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Posts by Climax Games

  • We are looking for an World Builder

    • Climax Games
    • December 11, 2014 at 2:04 PM

    Climax is one of the leading creative lights of independent games development.


    We have an exceptional opportunity for a World Builder on one of our new projects.


    We would like to see experience of:


    * A solid understanding of environment art and the process

    * Be able to show industry published environment work

    * Excellent modelling skills

    * A solid understanding of level design and the process

    * Be able to show published level designs

    * Experience in the mod community a massive bonus


    If this is you please get in touch with Stu Godfrey on [email protected]

  • Systems Integrator

    • Climax Games
    • July 23, 2014 at 4:54 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.


    We are looking for a designer that can work closely with all disciplines of the team; helping us to bridge the gap between code, system design and level design. Working most closely with the system designer and the level designers, the Systems Integrator will take new systems that come online and integrate them in the levels that have already been built and signed off. Using a rational level design approach, the Systems Integrator will also help to ensure the difficulty curve is fun and challenging through all levels of the game.


    Responsibilities:

    • AI scripting and making the enemies look as believable as possible

    • Taking ownership for testing new systems and propagating them through the levels - working with code where necessary
    • Boss sequence scripting
    • Maintaining a constant difficulty through the game
    • Pick up placement and balancing
    • Helping the system designer import animations from the animation team and getting them in to the engine (Unreal 3)
    • Tracking asset production from VFX and the animation team
    • Documentation where necessary


    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    I look forward to hearing from you.

  • Unreal Experienced Level Designer

    • Climax Games
    • July 11, 2014 at 4:29 PM

    Unreal Experienced Level Designer


    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.


    We are looking for a talented and passionate Level Designer who as well as creating great game play levels can demonstrate the ability to work in close collaboration with the Lead Designer and Game Designers to help define, prototype and iterate core game mechanics.

    • 3+ years of industry experience in Level Design
    • Worked as a Level Designer on at least one released title
    • Experience using game-specific editing packages - Unreal experience is essential
    • Game scripting experience using Kismet or similar
    • Experience developing third-person action and/or platform games
    • Extremely quality oriented
    • Strong communication skills
    • Experience working with iterative development and rapid game play prototyping
    • Experience using Maya

    Candidates without a portfolio of work will not be considered


    Please send a current CV/ resume to Stuart Godfrey on [email protected]


    I look forward to hearing from you.

  • Unreal experienced Junior Designer

    • Climax Games
    • July 11, 2014 at 4:18 PM
    Quote from Castle

    Are there reservations about hiring senior rank level designers for something like this?

    Not at all, in fact Russell we have more experienced roles available please check the website http://www.climaxstudios.com

  • Unreal experienced Junior Designer

    • Climax Games
    • March 20, 2014 at 10:41 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour, UK.

    For this incredible opportunity we are looking for a creative, talented and passionate Junior Level Designer who as well as creating great game play levels can demonstrate the ability to work in close collaboration with the Lead Designer and Game Designers to help define, prototype and iterate core game mechanics.
    • Experience using game-specific editing packages most importantly Unreal
    • Game scripting experience using Kismet or similar
    • Experience developing third-person action and/or platform games is preferable but not essential
    • Extremely quality oriented
    • Strong communication skills
    • Experience working with iterative development and rapid game play prototyping
    • Experience using Maya
    • Modding experience
    Candidates without a portfolio of work will not be considered

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    I look forward to hearing from you.

  • Level Designers, Climax Studios, UK

    • Climax Games
    • March 13, 2014 at 11:29 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.


    We are looking for a talented and passionate Level Designer who as well as creating great game play levels can demonstrate the ability to work in close collaboration with the Lead Designer and Game Designers to help define, prototype and iterate core game mechanics.

    • 3+ years of industry experience in Level Design
    • Worked as a Level Designer on at least one released title
    • Experience using game-specific editing packages such as Unreal
    • Game scripting experience using Kismet or similar
    • Experience developing third-person action and/or platform games
    • Extremely quality oriented
    • Strong communication skills
    • Experience working with iterative development and rapid game play prototyping
    • Experience using Maya

    Candidates without a portfolio of work will not be considered


    Please send a current CV/ resume to Stuart Godfrey on [email protected]

  • Junior Level Designer

    • Climax Games
    • March 13, 2014 at 11:28 PM

    We are looking for a talented and passionate Junior Level Designer who as well as creating great game play levels can demonstrate the ability to work in close collaboration with the Lead Designer and Game Designers to help define, prototype and iterate core game mechanics.


    • Experience using game-specific editing packages such as Unreal
    • Game scripting experience using Kismet or similar
    • Experience developing third-person action and/or platform games is preferable but not essential
    • Extremely quality oriented
    • Strong communication skills
    • Experience working with iterative development and rapid game play prototyping
    • Experience using Maya

    Candidates without a portfolio of work will not be considered


    Please send a current CV/ resume to Stuart Godfrey on [email protected]

  • Level Designers, Climax Studios, UK

    • Climax Games
    • February 5, 2014 at 4:56 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.


