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Posts by Climax Games

  • Junior Level Designer - Climax Studios UK

    • Climax Games
    • October 10, 2008 at 3:39 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.

    Climax truly is an exciting and fun place to work and has an exceptional opportunity for a Junior Level Designer on a forthcoming action adventure game for the Wii.

    Our ideal candidate will have:

    Modding experience or a design graduate with examples of work in Unreal Engine or similar (samples required).

    Maya experience is a huge plus!

    Modeling ability from Sketchup/UnrealEd or similar editor.

    Mission Logic from UnrealEd or similar.

    Passion for console gaming.

    If you may be able interested please contact Stuart Godfrey on 07795 235215 or [email protected]

  • Lead Designer/ new horror title- Climax Studios - Solent, UK

    • Climax Games
    • July 22, 2008 at 3:25 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our stunning and refreshing take on the horror genre and our original ground breaking next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for an experienced and talented Lead Designer.

    Our ideal candidate will require:

    • Extensive experience of working as a Lead Designer on at least one released console title from concept to release.

    • Excellent communication skills within the design and other departments.

    • Responsible for the game vision

    • Strong leadership qualities to lead and support your design team.

    • Excellent problem solving abilities

    • Strong written and presentation skills.

    • Extensive experience of using Maya and Unreal Ed.

    Relocation packages are available


    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Level Designer for new horror title !! - Climax - Solent, UK

    • Climax Games
    • July 22, 2008 at 3:24 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work.

    Climax is looking for a Level Designer to join an experienced team of designers and artists in creating a new action title. The role requires the ability to drive the creation of gameplay levels from paper concepts, through first pass in-game models to final gameplay-polished shippable content.

    • Experience of working as a Level Designer on at least one released title from concept to release.

    • Ability to work in a team, as part of a production process, liaising with other designers and artists to create AAA gameplay that maintains AAA visual quality as well.

    • In-depth experience of middleware tools such as Unreal Engine 3, Renderware Studio.

    • Extensive experience with a 3D authoring tool such as Maya or MAX.

    • Ability to rapidly understand new technical concepts and explain them to a team.

    • Ability to think in 3D space to create gameplay spaces and solve problems

    • Experience using design presentation tools such as Word, Excel, Visio and Photoshop.

    • Knowledge of what makes a memorable, atmospheric, clear, challenging and enjoyable level.

    • An excellent eye for detail and quality control to review the work of other designers and making suggestions to improve it.

    • Able to understand and use both limitations and potentials of engine technology.

    • Able to work independently on routine tasks with little supervision.

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Technical Artist - Climax Studios UK

    • Climax Games
    • May 9, 2008 at 4:37 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for an experienced Technical Artist.

    Description:

    We are looking for a talented technical artist who can support the entire art team on our exciting next gen project. Working with the lead artist you are responsible for solving all technical issues, creating and maintaining art pipelines for both the art and animation departments, utilizing and understanding the very latest game graphic techniques, creating tools for the art and animation departments, creating and maintaining both the character and facial rigs as well as directing the creation of the character models, working directly with the whole art team to optimize next gen art work and to assist the lead artist in focusing the art team on the latest art techniques.

    Requirements:

    • Have a proven track record in the games industry as a technical artist.

    • 3-5+ years working as a technical artist in all areas of development. A proven ability in hi poly modeling, normal, specular and UVW mapping and character modeling, skinning and rigging.

    • Be a proficient user and have an depth technical knowledge of Maya creating tools and utilizing work flows for both the art and animation teams respectively.

    • Be a problem solver and to be able to solve all technical issue that might arise and to be able dispense guidance to the art team on all technical aspects of the art/animation disciplines.

    • Unreal 3 experience – is very advantageous but is not essential.

    • Have a proven track record in creating and maintaining both character and facial Rigs.

    • MEL scripting is a bonus.

    • Have excellent communication both written and verbal skills and be easily approachable and accessible.

    • Show a keen eye for detail.

    • Be meticulous and well organized.

    • Respect for deadlines & budgets and be a team player.

    • Be proactive and task driven with excellent time management skills.

    • Be able to supply a well-presented show reel that demonstrate Character TD, both character and facial Rigging and any 3D art or animation examples that can support your application.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Level Designers !! Climax Studios UK

    • Climax Games
    • May 9, 2008 at 4:25 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work.

