not available yet.

    Requesting:

    1 - 2 Beta Testers. Let me know if your interested in bug hunting !

    Comments and Crits always welcome!

  • [Finished] Utopia (SP level for Crysis and Crysis:Wars)

    • ultranew_b
    • July 16, 2010 at 5:48 AM

    It's available for download now. Check link in first post.

    Enjoy

  • [Finished] Utopia (SP level for Crysis and Crysis:Wars)

    • ultranew_b
    • July 9, 2010 at 1:22 AM

    Introduction

    Hey, everybody. Utopia is a single player level for Crysis and Crysis:Wars. It has been in development for around 5 weeks (in my spare time). This is my first level with the C.E.2 Sandbox 2 Editor, in fact this is my first SP level ever! It was made from scratch and I had to learn the tools along the way.

    The level is large and takes around 90+ minutes to complete. It has non-linear gameplay which I hope you will find challenging and interesting. There are a total of 11 objectives to complete with 3 cinematic sequences.

    Story:

    May 21, 2012:


    Defense Department intel has reported the North Koreans are developing an ICBM on a remote island in the South Pacific with the codename "Utopia". Infiltrate "Utopia" island, destroy the ICBM, free the hostage and complete various mission related objectives.

    Features:

    • Playable in both Crysis and Crysis:Wars (SP)

    • Exciting story with challenging gameplay and several objectives that unfold depending on the route you take.

    • Dynamic Custom music.

    • Manually placed vegetation

    • "Real Lifesis" TOD created by Cry-Puppy

    • 3 Exciting Cutscenes.

    • Varied AI (patrolling, smoking, working).

    • Advanced AI navigation.

    • Custom temple model created by N@ural=UK=

    • Custom textures and materials

    • Custom sound dialogue and music clips

    • 90 + minutes gametime

    • Non-Linear gameplay with multiple paths

    • High detail environment

    Screens:

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia13.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia14.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia15.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia06.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia12.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia09.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia03.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia04.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia07.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia05.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia02.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia01.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia11.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia10.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Utopia%20Crysis%20Wars/th_Utopia08.jpg]

    Video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Download Link:

    http://ul.to/gkxu5d (53.79Mb)

    Comments and crits welcome !

  • de_jihad_final and fy_jihad version

    • ultranew_b
    • December 9, 2007 at 8:54 PM

    looks good ! that skybox wrecks it tho, imo

  • ZM_Desolo Released!

    • ultranew_b
    • November 12, 2007 at 10:54 PM
    Quote from JamesL

    I am not familiar with the zm_ prefix which mod is this for?

    Zombie Mod for CS:S:

    http://www.fpsbanana.com/games/72

  • WIP in WIP, post your level screenshots!

    • ultranew_b
    • November 8, 2007 at 2:45 AM
    Quote from PogoP

    Here's a little update. Basic map geometry is down, so is the 3d skybox.

    I really like the sky texture ! Do the clouds move? If not you should make it so !

  • The random model thread!

    • ultranew_b
    • November 6, 2007 at 8:55 PM
    Quote from hessi

    finished uv map and started texturing. applied an ambient occlusion layer with 1 unit fall off. [Blocked Image: http://www.thomashess.net/fumg_wip3.jpg]

    http://%7Boption%7D[Blocked Image: http://www.thomashess.net/fumg_wip4.jpg]

    Is this model done? It looks awesome! If it is done, is it for public use? I could put this to use in a level !

  • Released - cp_crazedacre

    • ultranew_b
    • October 17, 2007 at 3:17 AM

    ...sorry for the OT!

    ...but has anyone heard when they are gonna release the official sdk for TF2?

    I can't wait to make a level for it !!! I'm aware of the workaround but would really prefer to not use that method.

  • Enemy Within - HL2 SP Mod.

    • ultranew_b
    • October 5, 2007 at 5:03 AM

    You've put a lot of work into this! Big project ! Has very good potential, lots of diversity!

    I agree with what Warby recommended !

  • [WIP] dod_fall ( a forest)

    • ultranew_b
    • October 5, 2007 at 3:03 AM

  • [WIP] dod_fall ( a forest)

    • ultranew_b
    • October 5, 2007 at 1:00 AM

  • Crazy "Level Design"

    • ultranew_b
    • October 3, 2007 at 11:57 PM

    Funny stuff !!

  • [WIP] dod_fall ( a forest)

    • ultranew_b
    • October 1, 2007 at 2:31 AM

  • WIP in WIP, post your level screenshots!

    • ultranew_b
    • September 27, 2007 at 5:55 AM

    That looks sweet ! Very nice !

    I can't wait 'til the Crysis sandbox editor comes out !

  • WIP in WIP, post your level screenshots!

    • ultranew_b
    • September 27, 2007 at 2:20 AM

    ...ya i'm gonna open up a WIP thread within a day ! To get some comments/crits before public release.

    If ya wanna try the layout you can download dod_flurry (it's the exact same layout).

    Here are links to the levels I've created and released for the Source engine:

    hl2dm_district33

    dod_sora

    dod_pier

    dod_flurry

    dod_U471

    dod_V2

    dod_copse

  • De_Forest

    • ultranew_b
    • September 26, 2007 at 3:41 PM

    de_forest is still the best ! Keep your original name!

  • WIP in WIP, post your level screenshots!

    • ultranew_b
    • September 26, 2007 at 6:12 AM

    dod_fall

    Basically my level dod_flurry in an autumn setting.

    Coming within a week !

    edit: Pics moved to Photobucket ! THX

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Ultranew_b_dod_fall_01c.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Ultranew_b_dod_fall_01a.jpg]

  • De_Forest

    • ultranew_b
    • September 14, 2007 at 11:52 PM

    for the name... (although I actually like the name you have)

    http://thesaurus.reference.com/browse/forest

    For all LDs: There is no point is posting your fps on a map if you don't post a comparison to the stock maps. Everyone's machine is different.

  • De_Forest

    • ultranew_b
    • September 14, 2007 at 1:54 AM
    Quote from robert.briscoe

    Im getting 70fps on the most demanding areas now and over 100 on the rest with my x800 so im hoping performance wont be too bad on lower end machines.

    What FPS do you get on the stock maps?

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