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Posts by penE

  • The random model thread!

    • penE
    • November 26, 2012 at 5:07 PM

    thx, it's more going to be like a small town or fortress in the middle of the desert. Atm I'm trying to create a basic set of modules, with which I'll build the env from there on.

  • The random model thread!

    • penE
    • November 23, 2012 at 6:24 PM

    Unfortunate that you can't use normal maps and proper lighting on these meshes, but still looks cool.

    I had some time to spend on stuff for my udk scene:


    [Blocked Image: http://i.imgur.com/Limmx.jpg]

    [Blocked Image: http://i.imgur.com/4RRKG.jpg]

  • CS_Museum by FMPONE

    • penE
    • November 18, 2012 at 6:58 PM

    Hey folks,

    here are some of the textures I have done so far for the map. Let me know what you think about them .

    [Blocked Image: http://i.imgur.com/5jnwq.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/1T6SV.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/36vlk.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/vN6Im.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/YqGl1.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/YPizm.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/7wUzd.jpg]

    [url='']normal[/url]

    [Blocked Image: http://i.imgur.com/TBlut.jpg]

    [url='']normal[/url]

  • totally random texture thread

    • penE
    • November 15, 2012 at 1:36 PM

    Dat texture porn!

    What was your workflow on these? did you make them based on some bakes or was it just pure ps magic?

  • F1 Race Stars

    • penE
    • November 8, 2012 at 3:58 PM

    Played the demo tonight and I'm loving it. Feels really smooth and the environments look really sexy. Some of the power ups felt kinda strange, like those blue balls that slow you down, but all in all I think this will be great, especially in multiplayer!

  • [UDK] Ultimate Art Deco (WIP)

    • penE
    • November 4, 2012 at 4:13 PM

    Really nice mood you got there, only thing that bothers me are that the palm leaves appear to be dry

  • CS_Museum by FMPONE

    • penE
    • November 2, 2012 at 12:38 PM

    looks so cool , now I got to make more textures!

  • Mapcore CSGO Server

    • penE
    • October 27, 2012 at 3:12 PM

    Yay, fun fun fun

  • The random model thread!

    • penE
    • October 27, 2012 at 2:39 PM

    haha, yeah it's still very blocky atm, just more of a texture test, to see how they work in the engine. Actually it would be kinda fun to see how an all normal mapped, 2048² res textures minecraft could look like.

    @Jenno:

    yeah, I've already tried to work on that a little, so thats how the planks look like atm:

    [Blocked Image: http://i.imgur.com/Zs7gi.jpg]

    Still no strong highlights and shadows on the edges tho, just some more shading. Maybe I'll get back to that (and the other textures) once I got better in doing that kind of a style.

  • The random model thread!

    • penE
    • October 26, 2012 at 11:34 PM

    Atm I'm trying to get away a little bit from hyper realistic stuff to some more stylized, fantastic environments, with all handpainted textures. That's something I haven't been doing a lot so far, so I want to get into that, learn some new techniques by the way and hopefully end up with a nice scene in the end.

    I found a pretty nice concept art, made by Pascal Casolari for that purpose:

    [Blocked Image: http://i.imgur.com/ecR2Q.jpg]

    Here's what I've got so far:

    [Blocked Image: http://i.imgur.com/dESby.jpg]

    [Blocked Image: http://i.imgur.com/ryrCF.jpg]

    [Blocked Image: http://i.imgur.com/pZxj4.jpg]

    And some flats:

    [Blocked Image: http://i.imgur.com/5Ncy1.jpg][Blocked Image: http://i.imgur.com/6vfBG.jpg][Blocked Image: http://i.imgur.com/SDUI3.jpg]

  • CS_Museum by FMPONE

    • penE
    • October 22, 2012 at 5:06 PM

    Uow, that looks insane.

    If you need any props and textures just send me a pm .

  • WIP in WIP, post your level screenshots!

    • penE
    • October 18, 2012 at 11:31 AM

    In case you need another guy testing, I'm in .

  • WIP in WIP, post your level screenshots!

    • penE
    • September 17, 2012 at 6:07 PM

    Oh, that looks interesting, but no, I'm not.

  • The random model thread!

    • penE
    • September 16, 2012 at 12:20 PM

    rogerroger

    (Nope, ziehe in den nächsten beiden Wochen Stück für Stück um )

  • The random model thread!

    • penE
    • September 15, 2012 at 8:16 PM

    And another corridor in my temple .

    Could be too dark on other monitors, I'm afraid mine isn't calibrated very well:

    [Blocked Image: http://i.imgur.com/iLS9C.jpg]

    And some minor progress on that pavillon thingy:

    [Blocked Image: http://i.imgur.com/MSLzc.jpg]

  • Black Mesa Source

    • penE
    • September 15, 2012 at 4:26 PM

    Wow, that was intense, enjoyed every second of it.

    All those beautiful textures and tiny little details, and there were some extremely good looking rooms here and there .

    Only part that didn't felt that polished was surface tension, with some pretty lame spots like this beauty here:

    [Blocked Image: http://i.imgur.com/Yu4iss.jpg]

    Also, I was really looking forward to that dam level, which didn't turn out to be that great, but whatever, the overall experience was amazing and especially in end with lambda core it became super awesome again .

  • Black Mesa Source

    • penE
    • September 14, 2012 at 6:14 PM
    Quote from Al Anselmo

    Is it this one?

    http://www.chip.de/downloads/c1_downloa ... cd1cea0c5d

    yep

  • Black Mesa Source

    • penE
    • September 14, 2012 at 6:03 PM

    Downloading with 2Mbit, fuck yeahh.

    http://%7boption%7d

    (Download is somewhere at the bottom)

  • Black Mesa Source

    • penE
    • September 11, 2012 at 8:18 PM

    lol, that last 50% came fast, congrats for being greenlit!!

  • The random model thread!

    • penE
    • September 6, 2012 at 12:03 PM
    Quote from SotaPoika

    yep, very nice style.

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