    Climax is looking for a Level Designer to join an experienced team of designers and artists in creating a new action title. The role requires the ability to drive the creation of gameplay levels from paper concepts, through first pass in-game models to final gameplay-polished shippable content.

    • Experience of working as a Level Designer on at least one released title from concept to release.

    • Ability to work in a team, as part of a production process, liaising with other designers and artists to create AAA gameplay that maintains AAA visual quality as well.

    • In-depth experience of middleware tools such as Unreal Engine 3, Renderware Studio.

    • Extensive experience with a 3D authoring tool such as Maya or MAX.

    • Ability to rapidly understand new technical concepts and explain them to a team.

    • Ability to think in 3D space to create gameplay spaces and solve problems

    • Experience using design presentation tools such as Word, Excel, Visio and Photoshop.

    • Knowledge of what makes a memorable, atmospheric, clear, challenging and enjoyable level.

    • An excellent eye for detail and quality control to review the work of other designers and making suggestions to improve it.

    • Able to understand and use both limitations and potentials of engine technology.

    • Able to work independently on routine tasks with little supervision.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Junior Environment Artist (ideal for Modders) Climax Studios

    • Climax Games
    • April 25, 2008 at 4:54 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented Junior Environment Artist.

    Our ideal candidate:

    • Should have a good knowledge of either Max or Maya with a strong portfolio and a passion for games.

    • Your portfolio will show work samples that show models and environments based on realism. Ideal for someone with experience working in the mod community.

    • Very strong freehand art skills and good quality sketchbook content would be a plus.

    • You will be an enthusiastic team player, be able to take direction and have the ability to work under pressure.

    • Most importantly of all you will have a passion for video games and a desire to create graphically stunning games.

    Extensive benefits and relocation packages are available.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

  • Senior Games Designer - Climax UK

    • Climax Games
    • April 24, 2008 at 3:27 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work.

    We are currently looking for senior game designers with a proven track record in designing game systems and mechanics to join an experienced team in creating an exciting new next-gen game for both Xbox 360 and PS3. This is an excellent opportunity for the right individuals to help drive the creative process in creating a brand new IP.

    Required -

    At least one shipped console game, credited with a similar position to that advertised here.

    Possess strong written and oral communication skills, essential in sharing ideas and concepts.

    Demonstrate excellent knowledge of gameplay philosophy and reasoning.

    Demonstrate ability to produce core systems and technical designs.

    o Understanding of interface and usability issues.

    o Creative thinker able to provide new ideas for both high- and low-level gameplay.

    o Willing to take ownership and drive forward design in their areas of responsibility.

    Ability to work in a team, as part of a production process, liaising with other designers to create AAA gameplay.

    Flexibility and adaptability to perform other design tasks on a project as required.

    Demonstrate a good working knowledge of the technical restrictions and specifications for the new-gen consoles.

    Able to work independently on routine tasks with little supervision.

    Consistently display the following personal characteristics:

    o Flexibility and adaptability.

    o Ambition.

    o Assertiveness, confidence, and verbal fluency.

    o Passion for their work.

    o Effectiveness as a communicator, especially in getting their ideas across to other team members.

    o Enthusiasm, imagination and spontaneity.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Graduate/ Trainee Artist - Climax Studios UK

    • Climax Games
    • April 24, 2008 at 3:23 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented Graduate/ Trainee Artist.

    Our ideal candidate:

    • Should have a good knowledge of either Max or Maya with a strong portfolio and a passion for games.

    • Your portfolio will show work samples that show models and environments based on realism.

    • Very strong freehand art skills and good quality sketchbook content would be a plus.

    • You will be an enthusiastic team player, be able to take direction and have the ability to work under pressure.

    • Most importantly of all you will have a passion for video games and a desire to create graphically stunning games.

    Extensive benefits and relocation packages are available.

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Graduate/ Trainee Programmer - Climax UK

    • Climax Games
    • April 24, 2008 at 3:21 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented Graduate/ Trainee Programmer.

    Our ideal candidate for this exceptional opportunity will require:

    • A solid degree in Computer Science or a related discipline.

    • Strong demo.

    • Solid C++ programming skills.

    • Excellent Math

    • Strong written/verbal communication skills.

    • Strong time management and organisation skills.

    • Enthusiastic team worker.

