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Posts by penE

  • MapCore Job Census

    • penE
    • May 5, 2014 at 1:23 PM

    Wow, thats big news. Congrats!

  • DE_CROWN

    • penE
    • March 18, 2014 at 8:30 PM

    Grats on the release!


    lol, article says I'd be working at Crytek, interesting .. didn't know that before.

  • Respawn Entertainment's - Titanfall

    • penE
    • March 18, 2014 at 8:36 AM

    Mapcore playsession sounds nice, I'm 'lenzmonath' on origin.

  • DE_CROWN wip by FMPONE and Volcano

    • penE
    • March 8, 2014 at 1:08 PM

    Grats on finishing this beast! Looking forward to the other articles.

  • The random model thread!

    • penE
    • March 3, 2014 at 10:39 AM

    Nice ! Is it based on a concept or did you design it on your own? I'd probably make some of the shapes, e.g. in the back less boxy. Weapons are usually designed to be picked up fast and easy, without hurting yourself on sharp edges, so you probably wanna smooth some of the areas where the soldier would grab the weapon. But very clean modelling!

  • MapCore Job Census

    • penE
    • January 23, 2014 at 5:59 PM
    Quote from seir

    Gratz! Say hello to Marta Maksymowicz, she's a LD there!


    Will do!


    Btw: Is Daze still at Yager?

  • MapCore Job Census

    • penE
    • January 23, 2014 at 3:57 PM

    Starting with an env art internship shizzle at Yager in Berlin in the mid of february

  • WIP in WIP, post your level screenshots!

    • penE
    • January 9, 2014 at 4:24 PM

    Aahaha, indeed! Our Imaginations of young Gabe actually were the main inspiration for the character lol.

  • WIP in WIP, post your level screenshots!

    • penE
    • January 9, 2014 at 3:35 PM

    thank you very much.


    e-freak: Our coders are making progress but it has been slow in the last weeks. I hope output increases on that end now that we come closer to the deadline. Wish I had been on one of your teams when you where still here. Together we'd have rocked!

  • WIP in WIP, post your level screenshots!

    • penE
    • January 8, 2014 at 11:54 PM

    Working on a project for university simultaneously to my ejection seat. It's pretty refreshing to just go for speed, without caring to make super highly detailed high polys and stuff . Basically it's a game about little kids playing in the woods, imagining all kinds of fantasy stuff, with trees turning into monsters. But yeah, it's all just in their mind ... carazy.


    It's inside unity, and the standart leaf shaders are a bitch .


    [Blocked Image: http://i.imgur.com/gjHVvGI.jpg]


    [Blocked Image: http://i.imgur.com/SriCKt4.jpg]

  • Get Even

    • penE
    • January 8, 2014 at 5:38 PM

    Interesting, would love to read more on the topic.

  • The random model thread!

    • penE
    • January 5, 2014 at 9:56 PM

    After some quality time with the family, I finally had a few days to work on my ejection seat again . Started texturing today and while it's still a bit rough I like where it's heading . (Sorry for spamming so much images).


    [Blocked Image: http://i.imgur.com/Q3iWtdS.jpg]

    [Blocked Image: http://i.imgur.com/NSXbv4w.jpg]

    [Blocked Image: http://i.imgur.com/ObVZdwT.jpg]

    [Blocked Image: http://i.imgur.com/SxKoig8.jpg]

    [Blocked Image: http://i.imgur.com/DEkdRVF.jpg]

  • Are you always hungry for more ?

    • penE
    • December 27, 2013 at 10:02 PM

    loving to see so many responses that describe exactly what I feel

  • The random model thread!

    • penE
    • December 18, 2013 at 10:06 AM

    Yeah, also applied a spec and a gloss map from the maps that come with the toolbag, but since the model isn't unwrapped properly it's only noticable in some very few areas.

  • The random model thread!

    • penE
    • December 18, 2013 at 9:36 AM

    Thanks guys

  • The random model thread!

    • penE
    • December 17, 2013 at 10:52 PM

    Neat little trick .


    I'm working on a soviet KM-1 ejection seat. It will be part of a small scene to be rendered in cry engine, once their pbr update is out. Scene will be a cockpit of a jet with crazy little details everywhere .
    Thats the current state of the high poly for the seat (in Marmoset Toolbag 2):


    [Blocked Image: http://i.imgur.com/XJlmBKM.jpg]

    [Blocked Image: http://i.imgur.com/5wEsEBl.jpg]

    [Blocked Image: http://i.imgur.com/uT9TO4D.jpg]


    edit: hipster instragram version lol:


    [Blocked Image: http://i.imgur.com/eHc2nVe.jpg]

  • Playstation 4

    • penE
    • November 29, 2013 at 3:20 PM

    Shiieet, they didn't even have enough in store here for the ones who preordered . I was one the last ones to get theirs, and only because I had paid everything in advance.

  • The random model thread!

    • penE
    • November 1, 2013 at 7:12 PM

    Experimenting with trees inside Unity for an university project .


    [Blocked Image: http://i.imgur.com/yH7mgy3.jpg]


    [Blocked Image: http://i.imgur.com/GQXc9gK.jpg]


    [Blocked Image: http://i.imgur.com/3DgE4ng.jpg]


    Also built a wallpaper for my phone in unity out of it (yep, was bored )


    [Blocked Image: http://i.imgur.com/JD2lVWJ.jpg]

  • The random model thread!

    • penE
    • October 15, 2013 at 7:48 PM

    Experimenting more with some colors for my fish factory scene, kinda digging the fresh feel in there : [Blocked Image: http://i.imgur.com/TtpxH1U.jpg][Blocked Image: http://i.imgur.com/b43xq6m.jpg]

  • The random model thread!

    • penE
    • October 9, 2013 at 11:25 PM

    Slow but steady progress on my scene :


    [Blocked Image: http://i.imgur.com/MQLgBKa.jpg]


    edit:


    brought back some of the colors and put some more shit in it.


    [Blocked Image: http://i.imgur.com/Nysw0bk.jpg]

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