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MODS available directly through steam

  • Chunks
  • September 27, 2008 at 4:57 AM
  • m8nkey
    • September 30, 2008 at 6:34 PM
    • #21

    I really hope this increases both awareness and the playerbase of Source mods (which is damn low, at least here in Australia). A suprising amount of gamers are completely oblivious to mods.

    You got ripped off R_Yell. I would have thought FoF's unique gameplay, regular content updates and continual improvement would make it an obvious choice.

    I'm very curious about what's involved for a mod to become a part of Steamworks.

  • skdr
    • September 30, 2008 at 6:38 PM
    • #22
    Quote from e-freak

    Won could automatically update mods and host servers for fast dls and updates?

    No

    Quote from Zacker

    So finally Steam now is now able to do what HL and WON could do more than 5 years ago...

    I have no idea what you're talking about.

  • R_Yell
    • September 30, 2008 at 8:29 PM
    • #23
    Quote

    If there's any mod that deserves attention, it's Fistful of Frags. No Guns (melee, dynamite, bow only) matches in FoF with friends is some of the best fun I've had multiplayer ever.

    Thank you, it's always nice to know people enjoys with FoF

    Quote

    You got ripped off R_Yell. I would have thought FoF's unique gameplay, regular content updates and continual improvement would make it an obvious choice.

    I think, and I'm completely honest here, FoF doesn't have more right to be there than the mods they picked. And I'd pick mods like PVK2 or Empires before FoF, there's a lot of quality out there, and more coming like Offlimits, Neotokyo... And if Valve is interested in singleplayer, The Willows looks like something to look for

    I was planning to release FoF 2.0 at the end of this week, ported to OB + many nice additions. Then knew about all these mods coming through Steam pretty much the same day Funny coincidences. But yeah, I hope more people plays mods, outside those behind Valve's umbrella.

  • jaboo224
    • October 1, 2008 at 11:53 AM
    • #24

    offlimits owns my face pretty good

  • skdr
    • October 2, 2008 at 6:05 PM
    • #25

    This is happening tonight.

    edit: apparently not

  • Minos
    • October 3, 2008 at 10:29 PM
    • #26

    The mods are finally available! Go grab them!

  • KoKo5oVaR
    • October 4, 2008 at 12:56 AM
    • #27

    Better than never , i'm actually really surprised to not see PVK2 on the list.

  • Psy
    • October 4, 2008 at 4:23 PM
    • #28

    Insurgency keeps crashing.

  • dux
    • October 4, 2008 at 4:34 PM
    • #29
    Quote from Psycho

    Insurgency keeps crashing.

    Nothing new there then.

  • Spellbinder
    • October 5, 2008 at 12:22 AM
    • #30

    I couldn't work out if any of them are single player but as far as i can see none are, to bad. Anyway way to go Valve, about time too.

  • Nysuatro
    • October 5, 2008 at 8:54 PM
    • #31
    Quote from Psycho

    Insurgency keeps crashing.

    Here 2

  • 2d-chris
    • October 5, 2008 at 10:40 PM
    • #32

    The problem is due to allot of server admins not updating their servers for the new steam release. Theres always going to be a transition period where things get a little messed up.

  • Deathy
    • February 6, 2009 at 9:12 PM
    • #33

    Dystopia 1.2 and Eternal Silence are available through Steam now too.

    http://%7boption%7d

    http://%7boption%7d

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  • Warby
    • February 6, 2009 at 10:51 PM
    • #34

    fuck yeah i love dystopia .... finally ! i was waiting for this to happen

  • Minos
    • February 6, 2009 at 11:52 PM
    • #35

    awesome, congrats to the people involved in those mods

  • tofu
    • February 7, 2009 at 1:12 PM
    • #36
    Quote from Deathy

    Dystopia 1.2 and Eternal Silence are available through Steam now too.

    Nice emphasis

    Very cool to see Dystopia make it in, the spit and polish these guys have had since day one has been awesome.

  • Jetsetlemming
    • February 7, 2009 at 7:58 PM
    • #37

    I played Eternal Silence when it first came out and didn't like it at all. The ship to ship combat was decent but super simplistic, but the landing on foot parts was where it was totally horrible. You die as fast as a Counterstrike guy in ES, and the enemy team can really easily camp the hanger and kill you before you get your bearings when you exit out your ship- and if you do manage to kill a few, the respawn right there in the hanger, or near it.

    Has that changed any?

    Also I really hope this move gets Dystopia a good player base. Its old one was fucking awful. "YOU SUCK, NEW PLAYER, GTFO OUR MOD *bemoans there's only half a dozen Dystopia players*"

  • Deathy
    • February 7, 2009 at 10:37 PM
    • #38
    Quote from Jetsetlemming

    Also I really hope this move gets Dystopia a good player base. Its old one was fucking awful. "YOU SUCK, NEW PLAYER, GTFO OUR MOD *bemoans there's only half a dozen Dystopia players*"

    Haha, funny that you mention this. You probably can't imagine that in a critical situation in which you lose the current objective, one of the new guys is "exploring" the map.. You should see it this way.

    But for 1.2 there is a brand new new-player-guide for everyone who wants to kick some ass. http://www.dystopia-game.com/newplayerguide.php

  • Jetsetlemming
    • February 8, 2009 at 7:05 AM
    • #39

    When I don't know a map in a multiplayer game, I just follow around my teammates and help them shoot enemies and stay out of the way. I fared poorly anyway.

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