    • A passion for video games and programming.

    • A logical thinker with strong problem solving skills.

    Extensive benefits and relocation packages are available.

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Gameplay designer - Climax UK

    • Climax Games
    • April 24, 2008 at 3:01 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work.

    Climax are looking for a Gameplay designer with a proven track record in designing and implementing combat gameplay to join one of our experienced teams in creating an exciting new action game. This is an excellent opportunity for the right individual to help drive the gameplay experience for an original action game title.

    Required -

    Minimum of one released action adventure/combat game on CV.

    Detailed understanding of combat mechanics - both design of animations and moves and the technical systems underpinning a combat system.

    Experience liaising with both animation teams and programming teams.

    Experience with Renderware, Unreal or similar game engines.

    Demonstrates the ability to learn new tools quickly.

    An excellent eye for detail and quality control.

    Flexibility and adaptability to perform other design tasks on a project as required.

    Possess good written and oral communication skills, essential in sharing ideas and concepts.

    Consistently displays the following personal characteristics:

    o Flexibility and adaptability.

    o Ambition.

    o Confidence and verbal fluency.

    o Passion for their work.

    o Effectiveness as a communicator, especially in getting their ideas across to other team members.

    o Enthusiasm, imagination and spontaneity.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Character Artist - Climax Studios UK

    • Climax Games
    • April 1, 2008 at 3:43 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for an experienced and talented Character Artist.

    Our ideal candidate will have:

    • Two or more years experience in Character Artist role with extensive experience of modelling, texturing and rigging.

    • Previous work experience will have included creating realistic human/creature artwork for at least two shipped console titles.

    • An excellent command of Maya is essential. Demonstrable experience with Adobe Photoshop is a plus.

    • Ability to give direction; work with minimal supervision in a cross-disciplinary team environment and proven ability to work in a creative but deadline driven environment.

    • Strong people skills. You will be required to organize and take charge of a project within a collaborative work environment.

    • The Character Artist will need to demonstrate an ability to apply these skills creatively and in a manner suitable for our upcoming project.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Graduate/ Trainee Artist - Climax Studios UK

    • Climax Games
    • April 1, 2008 at 3:42 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented Graduate/ Trainee Artist.

    Our ideal candidate:

    • Should have a good knowledge of either Max or Maya with a strong portfolio and a passion for games.

    • Your portfolio will show work samples that show models and environments based on realism.

    • Very strong freehand art skills and good quality sketchbook content would be a plus.

    • You will be an enthusiastic team player, be able to take direction and have the ability to work under pressure.

    • Most importantly of all you will have a passion for video games and a desire to create graphically stunning games.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Climax is hiring! Environment Artist

    • Climax Games
    • March 7, 2008 at 12:42 PM

    Hi There folks my name is Stuart Godfrey and I am the Recruitment Manager here at Climax Studios in Portsmouth Harbour in the UK. We are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.

    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for an experienced and talented Environment Artist.

    Our ideal candidate:

    • At least two years games industry experience as an Environment Modeler.

    • The candidate will have ideally have worked on at least one published game.

    • To produce excellent environment models.

    • To produce ultra realistic texture sets, and the ability to recreate various different materials together with the ability to set excellent lighting within a level.

    • Quality needs to be this persons specialty this role will be setting the pace for all other environment artists and juniors.

    • Extensive Maya and Photoshop experience.

    • Very strong freehand art skills.

    Extensive benefits and relocation packages are available.

    If this of interest please apply to [email protected] with a current CV and supporting art samples.

  • Climax Studios are hiring! Gameplay/ Combat Designer

    • Climax Games
    • March 7, 2008 at 12:41 PM

    Hi There folks my name is Stuart Godfrey and I am the Recruitment Manager here at Climax Studios in Portsmouth Harbour in the UK. We are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.

    Climax are looking for a Gameplay designer with a proven track record in designing and implementing combat gameplay to join one of our experienced teams in creating an exciting new action game. This is an excellent opportunity for the right individual to help drive the gameplay experience for an original action game title.

    Required -

    Minimum of one released action adventure/combat game on CV.

    Detailed understanding of combat mechanics - both design of animations and moves and the technical systems underpinning a combat system.

    Experience liaising with both animation teams and programming teams.

    Experience with Renderware, Unreal or similar game engines.

