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Gameplay designer - Climax UK

  • Climax Games
  • April 24, 2008 at 3:01 PM
  • Climax Games
    • April 24, 2008 at 3:01 PM
    • #1

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work.

    Climax are looking for a Gameplay designer with a proven track record in designing and implementing combat gameplay to join one of our experienced teams in creating an exciting new action game. This is an excellent opportunity for the right individual to help drive the gameplay experience for an original action game title.

    Required -

    Minimum of one released action adventure/combat game on CV.

    Detailed understanding of combat mechanics - both design of animations and moves and the technical systems underpinning a combat system.

    Experience liaising with both animation teams and programming teams.

    Experience with Renderware, Unreal or similar game engines.

    Demonstrates the ability to learn new tools quickly.

    An excellent eye for detail and quality control.

    Flexibility and adaptability to perform other design tasks on a project as required.

    Possess good written and oral communication skills, essential in sharing ideas and concepts.

    Consistently displays the following personal characteristics:

    o Flexibility and adaptability.

    o Ambition.

    o Confidence and verbal fluency.

    o Passion for their work.

    o Effectiveness as a communicator, especially in getting their ideas across to other team members.

    o Enthusiasm, imagination and spontaneity.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

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