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Posts by ultranew_b

  • WIP in WIP, post your level screenshots!

    • ultranew_b
    • September 29, 2011 at 7:25 AM

    [Blocked Image: http://dl.dropbox.com/u/21430279/CE3_Solitude_01.jpg]

    [Blocked Image: http://dl.dropbox.com/u/21430279/CE3_Solitude_02.jpg]

    [Blocked Image: http://dl.dropbox.com/u/21430279/CE3_Solitude_03.jpg]

    Inspiration from and thanks to Wenda for his wicked tutorial !

  • Level Design/Environment Artist Demo Reel Examples?

    • ultranew_b
    • February 3, 2011 at 4:58 PM

    With this kind of talent, I may as well just pack it in and give up my career aspirations.

  • Level Design/Environment Artist Demo Reel Examples?

    • ultranew_b
    • February 3, 2011 at 3:02 PM

    I can only dream of producing material with that caliber!

  • [Crysis/Wars SP] Ridge

    • ultranew_b
    • February 3, 2011 at 1:04 PM

    My level Ridge is now available for download. It is playable in Crysis and/or Crysis:Wars. It is necessary to have both games updated to their respective latest patches.

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge18.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge15.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge05.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge04.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge07.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge09.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge12.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge02.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge11.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge13.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge10.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge06.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge16.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge01.jpg]

    You can download Ridge here:

    http://www.crymod.com/filebase.php?fileid=5338

    cheers

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • February 2, 2011 at 9:15 PM

    Hey guys,

    Ridge is now released.

    http://www.crymod.com/filebase.php?fileid=5338

    Notes:

    - Ridge was designed to be played on High to Very High settings. The TOD (time of day) was not designed to be run below high settings.

    - Saving and loading the level can cause weird things/events to happen. This is a known issue with Crysis SP levels

    Enjoy

  • Level Design/Environment Artist Demo Reel Examples?

    • ultranew_b
    • February 2, 2011 at 9:03 PM

    Thanks Furyo !

  • Tomb Raider

    • ultranew_b
    • February 2, 2011 at 1:29 AM

    Looks sick !

    Very impressive !

  • Level Design/Environment Artist Demo Reel Examples?

    • ultranew_b
    • February 1, 2011 at 9:14 PM

    Thanks Psy !

    I was looking at your portfolio. You didn't explain your thought process either.

    BTW, I really like the look of your level plr_nightfall! Nice lighting !

  • Level Design/Environment Artist Demo Reel Examples?

    • ultranew_b
    • February 1, 2011 at 1:37 AM

    I planned to give a link to download the levels displayed in the portfolios.

    Looking at many portfolios recently, I rarely saw layout plans posted. Is this essential if a download link is posted?

  • Level Design/Environment Artist Demo Reel Examples?

    • ultranew_b
    • February 1, 2011 at 12:05 AM

    Ok, cool ! Thanks for the advice man !

    Appreciate it !

  • Level Design/Environment Artist Demo Reel Examples?

    • ultranew_b
    • January 31, 2011 at 10:18 PM

    Furyo - Thanks for the kind words!

    seir - Thanks for the link, very handy reference indeed.

    I was looking for examples of demo reels though, not necessarily portfolios.

    Any quality demo reel links?

    I want to make one, but am not really sure the format to use etc.

  • Level Design/Environment Artist Demo Reel Examples?

    • ultranew_b
    • January 31, 2011 at 7:40 PM

    Hey guys,

    I'm ramping up to create a demo reel to go alongside my portfolio. I was looking for any advice you guys could give me to create a standout demo reel.

    Examples of successful demo reels would be appreciated.

    cheers!

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • January 19, 2011 at 10:35 PM

    Hey Paul,

    This is a custom skybox. As are the trees .

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • January 16, 2011 at 4:57 PM

    Thought I'd post an update. Apologies for the lack of updates recently.

    These new pics show what I call a "Skyring" Skybox. I created a new method for making High-Res textures for the skybox. The new skyring also has normal maps and specualr maps, something not possible before in a static skybox. This new method allowed me to utilize the full beauty of a Crysis HDR sky with a dynamic TOD. This was not possible with the old static skybox, the lighting was kinda flat. Now the lighting is very vibrant.