    We are looking for a talented and passionate Level Designer who as well as creating great game play levels can demonstrate the ability to work in close collaboration with the Lead Designer and Game Designers to help define, prototype and iterate core game mechanics.

    • 3+ years of industry experience in Level Design
    • Worked as a Level Designer on at least one released title
    • Experience using game-specific editing packages such as Unreal
    • Game scripting experience using Kismet or similar
    • Experience developing third-person action and/or platform games
    • Extremely quality oriented
    • Strong communication skills
    • Experience working with iterative development and rapid game play prototyping
    • Experience using Maya

    Candidates without a portfolio of work will not be considered


    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    I look forward to hearing from you.

  • Senior Artist - Climax Studios, UK.

    • Climax Games
    • January 27, 2012 at 3:34 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour, England.

    We are currently looking for a Senior Artist to join our award winning team.

    Our ideal candidate:

    • At least three years games industry experience as an Artist.

    • The candidate will have ideally have worked on at least one published game.

    • To produce excellent art work, environments and models.

    • To produce ultra realistic texture sets, and the ability to recreate various different materials together with the ability to set excellent lighting within a level.

    • Quality needs to be this persons specialty this role will be setting the pace for all other artists and juniors.

    • Extensive Unreal experience.

    • Extensive Maya and Photoshop experience.

    • Very strong freehand art skills.


    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Senior/ Lead Designer - Climax Studios, UK.

    • Climax Games
    • January 27, 2012 at 3:30 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour, England.

    We are currently looking for Senior/ Lead Designer to join our award winning team.

    Our ideal candidate:

    • Proven record as a senior or lead designer on at least one published current gen console game.

    • Able to work closely with project manager and other disciplines.

    • Proven experience of leading a multi-discipline team.

    • Experience of games with sophisticated combat and traversal systems

    • Excellent problem solving abilities.

    • Proven ability to think creatively.

    • Strong written and verbal communication skills.

    • High level of technical proficiency.

    • Scripting experience is a plus (Kismet, LUA, state machines, etc).

    • Skills in programming and animation are of interest but by no means essential.

    • Hands-on experience with Maya and Unreal a big benefit.

    • Preferably good visual skills – Drawing, Photoshop, Visio etc.,

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Combat Designer - Climax Studios, UK

    • Climax Games
    • January 27, 2012 at 3:29 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour, England.

    We are currently looking for an experienced Combat Designer to join our award winning team.

    • A minimum of one released action adventure/combat game on your CV.

    • Detailed understanding of combat mechanics - both design of animations and moves and the technical systems underpinning a combat system.

    • Experience liaising with both animation teams and programming teams.

    • Experience with Unreal or similar game engines.

    • Demonstrates the ability to learn new tools quickly.

    • An excellent eye for detail and quality control.

    • Flexibility and adaptability to perform other design tasks on a project as required.

    • Possess good written and oral communication skills, essential in sharing ideas and concepts.

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Exceptional Opportunity- Junior Technical Designer!

    • Climax Games
    • January 21, 2011 at 4:29 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour, England.

    We are currently looking for Junior Technical Designer to join our award winning team.

    The Role:

    As part of the character gameplay team you will be designing and implementing player, enemy and NPC functionality. This covers features for exploration, platforming, combat, animation integration and AI behaviour. Other tasks include general systems design, game balancing and contributing towards the overall game creativity. You will be working directly with other designers, programmers, artists and animators to ensure the highest of quality game experience.

    Our ideal candidate:

    Industry experience as a designer is preferred but games design graduates and modders are also welcome to apply.

    Design experience on action adventure or combat-based games.

    Knowledge of Unreal Engine.

    Scripting experience is a plus (Kismet, LUA, state machines, etc).

    High level of technical proficiency.

    Skills in programming and animation are of interest but by no means essential.

    Please send a current CV/ resume or direct any questions to me - Stuart Godfrey on [email protected]

    I look forward to hearing from you.

  • Experienced Level Designer - Climax Studios

    • Climax Games
    • October 14, 2010 at 6:06 PM

    Indeed there is please get in touch - [email protected]

    Thanks

  • Level Designers - Climax Studios, UK

    • Climax Games
    • October 14, 2010 at 6:04 PM

    Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

    We are currently looking for an experienced Level Designer to join our award winning team.

    The Role:

    • Core member of level strike team alongside level artist, concept artist and narrative designer

    • Contribute ideas for architecture, puzzles, platforming mechanics

    • Build and assemble greybox to test and iterate gameplay

    • Set up and script gameplay in levels

    • Polish level to final quality and beyond


    Our Ideal Candidate should have:

    • Unreal experience

    • Basic modelling skills in 3D (Maya/etc)

    • Strong understanding of designing gameplay in 3D space, platforming mechanics

    • Strong interest in telling story with level design, narrative games

    • Strong communication skills

    • Good ability with set up of game logic in editor and/or scripting

    • Experience on AAA action adventure titles or title with emphasis on platforming gameplay

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    I look forward to hearing from you.