    Demonstrates the ability to learn new tools quickly.

    An excellent eye for detail and quality control.

    Flexibility and adaptability to perform other design tasks on a project as required.

    Possess good written and oral communication skills, essential in sharing ideas and concepts.

    Extensive benefits and relocation packages are available.

    If this of interest please apply to [email protected] with a current CV and supporting design samples.

  • Climax Studios are hiring! Graduate/ Trainee Artist

    • Climax Games
    • March 7, 2008 at 12:39 PM

    Hi There folks my name is Stuart Godfrey and I am the Recruitment Manager here at Climax Studios in Portsmouth Harbour in the UK. We are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented Graduate/ Trainee Artist.

    Our ideal candidate:

    • Should have a good knowledge of either Max or Maya with a strong portfolio and a passion for games.

    • Your portfolio will show work samples that show models and environments based on realism.

    • Very strong freehand art skills and good quality sketchbook content would be a plus.

    • You will be an enthusiastic team player, be able to take direction and have the ability to work under pressure.

    • Most importantly of all you will have a passion for video games and a desire to create graphically stunning games.

    Extensive benefits and relocation packages are available.

    If this of interest please apply to [email protected] with a current CV and supporting art samples.

  • Junior Level Designer - Modders Welcome!

    • Climax Games
    • February 15, 2008 at 4:12 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work and has an exceptional opportunity for a Junior Level Designer on a forthcoming action adventure game for the Wii.

    Our ideal candidate will have:

    • Modding experience or graduate with examples of work in Unreal Engine or similar (samples required).

    • Modeling ability from Sketchup/UnrealEd or similar editor.

    • Mission Logic from UnrealEd or similar.

    • Passion for console gaming.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

  • Experienced Level Designer

    • Climax Games
    • February 5, 2008 at 2:36 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work and has an exceptional opportunity for an experienced Level designer on a forthcoming action adventure game for the Wii.

    Our ideal candidate will have:

    • Experience on at least one released action adventure title, on any home console.

    • Modeling ability to grey box with Maya/MAX.

    • Scripting experience in LUA/UnrealScript or similar.

    • Good written documentation skills.

    • Renderware experience an advantage.

    • Able to communicate design ideas with clarity.

    •

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

  • Junior Level Designer

    • Climax Games
    • February 5, 2008 at 2:35 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work and has an exceptional opportunity for a Junior Level Designer on a forthcoming action adventure game for the Wii.

    Our ideal candidate will have:

    • Modding experience or graduate with examples of work in Unreal Engine or similar (samples required).

    • Modeling ability from Sketchup/UnrealEd or similar editor.

    • Mission Logic from UnrealEd or similar.

    • Passion for console gaming.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

  • DS Level Designer

    • Climax Games
    • February 5, 2008 at 2:30 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work and has an exceptional opportunity for a DS Level Designer on a forthcoming action adventure game for the DS.

    Our ideal candidate will have:

    • Experience on at least one released hand held action adventure or strategy title.

    • Strong Maya/Max skills.

    • Scripting ability in LUA or equivalent.

    • Good documentation skills – samples required (samples required).

    • Possibly suit tech artist looking to evolve into a designer role.

    • A passion for handheld gaming.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

  • Environment Artist for new next gen action title - Climax UK

    • Climax Games
    • December 6, 2007 at 1:34 PM

    Hi folks, my name is Stu Godfrey and I am the Recruitment Manager here at Climax Studios, we are one of the leading creative lights of independent games development and is currently working with publishing partners that include amongst others: EIDOS, Konami and THQ on stunning projects such as Silent Hill Origins as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax is an exciting and fun place to work and our Solent studio has some exceptional opportunities for an experienced environment artist to work on a forthcoming next-gen, third-person, action adventure game.

    Our ideal candidate:

    • At least two years games industry experience as an Environment Modeler.

    • The candidate will have ideally have worked on at least one published game as a freelancer.

    • To produce excellent environment models.

    • To produce ultra realistic texture sets, and the ability to recreate various different materials together with the ability to set excellent lighting within a level.

    • Quality needs to be this persons specialty this role will be setting the pace for all other environment artists and juniors.

    • Extensive Maya and Photoshop experience.

    • Very strong freehand art skills.

    Please send applications and questions to [email protected]

    I look forward to hearing from you.

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