    The level also underwent many changes including:

    - Added mini-radar objects for easier objective locating

    - completely new Intro movie and custom voices

    - level objectives are now linear format

    - level optimized more

    - new custom AI action scripts for the hostage objective (thanks for help, Talvipakkenen)

    - completely re-textured terrain

    - adjusted vegetation textures

    - new "Skyring" Skybox

    - new custom music track created with FL Studio 9

    - new custom road textures with normal maps

    - added over 30 new AI

    - added/replaced vegetation objects

    Here are the latest pics with the dynamic TOD:

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge18.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge15.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge05.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge04.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge07.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge09.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge12.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge02.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge11.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge13.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge10.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge06.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge16.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/RidgeJanuary2011/th_ultranewbRidge01.jpg]

    Cheers

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • December 8, 2010 at 5:56 AM

    Well, that's pretty much the song. It's just ambient music for the level, kinda creepy/suspenseful. It works well in the level.

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • December 5, 2010 at 8:03 AM

    Hey guys,

    First off sorry for the delay in releasing the next version of Ridge, but I think you'll find your patience will pay off!

    Since the first public release of Ridge, a number of issues have come to light. Namely gameplay and texture issues. I've spent the past few days repairing these issues, thanks to all your comments and bug reports. I really appreciate the feedback, good or bad. It will make the level better.

    Now to the changes:

    1. Map is now linear in format. Too much player confusion with non-linear format. Objectives are now very easy to follow and will provide more focused gameplay, hopefully giving the player a much better experience.

    2. Hostage had some issues following player in first release. These have been resolved now. Huge thanks to my friend and fellow Level Designer, Talvipakkanen for creating some amazing custom AI scripts.

    3. Ground textures have been overhauled. Terrain has been smoothed out (very jaggy in spots before).

    4. More AI now. Now that the level is linear, I'm able to add more AI increasing the difficulty.

    5. I've created a new song for the level called Dangerous Dreams. It adds a very nice ambient dark sound to the level. I think you'll like it ! Check out the attached HD video for a preview of the song.

    External Content www.youtube.com
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    Expect a release of the second version of Ridge within 2 days.

    Cheers

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • December 2, 2010 at 12:03 AM

    Hey guys !

    No the level does not work with Warhead. There is currently no support for custom levels in Warhead. I recommend playing Ridge with Crysis.

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • November 30, 2010 at 3:28 AM

    Hey guys,

    The level has been through a couple rounds of beta testing and is now ready for the public.

    Download:

    http://www.crymod.com/thread.php?thread ... 765ceb5b3a

    Your feedback is always appreciated!

    Cheers,

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • November 23, 2010 at 11:19 PM

    hey guys, lil update !

    First off:

    @ DaanO - Hey man, thanks a lot for the comment! Appreciate it ! This is actually for Crysis and/or Crysis:Wars, not Farcry. If you can run the stock maps in Crysis, you can run this no problem.

    @ HP - Cheers man ! Means a lot coming from you ! ..and yes, portfolio is under construction now.

    Second beta is about to be tested and barring no serious issues. Release this week. I'll post a link when it's ready !

    Some new pics in the meantime:

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge015.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge011.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge019.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/th_UltranewBRidge025.jpg]

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge007.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge026.jpg]

    Cheers guys !

  • [Crysis SP WIP] Ridge

    • ultranew_b
    • November 13, 2010 at 1:38 PM

    Update#1

    Here are a couple more pics of different areas in the level. The pics also showcase the newly added DOF effect. The DOF effect is player optional. You can turn it on or off with a keypress as much as you like ! lol

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge020.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/th_UltranewBRidge022.jpg]

    These pics show a couple of the many custom models I created and textured for Ridge. A small log cabin and the behemoth Caterpillar dump truck!

    [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge023.jpg] [Blocked Image: http://i241.photobucket.com/albums/ff21/ultranew_b/Crysis%20Ridge/th_UltranewBRidge024.jpg]

    Stay tuned for another update and release real soon. I'm in the process of porting the level to run in Crysis still. Barring no serious issues reported in beta testing the level should be released within a few days.

    Cheers !

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