  • Experienced Level Designer - Climax Studios

    • Climax Games
    • June 23, 2009 at 3:09 PM

    Climax is one of the leading creative lights of independent games development with a great history, but our future is even more exciting with titles such as Overlord: Dark Legend for Codemasters and Silent Hill: Shattered Memories for Konami.

    Climax truly is an exciting, creative and fun place to work and we are currently looking for an Experienced Level Designer to join our experienced design team in creating a new and stunning next gen action/adventure title.

    Our ideal candidate will have:

    • Experience on at least one released action adventure title, on any home console.

    • Modeling ability to grey box with Maya/MAX.

    • Scripting experience in LUA/ UnrealScript or similar.

    • Good written documentation skills.

    • Renderware experience an advantage.

    • Able to communicate design ideas with clarity.

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • Lead Level Designer - Climax Studios, UK

    • Climax Games
    • May 12, 2009 at 3:59 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with titles such as Overlord: Dark Legend for Codemasters and Silent Hill: Shattered Memories for Konami.


    Climax truly is an exciting, creative and fun place to work and we are currently looking for a Lead Level Designer to join our experienced design team in creating a new and stunning next gen action/adventure title.

    Our ideal candidate will have:

    • Proven Lead Level Designer experience on at least one released action adventure title, on any home console.

    • Proven ability to think creatively.

    • Excellent problem solving abilities.

    • Able to work closely with a project manager and other discipline leads.

    • Modeling ability to grey box with Maya/MAX.

    • Gameplay scripting experience.

    • Good written documentation skills.

    • Able to communicate design ideas with clarity.

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

    We look forward to hearing from you.

  • SFX Artist - Climax Studios UK

    • Climax Games
    • February 13, 2009 at 4:09 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Codemasters as well as our stunning and refreshing take on the horror genre and our original ground breaking next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for a talented SFX Artist.

    Our ideal candidate will:

    • Join an exciting dedicated SFX team to design, conceptualize and animate real time effects for characters and environments on current and next generation platforms.

    • Have 2 years plus experience in the games industry and have the ability to demonstrate outstanding visual effects.

    • Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles

    • Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work

    • Accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles.

    • Be able to demonstrate a high level of creativity and understanding of modelling, texturing, lighting and particles.

    • Have extensive Maya and Photoshop skills.

    • Real time FX experience is essential.

    • Experience in After Effects beneficial

    If this of interest please apply to me Stuart Godfrey on [email protected]

  • Junior Level Designer - Climax Studios UK

    • Climax Games
    • February 13, 2009 at 4:08 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such Overlord: Dark Legend for Codemasters, our stunning and refreshing take on the horror genre and our original ground breaking next-gen game for the PS3 and the Xbox 360.


    Climax truly is an exciting, creative and fun place to work and we are currently looking for a Junior Level Designer to join our experienced design team in creating a new and stunning next gen action/adventure title.

    Our ideal candidate will have:

    • Modding experience or graduate with examples of work in Unreal Engine or similar (samples required).

    • Maya experience.

    • Modeling ability from Sketchup/UnrealEd or similar editor.

    • Mission Logic from UnrealEd or similar.

    • Passion for console gaming.

    If this of interest please apply directly to me Stuart Godfrey at [email protected]

  • Experienced Level Designer - Climax Studios UK

    • Climax Games
    • February 2, 2009 at 6:59 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such Overlord: Dark Legend for Codemasters, our stunning and refreshing take on the horror genre and our original ground breaking next-gen game for the PS3 and the Xbox 360.

    Climax truly is an exciting, creative and fun place to work and we are currently looking for an Experienced Level Designer to join our experienced design team in creating a new and stunning next gen action/adventure title.


    Our ideal candidate will have:


    * Experience on at least one released action adventure title, on any home console.

    * Modelling ability to Grey Box with Maya/MAX.

    * Scripting experience in LUA/UnrealScript or similar.

    * Good written documentation skills.

    * Renderware experience an advantage.

    * Able to communicate design ideas with clarity.

    Extensive benefits and relocation packages are available.

    Please apply directly to [email protected]

  • Trainee Level Designer for Horror Title

    • Climax Games
    • October 20, 2008 at 5:21 PM

    Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such as Silent Hill Origins, Ferrari, Viva Piñata for Windows and an unannounced title for Konami as well as our groundbreaking original next-gen game for the PS3 and the Xbox 360. Climax truly is an exciting and fun place to work and has an exceptional opportunity for a Junior Level Designer on a forthcoming action adventure game for the Wii.

    Our ideal candidate will have:

    • Maya experience.

    • Modding experience or graduate with examples of work in Unreal Engine or similar (samples required).

    • Modeling ability from Sketchup/UnrealEd or similar editor.

    • Mission Logic from UnrealEd or similar.

    • Passion for console gaming.

    Extensive benefits and relocation packages are available

    Please send a current CV/ resume to Stuart Godfrey on [email protected]

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