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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • PogoP
    • November 7, 2007 at 8:23 PM
    • #5,061
    Quote from Quakis

    I really love the sky, really sets the mood. I think there should be some brighter street lamps about, and possibly some of those neon/bright signs you get around garages too.

    It may not neccessarily be for Cs:s, I'm hoping its going to be used in a... Scarier mod than that

    So I'm trying to limit the amount of lighting. I will add a bit more when I detail it in the next few days. Come to think of it, I have't even added street lights yet, heh.

    Thanks for the crits guys, really appreciate it!

  • ultranew_b
    • November 8, 2007 at 2:45 AM
    • #5,062
    Quote from PogoP

    Here's a little update. Basic map geometry is down, so is the 3d skybox.

    I really like the sky texture ! Do the clouds move? If not you should make it so !

  • PogoP
    • November 11, 2007 at 3:55 AM
    • #5,063
    Quote from ultranew_b

    I really like the sky texture ! Do the clouds move? If not you should make it so !

    Good point. The skybox is inspired by AvP2 and its rolling-clouds effect, so I may do that.

    Anyway, while CS:S mapping is seriously broken, I've been playing with the TF2 art assets. I'm having an absolute blast working on this... It's inspired by Evil Genius and Goldeneye. Heh.

    One thing I think many maps are lacking are a real purpose. By that I mean, a lot of rooms in maps have no basis in 'real life'. TF2 nailed this and made things look 'lived in', which is an ethic I'm trying work into this map.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf20007.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf20006.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf20009.jpg]

    There's about 2 day's work there, let me know what you think!

  • JeanPaul
    • November 11, 2007 at 6:36 AM
    • #5,064

    Very nice, I love it

  • Mr. Happy
    • November 11, 2007 at 7:48 AM
    • #5,065

    I love it pogo!

    p.s. are you running the sdk with -engine ep1 for CS:S? If so whats happening maybe i can help, ive figured out fixes for most of the problems.

    Been screwin around with the ep2 assets over the past couple days:

    [Blocked Image: http://i136.photobucket.com/albums/q192/MrHappy_photos/ep2_map_10006-1.jpg]

    [Blocked Image: http://i136.photobucket.com/albums/q192/MrHappy_photos/ep2_map_10002-1.jpg]

    [Blocked Image: http://i136.photobucket.com/albums/q192/MrHappy_photos/ep2_map_10004-1.jpg]

    (click pics for bigs)

    Right now it's just a (unfinished) scene but I'm thinking about turning it into a short SP mission, if you guys like what you see.

  • Fяэ&a
    • November 11, 2007 at 11:02 AM
    • #5,066

    that looks good, i love it

  • Nexus
    • November 11, 2007 at 11:07 AM
    • #5,067

    nice

  • e-freak
    • November 11, 2007 at 11:46 AM
    • #5,068

    Both - TF2 Map and Ep2 SP Mission look very decent! Keep up the good work guys.

  • Grippy0
    • November 11, 2007 at 12:00 PM
    • #5,069

    Finally an nice map for TF2!

    Nice scenes too, Mr Happy ! But your house need windows

    Here are some screenshots of a dods maps on which I work

    [Blocked Image: http://pix.nofrag.com/4/3/8/3e22ac9b563cd014a881dc814d176tt.jpg]

    [Blocked Image: http://pix.nofrag.com/9/c/6/cb22135b7e0ae486cf5ff63e4bc8ett.jpg]

  • D3ads
    • November 11, 2007 at 4:51 PM
    • #5,070
    Quote from e-freak

    Both - TF2 Map and Ep2 SP Mission look very decent! Keep up the good work guys.

  • dissonance
    • November 11, 2007 at 6:11 PM
    • #5,071
    Quote from Mr. Happy

    Been screwin around with the ep2 assets over the past couple days:

  • Buddy
    • November 11, 2007 at 6:35 PM
    • #5,072
    Quote from dissonance

    he's an assetphile

  • Mr. Happy
    • November 11, 2007 at 11:02 PM
    • #5,073

    lol indeed

    Thanks for the comments guys! I can't believe I forgot the windows

    Grippy0 it's nice to see a good looking snowy map, they are few and far between

  • General Vivi
    • November 11, 2007 at 11:19 PM
    • #5,074

    looks great both of you! and so does the snow map ^^

  • Grippy0
    • November 16, 2007 at 7:36 PM
    • #5,075

    New atmosphere !

    [Blocked Image: http://pix.nofrag.com/f/3/6/985d3d45fabc50a3f9550f72e9eb5tt.jpg]

    [Blocked Image: http://pix.nofrag.com/1/7/f/b688efb454edbc11f3a4b865378d1tt.jpg]

    [Blocked Image: http://pix.nofrag.com/c/9/6/ee1229c8ffb97a74e2fbfa2f5fba7tt.jpg]

    [Blocked Image: http://pix.nofrag.com/6/a/8/2beb4c11130bc329c73ede407ca29tt.jpg]

    [Blocked Image: http://pix.nofrag.com/6/6/e/67524186cad241bb73d5ebd516c9ftt.jpg]

    [Blocked Image: http://pix.nofrag.com/3/8/b/197c5dd71ff61fb4deb1fb3a73039tt.jpg]

    [Blocked Image: http://pix.nofrag.com/e/3/b/5d5261ca1f4b9f30e752cb8d09bc8tt.jpg]

    [Blocked Image: http://pix.nofrag.com/2/f/c/ad0d4a4c20cdd1eb864f434b424b9tt.jpg]

  • clayman
    • November 16, 2007 at 7:53 PM
    • #5,076

    i like it the lightning feels really cold

  • PogoP
    • November 16, 2007 at 10:13 PM
    • #5,077

    Triple post I believe Clayman ;p

    Looking pretty good there, I like the hazy, cold atmosphere you've created, Grippy.

  • Minos
    • November 16, 2007 at 11:17 PM
    • #5,078

    Nice atmosphere grippy

  • PogoP
    • November 18, 2007 at 4:32 AM
    • #5,079

    Here's a few new shots of my map! I'm having a blast still working on this TF2 map. This is the Red base, cleverly disguised behind wooden planks inside a Quarry building.

    The entire Red base is nearly complete. I'm going to be working on the main section of the map this week, then I can add in some fun little gameplay ideas I have and hopefully release it just after Crimbo.

    Tell me what you think, any CC is more than welcome. On that note, don't forget that this is all WIP, there's still a lot to be done. For example, railings in the Quarry building.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf2backup0010.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf2backup0006.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf2backup0003.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf2backup0009.jpg]

  • ⌐■_■
    • November 18, 2007 at 5:27 AM
    • #5,080

    i like the lighting already hard to give cc since im not sure what you have in mind for the endresult but htings already look very promising! only think i can come up with is that the rocks in last pic need a displacement

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