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  3. m8nkey

Posts by m8nkey

  • Pointn'click Adventure Background Art - Style Test

    • m8nkey
    • November 17, 2008 at 5:28 AM

    It's not a big deal but Mino is right about the fridge. Even though your going for a surreal style it's more convincing if basic principles of perspective are obeyed.

    Quote from Thrik

    I think the character does generally fit, but he needs more shading (flat shading) just to give him a bit more depth.

    I agree, some flat shading (especially the jacket) would easily give him more depth. He should suite the room fine.

    It's easy to see your influences, you have a cool style.

  • hr_thrash Update 11/17

    • m8nkey
    • November 17, 2008 at 5:12 AM

    Looking good Meo. I'd be happy to check it out in game for you.

    *edit: Solid white sends bloom crazy in source. Darkening highlights in textures greatly reduces bloom but might not be suitable to your situation.

  • DE-RECON by 3D-Mike :D

    • m8nkey
    • November 17, 2008 at 4:10 AM

    Nice stuff Mike.

    Quote from Seldoon182

    how's about a cs_bikini remake on src engine? )

    I concur, damn that was a pleasant environment for a hostage situation.

  • [INS] ins_mosul (WIP)

    • m8nkey
    • October 30, 2008 at 8:02 PM

    Looks great, very different from your other maps which is a good thing. I like the fact you've set a clear concept for the project too. Maybe it could benefit from some variation in building height like Pampers suggested?

  • WIP in WIP, post your level screenshots!

    • m8nkey
    • October 27, 2008 at 11:05 PM

    Awesome stuff Pericolos0. Love the architecture and colour scheme.

  • Forum restructure

    • m8nkey
    • October 22, 2008 at 3:24 AM

    Nice work streamlining Mapcore Thrik. Anything that increases traffic to the mapping related forums is a good thing.

    Quote from Minotauro

    I actually agree with this.

    Same, the 2d forum is overwhelmed with photo threads.

  • StarCraft II to be Split into 3 Separate Games

    • m8nkey
    • October 12, 2008 at 4:18 PM

    I'm pretty indifferent to this news. If I like the first release and each release adds additional units and shit I'll probably buy the lot regardless of what they charge. If the preceding releases don't add additional multiplayer content I won't bother with them.

  • FastPictureViewer

    • m8nkey
    • October 2, 2008 at 7:56 PM

    Not really Gaming Discussion but I don't think it's off-topic either.

    I'm using Vista and I was frustrated with the terrible things Windows Photo Gallery does to colours. A google search proves this is a common problem but there's no solution I know of.

    I just tried out this lean image viewer http://%7boption%7d and I'm really impressed with the dramatic difference it made.

    Not only the colour but the image downscaling absolutely shits all over Windows Photo Gallery. This is an awesome free program for quickly browsing images.

  • MODS available directly through steam

    • m8nkey
    • September 30, 2008 at 6:34 PM

    I really hope this increases both awareness and the playerbase of Source mods (which is damn low, at least here in Australia). A suprising amount of gamers are completely oblivious to mods.

    You got ripped off R_Yell. I would have thought FoF's unique gameplay, regular content updates and continual improvement would make it an obvious choice.

    I'm very curious about what's involved for a mod to become a part of Steamworks.

  • WIP in WIP, post your level screenshots!

    • m8nkey
    • September 17, 2008 at 4:29 AM

    The Outside architecture is great! The textures and lighting are also very nice.

    I think there's room for more detail within the interiors. Give the ceiling some variety. Some demonstration consoles setup around the place would also be a nice touch.

    A desk with a cashregister, etc at the store exit would make sense too.

  • pl_cranetop - a blast from the past

    • m8nkey
    • September 17, 2008 at 12:38 AM

    looks damn impressive. i'll definately check it out.

  • WIP in WIP, post your level screenshots!

    • m8nkey
    • September 14, 2008 at 4:48 AM

    Good to see you're still at it Marcos.

    omega322: Looking good but there's a lot of room for detailing. For starters I'd definately add some light fixtures. I'm not sure about the shape of the wall, purhaps make it straight and add some interesting support structures. Some more interesting bushwork for the cieling and floor could also greatly add to the atmosphere. I like the DoF effect, nicely used.

    Warby, no less than fucking incredible

  • [UT3 Scene] BioCulture - WIP thread

    • m8nkey
    • September 14, 2008 at 4:06 AM

    Love those pipes!

  • DM-Worm (UT3) (updated beta 2)

    • m8nkey
    • September 14, 2008 at 4:04 AM

    Looks promising. I tried to check it out today but after installing it to the CustomMaps directory it doesn't appear in my maps list ingame?

    I haven't had problems with any other custom UT3 maps. Also, the other custom maps I've downloaded used /Maps instead of /CustomMaps as suggested in your readme.txt. Does it matter?

  • [TF2] ctf_aerospace (beta 4)

    • m8nkey
    • September 14, 2008 at 3:49 AM

    I managed to put aside some time today and have a run around your map (I didn't actually have a game on it). It's really impressive!!! The screenshots don't do it justice. The custom content fits in seamlessly and both bases have distinct visual styles to them (I particularly like the style of the Blue area).

    I have a few small suggestions. I noticed a lot of LOD popping and some models disappearing completely when only a few meters away. I think you could afford to extend the ranges before some of the LODs kick in on your models.

    Also, some of the light globes don't appear to be illuminated or unlit_generic. The glow origins look like they are below the globes too and some of your choices for light colours could be more subtle.

    These are the light fixtures that I think could do with some work:

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/ctf_aerospace_brc0002.jpg]

    This model was disapearing when the player was far too close:

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/ctf_aerospace_brc0000.jpg]

  • ins_buhriz (Insurgency)

    • m8nkey
    • September 12, 2008 at 3:30 PM

    the last shot looks spot on to me. Everything works very nicely.

  • [UT3] DM-Acquisition

    • m8nkey
    • September 11, 2008 at 5:39 PM
    Quote from Slainchild

    Shameless bump tiem!Got into the final of the Make Something Unreal Contest phase 1: http://www.beyondunreal.com/view_story.php?id=12122

    A deserved accomplishment. Well done.

  • Spotlight

    • m8nkey
    • September 10, 2008 at 7:21 PM
    Quote from hessi

    why the hate, m8nkey? you shouldnt be so serious about the internet. i might actually be a quiet person in real life at least folks enjoy working with me i agree with the lack of rewarding latest submissions!

    No hate here. I don't know if it's a cultural difference but you often come off as arrogant in your posts. There was also the time I attempted to talk to you on MSM until you called me a fanboi of yours and basically said my work wasn't worth commenting on.

    It really doesn't bother me though and wasn't the point of this thread, hell, I still think you deserved a spotlight for kolsch. Even if you're an arrogant bastard :wink:

    The internets is serious business!!!

  • [TF2] ctf_aerospace (beta 4)

    • m8nkey
    • September 10, 2008 at 3:36 PM

    I tend to agree with Pogo, your posts could probably do with a little brevity and fewer pictures. All I want to read is a very brief summary of what's been happening and what you're working on.

    Damn you've put some work into this though. I'll check it out when I have a chance and let you know what I think.

  • enterprise-tcw

    • m8nkey
    • September 10, 2008 at 3:15 PM

    yeah I was curious about that myself. They've accredited Paramount and I got the impression they may have permission. How did they possibly get so far without it?

    I think IP laws suck balls and stifle creativity. Non profit fan fiction and the like should be free from such bullshit. Anyone else have an opinion on this?

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