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Posts by Pampers

  • Mass Effect 2

    • Pampers
    • July 14, 2009 at 12:21 PM

    new video with some more info

    http://www.gametrailers.com/video/exclu ... fect/52551

    don't watch the last 10secs though, that douche actually spoils one of the alternate endings

  • [EP2] Mission Improbable

    • Pampers
    • July 6, 2009 at 7:50 PM

    fun and short only died once when a combine with a shotgun surprised me in the lighttower, that said, i really liked how the combine moved inside the house taking cover and shit

  • How do i make a rat map?

    • Pampers
    • July 6, 2009 at 5:18 PM

    updates that came along the orangebox allows you to scale models in hammer now

  • l4d_abattoir_rc1 aka Dead Meat

    • Pampers
    • June 29, 2009 at 10:14 PM

    jigglebones i bet

    ref:

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  • [Resolved] LoD with Source engine

    • Pampers
    • June 29, 2009 at 7:31 PM

  • [Resolved] LoD with Source engine

    • Pampers
    • June 27, 2009 at 1:21 PM

    if this happened in maya i would recommend freezing transformation and deleting history, dunno if there is something similar in max

  • Arma II Appreciation Station

    • Pampers
    • June 26, 2009 at 7:00 PM

    afaik its like every other game from eastern europe, looks beautiful, but full of bugs and horribly optimized >_>

  • [Resolved] LoD with Source engine

    • Pampers
    • June 25, 2009 at 1:01 PM

    are you using max or maya?

  • Mustang 67 model for CS:S

    • Pampers
    • June 22, 2009 at 9:13 PM

    i think its the model browser thats crashing for him, try enabling the old browser in the options somewhere

  • [HP] ~ 3D Sketchbook Thread

    • Pampers
    • June 22, 2009 at 11:46 AM
    Quote

    ":sk90fzt1]Sorry Pampers, but I don't really understand what you mean. Could you elaborate on that?

    if you have a layer with scratches etc on it you could invert it and set the layer blend to multiply. Desaturate the paint and rust layer and give the paint a bit more brightness than the rust. Then you pass the layers through the nvidia normalmap plugin and overlay it over the original normalmap

  • [HP] ~ 3D Sketchbook Thread

    • Pampers
    • June 20, 2009 at 4:12 PM
    Quote from Pampers

    it looks good, but the diffuse dont affect the normal at all

    !

  • the new web project

    • Pampers
    • June 18, 2009 at 2:18 AM

    Internet says: The site is registered to John Nijenroode of Troogle.

  • Max Payne 3

    • Pampers
    • June 16, 2009 at 2:58 PM
    Quote from JohnC

    My tally thus far is:-Rockstar is terrible at making PC Games.

    wut

  • Guiding The Player's Eye: How Valve guide their players

    • Pampers
    • June 15, 2009 at 3:21 AM

    if you saw the hunter and not the birds it still prolly did its job

  • Max Payne 3

    • Pampers
    • June 14, 2009 at 7:26 PM

    hmm looks like they've changed everything, right now it looks like a mix between sam fisher, uncharted and die hard, they also changed the voice actor for max :S

  • [HP] ~ 3D Sketchbook Thread

    • Pampers
    • June 14, 2009 at 4:50 PM

    it looks good, but i'm having problems understanding what its supposed to be also the diffuse dont affect the normal at all

  • Curse Episodes - A HL2 Total Conversion

    • Pampers
    • June 13, 2009 at 7:20 PM

    i played it through but i didnt see any bosses and the sky didnt change for me, guess i most have missed something

  • The random model thread!

    • Pampers
    • June 11, 2009 at 7:05 PM

    i think the playermodels would fit more into the environment if they were a little more dirty, other than that they look nice

  • WIP in WIP, post your level screenshots!

    • Pampers
    • June 8, 2009 at 1:14 PM
    Quote from the0rthopaedicsurgeon

    ... activating a disco ...

    I'm sold

    looks amazing

  • [HL2 SP] Radiator 1-1, Polaris

    • Pampers
    • June 7, 2009 at 3:06 AM

    tried restarting steam?

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